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Arma III

Démarré par Shooter, 12 Avril 2012 à 21:01:32

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0 Membres et 1 Invité sur ce sujet

Événements liés

Papanowel

#90
Ils sont bel et bien arrivé à Prague:


Martin et Ivan avant leur départ pour la République Tchèque.

Source: http://www.helpivanmartin.org/

Cirav

Allez au boulot maintenant... il y a Arma 3 à finaliser  :plusun:


Aspar

Citation de: Cirav le 17 Janvier 2013 à 12:41:02
Allez au boulot maintenant... il y a Arma 3 à finaliser  :plusun:

lol !! une pute, un schnaps et on y retourne.

Ben

Vu le panneau derrière eux, ils sont encore en Grèce.


Papanowel

Citation de: Ben le 18 Janvier 2013 à 10:38:06
Vu le panneau derrière eux, ils sont encore en Grèce.

Effectivement, j'avais oublié d'éditer mon post :) Merci

Ivan Martin Arrival #4

Prax

Wednesday, 23 January 2013 15:54


CiterAs we are approaching a milestone in development, we would like to let another small number of players try our military sim game, Arma 3 - and provide us with feedback of their experiences. Hence, we are inviting small groups of players (both familiar and unfamiliar with our series) who are willing and able to get involved in some structured focus testing on one of our sites – BIS HQ Mníšek pod Brdy, Brno office or Prague office.

During February, we hope to take a small range of players of differing abilities – non-experienced and expert combat sim players - and try to gather some useful feedback on the state of our development. We'll monitor their reactions and ask for their thoughts about their experiences with our technology demo. In short, we want to evaluate what's going well, and what might need a little more work. In return, each participant will receive a digital copy of Arma X, credits entry in Arma 3, a small surprise and a chance to see their suggestions improve the experience for everyone else!

The testing is scheduled to happen in the second half of February and, to participate, anyone interested should contact our Q&A Lead Miloslav Cinko by e-mail
( lynx[at]bistudio.com) before February 8. Participants will need to be free around this time, and be able to travel to our studio (more specific information will be provided on request).

http://www.bistudio.com/english/home/news/projects/349-arma-3-focus-testing-invitation


Prax

#96
Arma 3 a actualisé sa photo de couverture. il y a 38 minutes ·



CiterNEW NAME FOR MAIN ISLAND IN ARMA 3
Friday, 01 February 2013 11:43


Bohemia Interactive has renamed the main island of its upcoming mil-sim game, Arma 3. The new name, 'Altis', reflects the distinctive Mediterranean identity of its environment, but distinguishes it from the real-world Greek island of Lemnos, which has served as the main source of inspiration.

The decision follows an incident involving the arrest of two Bohemia Interactive employees, who were spending their holidays on Lemnos. Both were detained for 129 days on suspicion of espionage. They were recently released on bail.

Arma 3's main island (approx. 350 km²) is inspired by the beautiful environment of the Greek island, Lemnos (approx. 475 km²), artistically re-created based on commercially and publicly available data. It was originally chosen to be the centre-piece of the game after Bohemia Interactive's CEO, Marek Spanel, visited the island on vacation several years ago and shared his impressions with the Arma 3 development team.

However, in view of recent events, the team no longer feels passionate about using the previous name, 'Limnos', and hopes that the new identity, 'Altis', will help emphasize the fictional nature of the game. A secondary, significantly smaller island in Arma 3, 'Stratis' (approx. 20 km²), will keep its name.

Joris-Jan van 't Land, Project Lead on Arma 3, explains: "As part of the creative process, our virtual environments are often rooted in real-life locations and, during development, they evolve and grow along with our design. The resulting fictional environment is often close to its inspiration, but it's never exactly the same - nor would we want it to be. For us, 'Altis' echoes the Mediterranean heart of our island, but differentiates it from any undesired real-life connotations."

 

Starting with the successful Arma: Cold War Assault (originally titled Operation Flashpoint: Cold War Crisis*) in 2001, Arma 3 is the latest installment in the award-winning tactical military shooter series by Bohemia Interactive. This PC-exclusive video game, which is set in 2035, provides an authentic combat experience in a massive military sandbox. Running on a brand new version of the Real Virtuality™ engine, Arma 3 features a wide variety of single- and multiplayer gameplay - supported by limitless opportunities for content creation.

Arma 3 is scheduled for release in 2013. More precise details will be announced in February.



*Operation Flashpoint"™ is a trademark of Codemasters.




Next >


Cirav


Pour faire simple, Arma 3 devra obligatoirement être lancer via Steam.

What's the deal

As we stand on the verge of revealing our plans for Arma 3, there is one big topic we'd like to get out there first. A long four months ago, I took over as Project Lead for Arma 3, having previously worked on the game as Lead Playable Content. As a team we were facing two quite serious situations: we were not happy with how the project was going, and on top of that two of our colleagues were suddenly arrested for alleged espionage in Greece. The first two months on the job were all about taking an inventory of the project and team, seeing what was going well, what was not, and coming up with plans to fix it all. The mission set by our CEO, Marek Španěl, was clear: do all we can to release Arma 3 in 2013.

One of the steps in this plan has been to select Valve's Steam as our primary platform. Not only is Arma 3 PC-exclusive, but now we have decided to make it Steam-exclusive as well. Since we expect this will upset some of our fans, I'd like to take the time to honestly explain our motivations.

The bottom-line: we feel that without going Steam-exclusive, we would not be able to release Arma 3 in 2013.

Benefits for development

Proven distribution platform

Steam is the leading digital distribution platform for PC games. We have sold our games through Steam for a while now, and Valve has been a good partner. There may be other platforms that handle certain things in a way we or you would prefer, but they simply do not have the reach, support and status Steam does. Recent upgrades to Steamworks have made it an even more interesting option for us as developer and publisher. These include Delta-patching and more direct administration of our games without a middle-man. Had it not been for that, we would have been much more hesitant to make the decision.

Fewer distributed versions

Some of you will remember the huge amount of different distributed versions for Arma 2, and all of the problems associated with it. We needed to spend far too much time on creating and testing all the master copies. Every patch had to be tested for every conceivable combination of distribution, patch and DLC. This drained so many of our resources, that we could not support the game itself as much as we'd have liked. By targeting Steam as our primary distribution, we can take those resources and put them to much better use: making the most splendid game possible.

Ready-made functionality

Steamworks offers a library of features which we can fairly quickly hook into Arma 3. Some of them we wanted to develop anyway, but to do it ourselves would again cost valuable resources. External solutions have their own issues, such as the lack of immediate control, but Steamworks saves us needed time. We can take what we want, make adjustments and make sure it all benefits players and mod makers. I am convinced that without this choice, most of the features would not be available at all.

Piracy

Think of it what you want, but piracy is affecting us as a business. However, Bohemia Interactive has tried to grow with the evolution of the Internet, rather than to fight it. We have removed intrusive Digital Rights Management (DRM) from our games several months after release, but cannot afford to launch without such technologies. We strongly believe the best anti-piracy comes from offering valuable online services that people are willing to invest in. Supporting that philosophy: we saw we could not deliver in-house solutions on time, but could take Steam's and expand upon them. It will be possible to run Steam in Offline mode, and still play the game (with the exception of online services obviously, including multiplayer itself).

Focus on game development

All in all, this means we can as developers do what we like most: game development. And by doing what we like, the results are inevitably better. There is a lot of work that surrounds delivering a game that is anything but creative. Without such work however, we could not survive as a business and keep making games. Please realize that any benefit to us as developers, ultimately should be a benefit to you as player. By going with the chosen approach, we get back into the game.

Benefits for players

Smoother experience

Our belief is that the previous Arma games have had an unacceptably rough setup experience, involving the installation of various support packages and patches. On Steam, all you do is buy the game, download it, and play. Patching is done automatically, and with the introduction of Delta-patching no longer means downloading gigabytes of data. Whereas a few months ago, you would have to re-download entire add-ons when we moved a single tree in the virtual environment, you now only download the offending few kilobytes. Additionally Steam supports some more advanced tools to participate in experimental versions and testing programs via its beta branches. Players who want the smooth experience can just stick with the default version at all times, others get a sneak-peak glimpse at the future and can participate.

Online services

As was eluded to before, Steamworks offers some cool features that we can leverage to enhance the Arma experience where it matters. Internally we did an analysis of which features would make sense in Arma 3, and we even invited you to participate. This resulted in some cool ideas, which are in progress of being implemented. We'll save the exact details for a later update, when we can guarantee these features make it in. One quick and simple thing available to any Steam-powered game is taking screenshots and sharing them. How to best support Dedicated Servers and their admins is another topic we are looking at. To give you two keywords summarizing our priorities: User Generated Content and multiplayer.

Arma 3

It is important not to forget the bottom-line as set out above: we honestly believe that we would not be able to deliver Arma 3 in 2013 without this decision. Now, a few months ahead, we feel strongly that it is paying off, and soon you'll get a chance to see why.


Preemptive answers

So, when will you release Arma 3 then?
"Soon" has become an overused word, but we are preparing all we need to unveil our plans right this moment.
Do I have to run the game through Steam?
Yes, it will be required to run the game through Steam. We do not believe in always-online types of DRM however, so Offline mode will be supported.
Will I be able to buy a boxed copy of Arma 3?
There will be boxed copies in most regions. These may either be Steam Codes in a retail package, or also contain DVD data (speeding up installation). You will still have to run and update through Steam the first time.
I don't want any of the benefits Steam brings me, so why should I care?
There was a very real chance there would be no Arma 3 this year otherwise.


Cirav

#98
Jouez à ArmA 3 dès la semaine prochaine

Bohemia vient d'annoncer un système d'alphafunding pour ArmA 3 : pour un minimum de 25€, vous pourrez avoir accès à l'alpha du jeu dès le 5 mars, c'est-à-dire mardi prochain. Une bêta suivra au printemps, avant le jeu complet cet été (sauf retard, ce qui est très probable connaissant Bohemia). Le site indique que l'offre se terminera le 15 juillet : on peut prendre ça comme une date de sortie temporaire.

Si vous souhaitez payer plus cher, c'est aussi possible, et dans ce cas vous aurez droit à divers bonus, allant de la bande-son du jeu à tous les ArmA précédents, en passant par tous les DLC à venir. Des invitations gratuites permettront aussi aux plus rapiats de tester le solo de l'alpha, mais sans aucun accès au multi, réservé aux clients payeurs.

Source No Frag : http://www.nofrag.com/2013/fev/26/42310/










vincent

Je me demandais pourquoi personne ne venait à la partie du 5 mars.
Maintenant je sais.


Cirav

tu peux faire ton training sur Arma 3  ;D


Prax

Carte Bleue ready...  :cool2:


vincent

Citation de: Cirav le 26 Février 2013 à 17:39:00
tu peux faire ton training sur Arma 3  ;D

c'est plus simple d'annuler la veille comme d'hab.


Iceberg

Compte bancaire pas ready! Carte bleue READY!!!!!!!!!!!!!!!!!!!!!


Menfin

question con : le prix payé pour l'alpha sera déduit du prix total?