[TvT Publique WWII] Battle of the Falaise Pocket 28.10.2021

Démarré par Rigel, 24 Septembre 2021 à 13:43:02

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Rigel

[Public TvT] Battle of the Falaise Pocket - 2x 1hour games - 2100CEST



Wehrmacht vs British Army

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context



Somewhere along the western front, the good guys are advancing after a period of stalemate in normandy (i think). The germans find themselves encircled in the falaise pocket so they need to get out of there to go and murder women and children (probably) and other evil deeds.
The first mission will be played out for the control of the southern road to neaville. For the germans, gaining ground (capturing zones) will be a priority (more points) while the allies are looking to wipe out the germans (supremacy and big zone will give more points).
In the second mission, the winner of the first one will have to root out the loser from the town of Neaville (THE SPAWN POINTS WILL BE DETERMINED DEPENDING ON WHO WON THE FIRST GAME).


Informations générales/General Informations

xx.The GREEN zone will lock after 25 minutes from warmup end (at 10:25 in game time)
xx.The RED zone will lock after 30 minutes (10:30 igt) and the BLUEone after 40 minutes (10:40 igt)
xx.A message will tell both sides who controlled the area. Please keep in mind, depending on server load the timing of the zones may be off by seconds or even minutes.
xx.The second mission's artillery has to be disabled via a timed action (scrollwheel) that'll take 20 seconds.
xx.A disabled artillery piece will be facing the ground instead of the sky.
xx.In both missions, a spare APC will be added to the roster if one side has a significant number advantage.
xx.THE WINNER OF THE FIRST GAME WILL BE THE ATTACKER IN THE SECOND GAME.
xx.For any doubt regarding discrepancies found in the post or the mission don't be afraid to contact me
xx.

Screenshot



Tac Map FIRST MISSION
Slots
Tac Map SECOND MISSION

Artillery Action

Artillery destroyed



FIRST MISSION
Common Objectives
  • Purple Capzone (3 points)

German Objectives
  • Green Capzone (3pts)
  • Red Capzone (3pts)
  • Blue Capzone (4pts)
  • Supremacy - less than 5 redfor PAX alive (2pts)

British Objectives
  • Green Capzone (2pts)
  • Red Capzone (2pts)
  • Blue Capzone (5pts)
  • Supremacy - less than 5 bluefor PAX alive (3pts)


                                                 
SECOND MISSION
Common Objectives
  • Purple Capzone (2 points)

Attacker's Objectives
  • Destroy Artillery Pieces (1pt x4 arty pieces)
  • Supremacy - less than 5 redfor PAX alive (2pts)

Defender's Objectives
  • Defend Artillery Pieces (1pt x4 arty pieces)
  • Supremacy - less than 5 bluefor PAX alive (2pts)


Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:


Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync

Modset: [OFCRA] Battle of Falaise Pocket (hopefully) https://www.ofcrav2.org/fr/participer/repository
  • ace
  • ace_compat_ifa3
  • cba_a3
  • cup_terrains_core
  • fow
  • ifa3_aio_lite
  • ofcra
  • tfar


Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: game.ofcra.org
Port: 2302
Password: ofcra

Teamspeak 3 OFCRA

IP : ts.ofcra.org
Password: mineisbiggerthanyours


Rigel

#1



German 7th Army(56 slots)

HQ
  • Faction Leader -
  • Second in command -

Anton Squad
  • Squad leader  -
  • Team leader  -
  • Medic  -
  • Pioneer (Explosives)  -
  • Sniper -
  • Rifleman (MP44)  -
  • Rifleman  -
  • Rifleman (PzFaust)  -
  • Radio Operator  -

Bertha Squad
  • Squad leader  -
  • Team leader  -
  • Medic  -
  • Pioneer (Fortifications)  -
  • Rifleman (Grenadier)  -
  • Rifleman (MP44)  -
  • Rifleman  -
  • Rifleman (PzFaust)  -
  • Radio Operator  -

Charlotte Squad
  • Squad leader  -
  • Team leader  -
  • Medic  -
  • Pioneer (Explosives)  -
  • Machine Gunner -
  • Rifleman (MG Asst.)  -
  • Rifleman (MP44)  -
  • Rifleman  -
  • Radio Operator  -

Dora Squad
  • Squad leader  - FJB
  • Team leader  - FJB
  • Medic  - FJB
  • Pioneer (Fortifications)  - FJB
  • Sniper - FJB
  • Rifleman (MP44)  - FJB
  • Rifleman  - FJB
  • Rifleman (PzFaust)  - FJB
  • Radio Operator  - FJB

Emil Squad
  • Squad leader  -
  • Team leader  -
  • Medic  -
  • Pioneer (Explosives)  -
  • Rifleman (Grenadier)  -
  • Rifleman (MP44)  -
  • Rifleman   -
  • Rifleman   -
  • Radio Operator  -

Friedrich Squad
  • Squad leader  -
  • Team leader  -
  • Medic  -
  • Pioneer (Fortifications)  -
  • Machine Gunner -
  • Rifleman (MG Asst.)  -
  • Rifleman (MP44)  -
  • Rifleman   -
  • Radio Operator  -

+ reserves

Vehicles
  • 3x Open Blitz truck
  • 3x Closed Blitz truck
  • 1x Kubelwagen MG42
  • 1x Kubelwagen
  • 1x Sdfkz 251
  • 1x RESERVE Sdfkz 251 (if sides are too unbalanced)
                                                 

British 2nd Army (56 slots)

HQ
  • Faction Leader -
  • 2nd in Command -

Able Section
  • Squad Leader   - WT
  • Team leader    - WT
  • Medic  - WT
  • Pioneer (Explosives)  - WT
  • Rifleman (Sniper)  - WT
  • Bren Gunner  - WT
  • Rifleman (Bren Ammo)  - WT
  • Rifleman (PIAT)  - WT
  • Radio Operator  - WT

Baker Section
  • Squad Leader   -
  • Team leader    -
  • Medic  -
  • Pioneer (Fortifications)  -
  • Rifleman (Grenadier)  -
  • Bren Gunner  -
  • Rifleman (Bren Ammo)  -
  • Rifleman (Bren Ammo)  -
  • Radio Operator  -

Charlie Section
  • Squad Leader   -
  • Team leader    -
  • Medic  -
  • Pioneer (Explosives)  -
  • Rifleman (Vickers Barrel)  -
  • Rifleman (Vickers Tripod)  -
  • Bren Gunner  -
  • Rifleman (Bren Ammo)  -
  • Radio Operator  -

Dog Section
  • Squad Leader   -
  • Team leader    -
  • Medic  -
  • Pioneer (Fortifications)  -
  • Rifleman (Sniper)  -
  • Bren Gunner  -
  • Rifleman (Bren Ammo)  -
  • Rifleman (PIAT)  -
  • Radio Operator  -

Easy Section
  • Squad Leader   -
  • Team leader    -
  • Medic  -
  • Pioneer (Explosives)  -
  • Rifleman (Grenadier)  -
  • Bren Gunner  -
  • Rifleman (Bren Ammo)  -
  • Rifleman (Bren Ammo)  -
  • Radio Operator  -

Fox Section
  • Squad Leader   -
  • Team leader    -
  • Medic  -
  • Pioneer (Fortifications)  -
  • Rifleman (Vickers Barrel)  -
  • Rifleman (Vickers Tripod)  -
  • Bren Gunner  -
  • Rifleman (Bren Ammo)  -
  • Radio Operator  -

+ reserves

Vehicles
  • 3x Open GMC Truck
  • 3x Closed GMC Truck
  • 1x Willys Jeep M1919
  • 1x Willys Jeep
  • 1x Bren Carrier
  • 1x RESERVE Bren Carrier (if sides are too unbalanced)


SLOTS FOR THE SECOND MISSION ARE THE SAME.
THE ATTACKERS WILL GET THE 6 TRUCKS AND THE DEFENDERS A SINGLE TRUCK





Inscriptions
  • OFCRA (Fr/English)
    • Rigel
    • Hauptmann
    • Jonathan
    • Zixme
    • Merdy, probs
    • Phk4900
    • Tackle
    • Fleche, probs
  • 19th, probs - 10-15 Pax
  • WT ~ 9 Pax
  • D506 - 6 Pax
  • FJB - 9 Pax
  • FAWR - 8-9 Pax
  • 6BAP- 4 Pax
  • MISC / Lonewolves
    • You
    • ACR


Manchot




Jon Random



Zixme



merdy

#6
Probable.


Phk4900



Tackle



Fleche




Ivno