04 Décembre 2024 à 13:26:49

Nouvelles:

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


/!\ L'OFCRA RECRUTE /!\


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Messages - Phk4900

#1
   


Command unit
 - Commander - [OFCRA Emil]
 - Second in command - [OFCRA]
 - Grenadier - [OFCRA]
 - Light MG - [OFCRA]

Alpha
 - Squad leader - [ISS]
 - Team leader - [ISS]
 - Medic - [ISS]
 - Heavy MG - [ISS]
 - Heavy MG assist. - [ISS]
 - Grenadier - [ISS]
 - Light AT - [ISS]
 - Light AT - [ISS]

Bravo
 - Squad leader - [ISS]
 - Team leader - [ISS]
 - Medic - [ISS]
 - Light MG - [ISS]
 - Heavy AT - [ISS]
 - Heavy AT assist. - [ISS]
 - Light AT - [ISS]
 - Rifleman - [ISS]

Charlie
 - Squad leader - [WT]
 - Spotter - [WT]
 - Marksman - [WT]
 - Team leader - [WT]
 - Medic - [WT]
 - Light MG - [WT]
 - Heavy AT - [WT]
 - Heavy AT assist. - [WT]

Delta
 - Squad leader - [Squad Ops]
 - Team leader - [Squad Ops]
 - Medic - [Squad Ops]
 - Heavy MG - [Squad Ops]
 - Heavy MG assist. - [Squad Ops]
 - Grenadier - [Squad Ops]
 - Light AT - [Squad Ops]
 - Light AT - [Squad Ops]

Echo
 - Squad leader - [PLH]
 - Spotter - [PLH]
 - Marksman - [PLH]
 - Team leader - [PLH]
 - Medic - [PLH]
 - Light MG
 - Heavy AT
 - Heavy AT assist.

Foxtrot
 - Squad leader - [Norwood reaper]
 - Team leader - [Norwood reaper]
 - Medic - [Norwood reaper]
 - Heavy MG - [Norwood reaper]
 - Heavy MG assist. - [Norwood reaper]
 - Grenadier - [Norwood reaper]
 - Light AT - [Norwood reaper]
 - Rifleman - [Norwood reaper]

Golf
 - Squad leader - [OFCRA]
 - Team leader - [OFCRA]
 - Medic - [OFCRA]
- Heavy MG - [OFCRA]
- Heavy MG assist. - [OFCRA]
- Grenadier - [OFCRA]
- Light AT - [OFCRA]
- Light AT - [OFCRA]

Hotel
 - Squad leader - [TAASB]
 - Team leader - [TAASB]
- Medic - [TAASB]
- Light MG - [TAASB]
- Heavy AT - [TAASB]
- Heavy AT assist. - [TAASB]
- Light AT - [TAASB]
- Rifleman - [TAASB]

India
 - Squad leader -
 - Spotter - 
- Marksman - 
- Team leader - 
- Medic - 
- Light MG - 
- Heavy AT - 
- Heavy AT assist. -

November
 - Tank commander - [WT]
 - Gunner - [WT]
 - Hull gunner - [WT]
 - Driver - [WT]

Vehicles
- BMD-2 x1
- 9K133-1 "Kornet-M" x2
- BRDM-2UM x3
- BRDM-2 x2
- Ural-4320 x3
- UAZ-3151 x4
- UAZ-3151 (DShKM) x2


Command
 - Side leader - [STC K1tness]
 - Second in command - [STC]
 - Grenadier - [STC]
 - Light MG - [STC]

Anton
 - Squad leader  - [FJB49]
 - Team leader - [FJB49]
 - Medic - [FJB49]
 - Heavy MG - [FJB49]
 - Heavy MG Assist. - [FJB49]
 - Grenadier - [FJB49]
 - Light AT - [FJB49]
 - Light AT - [FJB49]

Boris
 - Squad leader - [19th]
 - Light AT - [19th]
 - Light MG - [19th]
 - Team leader - [19th]
 - Medic - [19th]
 - Explosive specialist - [19th]
 - Heavy AT - [19th]
 - Heavy AT assist. - [19th]

Camellia
 - Squad leader - [PPC]
 - Marksman - [PPC]
 - Spotter - [PPC]
 - Team leader - [PPC]
 - Medic - [PPC]
 - Light MG - [PPC]
 - Heavy AT - [PPC]
 - Heavy AT assist. - [PPC]

Dimitry
 - Squad leader - [19th]
 - Team leader - [19th]
 - Medic - [19th]
 - Heavy MG - [19th]
 - Heavy MG Assist. - [19th]
 - Grenadier - [19th]
 - Light AT - [19th]
 - Light AT - [19th]

Olessia
 - Squad leader - [1WR]
 - Marksman - [1WR]
 - Spotter - [1WR]
 - Team leader - [1WR]
 - Medic - [1WR]
 - Light MG - [1WR]
 - Heavy AT - [1WR]
 - Heavy AT assist. - [1WR]

Katja
 - Squad leader - [RBEP]
 - Team leader - [RBEP]
 - Medic - [RBEP]
 - Explosive specialist - [RBEP]
 - Light AT - [RBEP]
 - Light MG - [RBEP]
 - Heavy MG - [RBEP]
 - Heavy MG Assist. - [RBEP]

Leonov
 - Squad leader - [ODB]
 - Team leader - [ODB]
- Medic - [ODB]
- Heavy MG - [ODB]
 - Heavy MG Assist. - [ODB] 
- Grenadier - [ODB]
- Light AT - 
- Light AT -

Mirka
 - Squad leader -
 - Light AT - 
- Light MG - 
- Team leader -
- Medic - 
- Explosive specialist - 
- Heavy AT - 
- Heavy AT assist. -
Oksana
 - Squad leader - [STC]
 - Marksman - [STC]
- Spotter - [STC]
- Team leader - [STC]
- Medic - [STC]
- Light MG - [STC]
- Heavy AT - [STC]
- Heavy AT assist. - [STC]
Petrov
 - Pilot - [STC]
 - Co-pilot - [STC]
 - Crew member - [STC]
 - Crew member - [STC]
 - Crew member - [STC]

Vikentij
 - Tank commander - [1WR]
 - Driver - [1WR]
 - Gunner - [1WR]

Vehicles
- T-72B (obr. 1989g.) x1
- Mi-8AMTSh x1
- Gaz-233011 x6
- BTR-80A x2
- Kamaz-5350 x3
#2
The cost of war - Episode 3 - (90 minutes)
+ 1x Small Mission (30 minutes)


 Chernarussian insurgency vs Russian Federation armed forces



Date : TBD
[/size]
Open to anyone ! Ouvert à tous le monde !


[Date & hour - Timezone CET]
21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !




Context

April 2016 - Chernarus
After the failure of the regional government to seize control from the federal state, the region has plunged into a long lasting conflict. Both parties are harassing each other, and no real progress has been made... Until now. The Russian armed forces are launching a new offensive from their regional hub, and are hopping to take Zelenogorsk back from the opposition. The stakes are high, as another defeat for the regional governement would result in the loss of the important logistical hub. Also, loosing Zelenegorsk is one of the last urban area held by the Chernarussian insurgency. The latter is therefore determined to hold it, whatever it takes. [/size]


 
Tac Map
Spoiler: montrer
Tac map (zoom)
Spoiler: montrer
Uniforms comparison
Spoiler: montrer
BM-21 spotted during transfer
Spoiler: montrer
Picture of the international observers before they were shot down
Spoiler: montrer


Important notes and specific rules

  • Some objectives are time limited. Check the list bellow to know more.
  • For the blackbox, there is an arma 3 interaction that you must do on the object. Only redfor can do it, and you have to hold for multiple seconds until it dissapears.
  • There are reserve slots for all spawns.
  • If you think there is an issue with the mission, please bring it up at least 48h before the actual date of the game. Otherwise, I cannot guarantee I will have the time to check it.
  • There is no HE in the armed vehicles.
  • Some objectives are not exactly located on the map. This is intentional, you must look for the objective on the field.
  • You are not allowed to steal AI equipment.
  • Placing charges on vehicles is only acceptable if your intention is to destroy the vehicle on the spot. Moving the vehicle after the charge has been placed is a bannable offense.

Bluefor and Redfor objectives

Bluefor : The blackbox was never found [2 points]
Redfor: The Russian armed forces retrieved the blackbox [2 points ]
Description: The helicopter of International observers was recently shot down in the area. The Russian authorities have been tasked by the international community to conduct an investigation on the crash. However, insurgents have regularly been seen around the crash site and prevented all attempts to retrieve some evidence. Time is running out, and the offensive is the last chance to find the blackbox before the chances of malfunction become extremely high.
Time limit: The objective will be completed and locked after 70 mins.
Specificity : For the interact to be complete, you need to hold the button shown on screen for the entire duration of the interact. If not, it will be reset.

Bluefor : The BM-21 are still active [1 point per truck - max 3 pts]
Redfor: The BM-21 have been destroyed [1 point per truck - max 3 pts]
Description: The insurgency has been harassing federal state controled areas with their stolen artillery vehicles. Destroying them would have a huge impact on the effectiveness of the Chernarussian strategy.
Time limit: The objective will be completed and locked after 70 mins.

Bluefor :  The city is under control [1 point per flag - max 3 pts]
Redfor: The city is under control [1 point per flag - max 3 pts]
Description: In order to control the city, three areas are of importance: the train station, the police station and the new residential area.
Time limit: The objective will be completed at the end of the game.
Specificity : The starting position of the flag are in favour of Bluefor. To capture an area, a team must interact with the flag until its own flag replaces the current one. For the interact to be complete, you need to hold the button shown on screen for the entire duration of the interact. If not, it will be reset and the flag will not change.

Bluefor :  The side leader survived [2 points]
Redfor: The side leader survived [2 points]
Description: Side leaders are important for the efforts of their teams. Dying early would result in a severe lack of cohesion.
Time limit: 70 minutes


Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup


Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#3

Command unit
 - Side leader - [EDEN]
 - Second in command - [EDEN]
 - Medic - [EDEN]
 - Light AT - [EDEN]

Alpha
 - Squad leader KRAK
 - Team leader KRAK
 - Light Machine Gunner KRAK
 - Medic KRAK
 - Grenadier KRAK
 - Rifleman KRAK
 - Rifleman KRAK
 - Light AT KRAK

Bravo
 - Squad leader FJB49
 - Team leader FJB49
 - Medic FJB49
 - Marksman FJB49
 - Heavy Machine Gunner FJB49
 - Heavy MG Assist. FJB49
 - Rifleman FJB49
 - Rifleman FJB49

Charlie
 - Squad leader 19th
 - Team leader 19th
 - Medic 19th
 - Heavy AT 19th
 - Heavy AT Assist. 19th
 - Sapper 19th
 - Rifleman 19th
 - Rifleman 19th

Delta
 - Squad leader 19th
 - Team leader 19th
 - Light Machine Gunner 19th
 - Medic 19th
 - Grenadier 19th
 - Rifleman 19th
 - Rifleman 19th
 - Light AT 19th

Golf
- Squad leader TSB
- Team leader TSB 
- Medic TSB 
- Marksman TSB 
- Heavy Machine Gunner TSB 
- Heavy MG Assist. TSB 
- Rifleman TSB 
- Rifleman TSB

Reserves
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

Echo (Forward spawn)
 - Squad leader IBC
 - Team leader IBC
 - Medic IBC
 - Marksman IBC
 - Heavy Machine Gunner IBC
 - Heavy MG Assist. IBC
 - Rifleman IBC
 - Rifleman IBC
 
Foxtrot (Forward spawn)
 - Squad leader IBC
 - Team leader IBC
 - Medic IBC
 - Heavy AT IBC
 - Heavy AT Assist. IBC
 - Sapper IBC
 - Rifleman IBC
 - Rifleman IBC

Hotel (Forward spawn)
- Squad leader
- Team leader
- Light Machine Gunner
- Medic
- Grenadier 
- Rifleman 
- Rifleman 
- Light AT

Reserves (Forward spawn)
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

Vehicles
4x M1025A2 (unarmed)
1x M113 (M2)
3x T-810 (transport)
1x T-810 (transport) (forward spawn)
2x M1025A2 (unarmed) (forward spawn)
1x M113 (M2) (forward spawn)

Headquarters
 - Side leader
 - Second in command
 - Medic
 - Light AT

Anton
 - Squad leader INF
 - Team leader INF
 - Medic INF
 - Light Machine Gunner INF
 - Grenadier INF
 - Light AT INF
 - Rifleman INF
 - Rifleman INF

Boris
 - Squad leader PLH
 - Team leader PLH
 - Medic PLH
 - Marksman PLH
 - Heavy MG PLH
 - Heavy MG Assist. PLH
 - Rifleman PLH
 - Rifleman PLH

Katerina
 - Squad leader CSF
 - Team leader CSF
 - Medic CSF
 - Heavy AT CSF
 - Heavy AT Assist.  CSF
 - Rifleman CSF
 - Rifleman CSF
 - Sapper CSF

Dimitri
 - Squad leader 7th
 - Team leader 7th
 - Medic 7th
 - Light Machine Gunner 7th
 - Grenadier 7th
 - Light AT 7th
 - Rifleman 7th
 - Rifleman 7th

Vadim
- Squad leader GH
- Team leader GH
- Medic  GH
- Marksman GH
- Heavy MG GH
- Heavy MG Assist. GH
- Rifleman
- Rifleman

Reserve Squad
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

Igor (Forward spawn)
 - Squad leader WT
 - Team leader WT
 - Medic WT
 - Marksman WT
 - Heavy MG WT
 - Heavy MG Assist. WT
 - Rifleman WT
 - Rifleman WT

Pavel (Forward spawn)
 - Squad leader WT
 - Team leader WT
 - Medic WT
 - Heavy AT WT
 - Heavy AT Assist.  WT
 - Rifleman WT
 - Rifleman WT
 - Sapper WT

Svetlana (Forward spawn)
- Squad leader OFCRA
- Team leader OFCRA
- Medic OFCRA
- Light Machine Gunner OFCRA
- Grenadier OFCRA
- Light AT OFCRA
- Rifleman OFCRA
- Rifleman OFCRA

Reserve Squad (Forward spawn)
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
Vehicles
4x GAZ-233011 (unarmed)
1x BTR-80A
3x Ural-5350 (transport)
1x Ural-5350 (transport) (forward spawn)
3x GAZ-233011 (unarmed) (Forward spawn)
1x BTR-80A (Forward spawn)
#4
The cost of war - Episode 2 - (90 minutes)
+ 1x Small Mission (30 minutes)


 National Armed Forces of Chernarus vs ION Security Services



Date : TBD

Open to anyone ! Ouvert à tous le monde !


[Date & hour - Timezone CET]
21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !




Context

March 2016 - Chernarus
After the start of the conflict in october 2014, the National Armed Forces of Chernarus (NAFC) have been at war with a regional government trying to break free from the state. Over the years, the conflict stalled and both sides have taken massive casualties in terms of manpower but also material. Today, both sides are looking for alternatives to get the upper hand. Recently, the regional government forces have been replaced in some places by the ION Security Services, a western Private Military Company that has been involved in various conflict over the world in the past decades. They are renowned for their efficiency and professionnalism, but some sources have linked to attrocities commited in areas they were fighting. The management, however, has always denied any implication in breaches to the the international humanitarian laws. The NAFC, recently, have been provided with more equipment from neighbouring eastern European powers. It involves weapons of all calibers, vehicles and ammunition. This equipment has already dispatched to frontline units.
Both sides hope that with those recent changes, they will manage to overpower the enemy. International observers are not as optimistic, since they hoped that with the casulaties and the slow progress of the war, a peacefull arrangement would be found. Unfortunately for them, it appears that neither side is ready to lay down the arms.


Tac Map
Spoiler: montrer
Cap zone
Spoiler: montrer
ION loadouts
Spoiler: montrer
NAFC loadouts
Spoiler: montrer
NAFC outpost
Spoiler: montrer
ION Artillery position
Spoiler: montrer


Important notes

  • Objectives which are not the capture zone have limited time of completion. Check the objectives bellow to know more.
  • For the outpost, you must interact with the radio in order to complete the objective (only bluefor)
  • YOU ARE NOT ALLOWED TO STEAL AI EQUIPMENT. DOING SO WILL RESULT IN INSTANT KICK FROM THE SERVER WITH NO POSSIBILITY TO COME BACK.
  • There are reserve slots for all spawns.
  • If you think there is an issue with the mission, please bring it up at least 48h before the actual date of the game. Otherwise, I cannot guarantee I will have the time to check it.
  • There is no HE in the BTRs

Bluefor and Redfor objectives

Bluefor : The trucks are still active [2 points per artillery truck / 4 points max]
Redfor: The trucks have been destroyed [2 points per artillery truck / 4 points max]
Description: ION Services recently brought brand new equipment to the frontline and the NAFC was made aware of it through a drone reconnaissance. The NAFC wants to destroy these artillery equipments ASAP in order to secure its ground assets.
Time limit: The objective will be completed and locked after 70 mins.

Bluefor : The radio truck has been destroyed and the radio net infos have been collected [2 points for the truck - 2 points for interacting with the radio / max 4 pts]
Redfor: The radio truck is still active and the radio net informations have not been collected by ION  [2 point for the truck - 2 points for preventing ION to interact with the radio / max 4 pts]
Description: The NAFC recently remanned an abandonned radio station. While most of it is still impossible to use, it is perfectly located for a small team of spotters who can overlook most of the valley. ION is aware of that advantage and will therefore do everything it can to take that advantage away from the NAFC.
Time limit: The objective will be completed and locked after 70 mins. Specificity : For the interact to be complete, you need to hold the button shown on screen for the entire duration of the interact. If not, it will be reset.

Bluefor :  The old school has been captured [2 points]
Redfor: The old school has been captured [2 points]
Description: Both factions have been fighting over the small town of Novaya Petrovka for multiples weeks now. It doesn't really bring any tactical advantage but the recent media coverage of this area of the conflict has transformed the town in a tier 1 propaganda asset. The school has been turned into a fortress, and no one can claim control over Novaya Petrovka without having the school itself.
Time limit: The objective will be completed at the end of the game.

Bluefor :  The side leader survived [2 points]
Redfor: The side leader survived [2 points]
Description: Both side leader must survive for their side to remain effective on the field.
Time limit: The objective will be completed at the end of the game.


Configuration & technical setup
➔ Comment faire pour synchroniser ses addons et participer à une partie OFCRA ? (Modset + repo Armasync) - How to ? Basically all the technicals intel you need to know to play with us (our repo/modset + armasync configuration) [/b]

Armasync URL autoconfig
http://repo.ofcra.org/.a3s/autoconfig
 
@3cb_factions   http://steamcommunity.com/sharedfiles/filedetails/?id=1673456286
@ace   http://steamcommunity.com/sharedfiles/filedetails/?id=463939057
@ace_compat_rhs_afrf   http://steamcommunity.com/sharedfiles/filedetails/?id=773131200
@ace_compat_rhs_gref   http://steamcommunity.com/sharedfiles/filedetails/?id=884966711
@ace_compat_rhs_saf   http://steamcommunity.com/sharedfiles/filedetails/?id=2174495332
@ace_compat_rhs_usaf   http://steamcommunity.com/sharedfiles/filedetails/?id=773125288
@ace_extension_placeables   http://steamcommunity.com/sharedfiles/filedetails/?id=866772689
@advanced_rappelling   http://steamcommunity.com/sharedfiles/filedetails/?id=713709341
@advanced_sling_loading   http://steamcommunity.com/sharedfiles/filedetails/?id=615007497
@advanced_towing   http://steamcommunity.com/sharedfiles/filedetails/?id=639837898
@advanced_urban_rappelling   http://steamcommunity.com/sharedfiles/filedetails/?id=730310357
@backpack_on_chest   http://steamcommunity.com/sharedfiles/filedetails/?id=820924072
@breaching_charge   http://steamcommunity.com/sharedfiles/filedetails/?id=1314910827
@brush_clearing   http://steamcommunity.com/sharedfiles/filedetails/?id=1889104923
@cba_a3   http://steamcommunity.com/sharedfiles/filedetails/?id=450814997
@cup_terrains_core   http://steamcommunity.com/sharedfiles/filedetails/?id=583496184
@cup_terrains_maps_2   http://steamcommunity.com/sharedfiles/filedetails/?id=1981964169
@des_elevator   http://steamcommunity.com/sharedfiles/filedetails/?id=708665067
@enhanced_movement   http://steamcommunity.com/sharedfiles/filedetails/?id=333310405
@enhanced_soundscape   http://steamcommunity.com/sharedfiles/filedetails/?id=825179978
@grad_trenches   http://steamcommunity.com/sharedfiles/filedetails/?id=1224892496
@knock_on_vehicles   http://steamcommunity.com/sharedfiles/filedetails/?id=906748433
@niarms_ak   http://steamcommunity.com/sharedfiles/filedetails/?id=667352839
@niarms_compat_rhs   http://steamcommunity.com/sharedfiles/filedetails/?id=1541041923
@niarms_core   http://steamcommunity.com/sharedfiles/filedetails/?id=667454606
@ofcra_essentials   http://steamcommunity.com/sharedfiles/filedetails/?id=2688071833
@rhsafrf   http://steamcommunity.com/sharedfiles/filedetails/?id=843425103
@rhsgref   http://steamcommunity.com/sharedfiles/filedetails/?id=843593391
@rhssaf   http://steamcommunity.com/sharedfiles/filedetails/?id=843632231
@rhsusaf   http://steamcommunity.com/sharedfiles/filedetails/?id=843577117
@splendid_smoke   http://steamcommunity.com/sharedfiles/filedetails/?id=770418577
@sweet_marker_system   http://steamcommunity.com/sharedfiles/filedetails/?id=324952672
@tfar   http://steamcommunity.com/sharedfiles/filedetails/?id=894678801
@tfar_animations   http://steamcommunity.com/sharedfiles/filedetails/?id=2141020863
@vet_unflipping   http://steamcommunity.com/sharedfiles/filedetails/?id=1703187116

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours

Règles / Rules

  • Vol de radio interdit // Stealing radios is prohibited
  • Vol d'uniformes (chapeau, vêtement, gilets) interdit // Stealing uniforms (hats, cloth, vest) is prohibited
  • Utiliser les explosifs pour les placer sur les véhicules et s'en servir comme véhicules bélier/suicides est strictement interdit // Using the explosives to trap the vehicles and use them as suicide bombers is strictly forbidden
  • Tout autre moyen de communication que TFAR est strictement interdit // You can only use TFAR for communication ingame
  • L'usage du chat In game est strictement limité aux problèmes techniques // Chat text is authorized only for technicals problem
  • Respect de la hiérarchie militaire - chef de camp et chef de groupe selon ordre et mission //   Respect the hierarchy, orders and chains of command
  • Aucune IA, merci de désactiver les slots qui resteront libre // NO AI units. Please close the unused slots
  • Utilisation de véhicules lourds ennemies interdit // Stealing heavy vehicles is prohibited
  • Autorisation d'utiliser le reste des véhicules ennemis si vous en trouvez // You can steal any other light vehicule (Jeep)
  • Obligation d'avoir au moins un squad leader si l'on veut prendre un slot dans un groupe (exception pour le riflemen) // You need at least one squad leader in a group to take any other slot (except for rifleman slot)
  • Marqueurs sur carte autorisés // Markers on map are authorized
  • Attention à la vie civile, dommages collatéraux interdits  // Watch out for collateral damages, no civilians must be harmed
  • Lonewolf strictement interdit // No lonewolf

Apprenez-en plus a propos des règles ici // Learn more about the rule here: https://www.ofcrav2.org/fr/participer/regles
#5
Re-bienvenue Arthyc !
#6

Peshmergas (42 slots)

Command Unit
 - Lt. Col. Azad Muhammad
 - 2nd in command

Aqra
 - Squad Leader FAWR
 - Team Leader FAWR
 - Medic FAWR
 - Light Machine Gunner FAWR
 - Grenadier FAWR
 - Light AT FAWR
 - Rifleman FAWR
 - Rifleman FAWR

Barzan
 - Squad Leader FJB49
 - Team Leader FJB49
 - Medic FJB49
 - Heavy machinegunner FJB49
 - Heavy MG Assist. FJB49
 - Marksman FJB49
 - Rifleman FJB49
 - Rifleman FJB49

Celke
 - Squad Leader FJB49
 - Team Leader FJB49
 - Medic FJB49
 - Heavy AT FJB49
 - Heavy AT Assist. FJB49
 - Explosives Specialist FJB49
 - Rifleman FJB49
 - Rifleman FJB49

Dahuk
 - Squad Leader GH
 - Team Leader GH
 - Medic GH
 - Heavy machinegunner GH
 - Heavy MG Assist. GH
 - Marksman GH
 - Rifleman GH
 - Rifleman GH

Erbil
 - Squad Leader IBC
 - Team Leader IBC
 - Medic IBC
 - Heavy AT IBC
 - Heavy AT Assist. IBC
 - Explosives Specialist IBC
 - Rifleman IBC
 - Rifleman IBC


Iraqi Security Forces (40 slots)

Alpha
 - Squad Leader PLH
 - Team Leader PLH
 - Medic PLH
 - Grenadier PLH
 - Light AT PLH
 - Rifleman
 - Rifleman
 - Light Machine Gunner

Bravo
 - Squad Leader 75e
 - Team Leader 75e
 - Medic 75e
 - Heavy Machine Gunner 75e
 - Heavy MG Assist. 75e
 - Marskman 75e
 - Rifleman 75e
 - Rifleman 75e

Charlie
 - Squad Leader
 - Team Leader
 - Medic
 - Heavy AT
 - Heavy AT Assist.
 - Explosives Specialist
 - Rifleman
 - Rifleman

Delta
 - Squad Leader
 - Team Leader
 - Medic
 - Heavy Machine Gunner
 - Heavy MG Assist.
 - Marskman
 - Rifleman
 - Rifleman

Echo
 - Squad Leader
 - Team Leader
 - Medic
 - Heavy AT
 - Heavy AT Assist.
 - Explosives Specialist
 - Rifleman
 - Rifleman

The Bad Guys (74 slots)

Command Unit
 - Abu Idris
 - Abu Kamal

Al-Amara
 - Squad Leader
 - Team Leader
 - Medic
 - Light Machine Gunner
 - Grenadier
 - Light AT
 - Rifleman
 - Rifleman

Balad
 - Squad Leader 19th
 - Team Leader 19th
 - Medic 19th
 - Heavy Machine Gunner 19th
 - Heavy MG Assist. 19th
 - Marksman 19th
 - Rifleman 19th
 - Rifleman 19th

Cihan
 - Squad Leader 19th
 - Team Leader 19th
 - Medic 19th
 - Rifleman 19th
 - Rifleman 19th
 - Heavy AT 19th
 - Heavy AT Assist. 19th
 - Explosives Specialist 19th

Darwish
 - Squad Leader WT
 - Team Leader WT
 - Medic WT
 - Light Machine Gunner WT
 - Grenadier WT
 - Light AT WT
 - Rifleman WT
 - Rifleman WT

Essem
 - Squad Leader WT
 - Team Leader WT
 - Medic WT
 - Heavy Machine Gunner WT
 - Heavy MG Assist. WT
 - Marksman WT
 - Rifleman WT
 - Rifleman WT

Farahidi
 - Squad Leader 7th
 - Team Leader 7th
 - Medic 7th
 - Rifleman 7th
 - Rifleman 7th
 - Heavy AT 7th
 - Heavy AT Assist. 7th
 - Explosives Specialist 7th

Grahib
 - Squad Leader
 - Team Leader
 - Medic
 - Light Machine Gunner
 - Grenadier
 - Light AT
 - Rifleman
 - Rifleman

Hussein
 - Squad Leader
 - Team Leader
 - Medic
 - Heavy Machine Gunner
 - Heavy MG Assist.
 - Marksman
 - Rifleman
 - Rifleman

Iskandariyah
 - Squad Leader TSB
 - Team Leader TSB
 - Medic TSB
 - Rifleman TSB
 - Rifleman TSB
 - Heavy AT TSB
 - Heavy AT Assist. TSB
 - Explosives Specialist TSB
TSB
#7
The Liberation of Diyala Province (90 minutes)
+ 1x Small Mission (30 minutes)


 Iraqi Security Forces & Pershmergas vs Bad guys from the Middle-East



Date : TBD

Open to anyone ! Ouvert à tous le monde !


[Date & hour - Timezone CET]
21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !




Context

October 2014 - Province of Diyala, Iraq
The region has recently been through hell due to heavy fighting between a terrorist entity and the Iraqi Security Forces. After the recent fall of Mosul, Sinjar and Fallujah, the Iraqi state is looking for a solution to interrupt the expansion of the extremists. In a similar way, the Peshmergas have now started engaging the extremist group in combat. The main goal of the Peshmergas is to prevent the terrorists to enter the Kurdish terroritory which is currently unscathed. They also need to repare the damage done their reputation and image after they shamefuly retreated from Sinjar and other areas in the Ninewa province, allowing the extremists to gain more territory with almost no resistance. The consequences on the population were immediate, and the scars will not heal easily.
Both the Iraqi Security Forces and the Peshmerga High Command have agreed to put aside their previous misunderstandings and disagreements in order to fight the so far undefeated extremist group. One of the first offensives has to take place in the Diyala province, located north of Bagdad and bordering the Kurdistan Region of Iraq. It will allow the governements of both Kurdistan and Iraq to send a strong message to the terrorists and the international scene, and will also give the opportunity to free an area located not far from Bagdad and Kirkouk, which are both important cities of Iraq.


Tac Map
Spoiler: montrer
Cap zone
Spoiler: montrer
Iraqi loadouts
Spoiler: montrer
Kurdish loadouts
Spoiler: montrer
Extremist's loadouts
Spoiler: montrer
Ammo crates (construction site)
Spoiler: montrer
Ammo truck
Spoiler: montrer
Transmission tower
Spoiler: montrer
Laptop
Spoiler: montrer
Disfigured mosque
Spoiler: montrer


Important notes

  • Objectives which are not the capture zone have limited time of completion. Check the objectives bellow to know more.
  • Redfor is allowed to use their explosives as they wish. However, they do not dispose of dead man switches.
  • In order to compensate for Redfor's lack of head protection, they have been given weapons with a higher caliber / rate of fire.
  • YOU ARE NOT ALLOWED TO STEAL AI EQUIPMENT. DOING SO WILL RESULT IN INSTANT KICK FROM THE SERVER WITH NO POSSIBILITY TO COME BACK.

Bluefor and Redfor objectives

Bluefor : Take down the flags on the mosque [1p point per flag / 3 points max]
Redfor: Make sure that the flags on the mosque remain [1 point per flag/ 3 points max]
Description: The extremist group has disfigured a local mosque by raising up a bunch of flags. Taking them down would send a strong message to the local populace as well as to the press. Same goes for the extremists if they can keep them up. 
Time limit: The objective will be completed and locked after 70 mins.

Bluefor : Destroy the ammo depot and the truck [2 point for the ammo cache - 1 point for the truck / max 3 pts]
Redfor: Preserve the ammo depot and the truck  [2 point for the ammo cache - 1 point for the truck / max 3 pts]
Description: The extremists have stashed a lot of explosives and ammunition in a local construction site. Most of the supplies are still in the truck. The coalition needs to destroy both the truck and the cache, which contain very precious assets the terrorist group's actions in the area. The truck cannot be moved or towed.
Time limit: The objective will be completed and locked after 70 mins.

Bluefor :  Take down the broadcast tower and network [1 point to destroy the tower - 2 points to interact with the laptop / max 3 points]
Redfor: Preserve the broadcast tower and network [1 point if the tower is still up - 2 points to prevent bluefor from interacting with the laptop / max 3 points]
Description: The extremists have set up a broadcast net just west of the airport. It allows them to share their deeds across the internet, advertise their actions and recruit new members. The Iraqi state and the Kurdish authorities simply cannot allow that to happen. Destroying the antenna would be a first step towards victory, but copying all the data from the computer could prove most useful in the coming months.
Time limit: The objective will be completed and locked after 70 mins.

Bluefor :  Capture the airbase [3 points]
Redfor: Capture the airbase [3 points]
Description: The Iraqi Security Forces and the Kurdish Forces could benefit from recovering this base. As it stands, the extremists cannot really use it as they lack any type of air assets. However, they know that holding it prevents their enemies from further bombing their supply lines.
Time limit: The objective will be completed and locked at the very end of the game (90 mins).


Configuration & technical setup
➔ Comment faire pour synchroniser ses addons et participer à une partie OFCRA ? (Modset + repo Armasync) - How to ? Basically all the technicals intel you need to know to play with us (our repo/modset + armasync configuration) [/b]


Armasync URL autoconfig
http://repo.ofcra.org/.a3s/autoconfig


-> MODSET: Vous ne pouvez pas voir les fichiers joints de cette section. 
                                     

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours

Règles / Rules

  • Vol de radio interdit // Stealing radios is prohibited
  • Vol d'uniformes (chapeau, vêtement, gilets) interdit // Stealing uniforms (hats, cloth, vest) is prohibited
  • Utiliser les explosifs pour les placer sur les véhicules et s'en servir comme véhicules bélier/suicides est strictement interdit // Using the explosives to trap the vehicles and use them as suicide bombers is strictly forbidden
  • Tout autre moyen de communication que TFAR est strictement interdit // You can only use TFAR for communication ingame
  • L'usage du chat In game est strictement limité aux problèmes techniques // Chat text is authorized only for technicals problem
  • Respect de la hiérarchie militaire - chef de camp et chef de groupe selon ordre et mission //   Respect the hierarchy, orders and chains of command
  • Aucune IA, merci de désactiver les slots qui resteront libre // NO AI units. Please close the unused slots
  • Utilisation de véhicules lourds ennemies interdit // Stealing heavy vehicles is prohibited
  • Autorisation d'utiliser le reste des véhicules ennemis si vous en trouvez // You can steal any other light vehicule (Jeep)
  • Obligation d'avoir au moins un squad leader si l'on veut prendre un slot dans un groupe (exception pour le riflemen) // You need at least one squad leader in a group to take any other slot (except for rifleman slot)
  • Marqueurs sur carte autorisés // Markers on map are authorized
  • Attention à la vie civile, dommages collatéraux interdits  // Watch out for collateral damages, no civilians must be harmed
  • Lonewolf strictement interdit // No lonewolf

Apprenez-en plus a propos des règles ici // Learn more about the rule here: https://www.ofcrav2.org/fr/participer/regles
#8
Parties publiques / Re : [Public TvT] Paracel Storm
09 Février 2023 à 20:12:42
OMG from the famous Battlefield V mamp
#9
Campagnes officielles / [Contract Conflict] M02
20 Septembre 2022 à 21:23:12
Contract Conflict M02 (90 minutes)

 Government's PMCs vs Rebels' PMCs

Date : 29/09/2022




[Date & hour - Timezone CET]

21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !







Contexte / Backstory

The government's PMC are trying to establish a stronger foothold in the area. To do so, they need to ship more supplies, recover datasets from a recently beached government ship and take over a vital abandonned base. The rebels are very much aware of their intention and are ready to do everything they can to interfere in those plans.

                           
   
Tac Map
Spoiler: montrer
Closer view of the objective
Spoiler: montrer
Ammo trucks
Spoiler: montrer
Beached ship
Spoiler: montrer
Abandonned base (Cap Zone)
Spoiler: montrer


Important notes

  • BOTH sides can decide where their squads will spawn (their assets will automatically move with them). The final dispatch has to be given to the mission maker 36h before the actual event.
  • The intel objective can be completed by both teams, even if one team has already done it. It means that rushing the boat is not necessarily the best idea. The objective is represented by a laptop somewhere in the ship.
  • Objectives which are not the cap zone have to be completed withing 70 minutes.
  • If the trucks are destroyed in the delivery zone, both teams will get the points.
  • The cap zone was created from scratch. If you find a glitch / a flaw in the design that could be gamebreaking, please report it to the mission maker. He'll be very thankful.
  • The capture zone requires at least 3 people to be counted as captured. It means that 2 players are not enough to do it. If players of both teams are in the zone, the side that has 3 mores players than the other will get the cap.
  • YOU ARE NOT ALLOWED TO STEAL AI EQUIPMENT. DOING SO WILL RESULT IN INSTANT KICK FROM THE SERVER WITH NO POSSIBILITY TO COME BACK.

Bluefor and Redfor objectives

Bluefor : Capture the abandonned base[3 pts]
Redfor: Capture the abandonned base[3pts]
Description: This base has been abandonned since the 1960s, because the state didn't deem necessary to keep funding it. Since then, it has seen some combat and a lot of pillaging. Despite being quite decrepit, it still has a crucial value to ensure supremacy over the valley and the coast.
Time for completion before locking:  90 mins after the end of warmup

Bluefor : The trucks have been delivered[1pt/truck max 2 pts]
Redfor: The trucks have been destroyed [1pt/truck max 2 pts]
Description: In order to fight the rebels, the governement paid contractors need to bring more of their supplies to the north. The rebels are very much aware that these trucks could put their position in danger, and they are ready to destroy them even if the supplies could be useful to them.
Time for completion before locking:  70 mins after the end of warmup

Bluefor :  The datasets have been recovered [2 pts]
Redfor: The datasets have been recovered [2 pts]
Description: A governement ship was sailing past the area last night, and it got pushed towards the coast by very strong winds and waves. As a result, it got beached. Most of the crew survived and fled during the night, fearing that a party to the conflict would show up and harm them. The ship had been conducting underground researches for precious materials and abandonned wrecks. These datasets could be extremely useful to any side, and even to people which are not part to the conflict. Don't forget, PMCs are in it for the money first.
Time for completion before locking:  70 mins after the end of warmup

Bluefor: Supremacy bonus [1 pts]
Redfor: Supremacy bonus [1 pts]
Condition for obtaining points: Enemy has less than five remaining

Règles spécifiques à la mission / Specific mission rules:
  • All reserve slots have to ace join a team[/color]
  • You are only allowed to pre coordinate the exchange long range radios, all other specialist equipment is forbidden from being transferred between teams other than in the scenario that they are dead[/color]


Configuration & technical setup
➔ Comment faire pour synchroniser ses addons et participer à une partie OFCRA ? (Modset + repo Armasync) - How to ? Basically all the technicals intel you need to know to play with us (our repo/modset + armasync configuration) [/b]

                                   
The mission will be uploaded on the test servers by friday the 23rd at night

Server public: game.ofcra.org
port: 2302
password: ofcra
Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours

Apprenez-en plus a propos des règles ici // Learn more about the rule here : https://www.ofcrav2.org/fr/participer/regles
#10
Parties publiques / Re : [Public TvT] The Raid
21 Juillet 2022 à 19:14:05
Il y a toujours de la place ;)
#11
Au niveau des DLC, on fait de notre mieux pour ne pas utiliser d'extensions qui empêchent les joueurs qui ne les possède pas de participer. Par exemple, on ne fait que très rarement des parties sur Apex.

Par contre, il est possible qu'on utilise des éléments de certains DLC dans des certaines missions. Dans ce cas, c'est généralement limité à quelques slots et annoncé à l'avance. En réalité, je ne pense pas que tu ne nécessite le moindre DLC pour jouer avec nous, sauf exception.

En effet, les mods représentent 99% du contenu que nous utilisons.
#12

United Kingdom (57 slots)

Command
 - Captain Price (L91A1) WT
 - Second in command (L91A1) WT
 - HQ Bodyguard (L85A3 + NLAW) WT
 - HQ Bodyguard (L85A3) WT

Big bird
 - Helicopter Pilot (L91A1) Hydra
 - Crew members (L91A1) Hydra
 - Crew members (L91A1) Hydra
 - Crew members (L91A1) Hydra
 - Crew members (L91A1) Hydra

Alpha
 - Squad Leader (L85A3) WT
 - Team Leader (L85A3) WT
 - Medic (L22A2) WT
 - Heavy Machinegunner (L7A2 GPMG) WT
 - Heavy MG Assist. (L85A3) WT
 - Light AT Rifleman (L85A3 + ILAW HP) WT
 - Rifleman (L85A3 + M240 tripod) WT
 - Rifleman (L85A3 + M240 Gun Bag) WT

Bravo
 - Squad Leader (L85A3) IBC
 - Team Leader (L85A3) IBC
 - Medic (L22A2) IBC
 - Marksman (L129A1) IBC
 - Marksman Assist. (L85A3 + Designator) IBC
 - Heavy AT Rifleman (L85A3 + NLAW) IBC
 - Rifleman (L85A3 + M240 tripod) IBC
 - Rifleman (L85A3 + M240 Gun Bag) IBC

Charlie
 - Squad Leader (L85A3) FE
 - Team Leader (L85A3)  FE
 - Medic (L22A2)  FE
 - Light Machinegunner (L110A1)  FE
 - Grenadier  FE
 - Light AT Rifleman (L85A3 + ILAW HP) FE
 - Rifleman (L85A3 + M240 tripod) FE
 - Rifleman (L85A3 + M240 Gun Bag) FE

Delta
 - Squad Leader (L85A3) OFCRA
 - Team Leader (L85A3) OFCRA
 - Medic (L22A2) OFCRA
 - Heavy Machinegunner (L7A2 GPMG) OFCRA
 - Heavy MG Assist. (L85A3) OFCRA
 - Heavy AT Rifleman (L85A3 + NLAW) OFCRA
 - Rifleman (L85A3 + M240 tripod) OFCRA
 - Rifleman (L85A3 + M240 Gun Bag) OFCRA

Echo
 - Squad Leader (L85A3) 19th
 - Team Leader (L85A3) 19th
 - Medic (L22A2) 19th
 - Marksman (L129A1) 19th
 - Marksman Assist. (L85A3 + Designator) 19th
 - Heavy AT Rifleman (L85A3 + NLAW) 19th
 - Rifleman (L85A3 + M240 tripod) 19th
 - Rifleman (L85A3 + M240 Gun Bag) 19th

Foxtrot
 - Squad Leader (L85A3)  19th
 - Team Leader (L85A3) 19th
 - Medic (L22A2) 19th
 - Light Machinegunner (L110A1) 19th
 - Grenadier 19th
 - Light AT Rifleman (L85A3 + ILAW HP) 19th
 - Rifleman (L85A3 + M240 tripod) 19th
 - Rifleman (L85A3 + M240 Gun Bag) 19th

Vehicles
1x Jackal 2 HMG
1x Coyote HMG
3x Land Rover WMIK GPMG
3x Land Rover WMIK MILAN FFR
1x Merlin HC3 18 GPMG (CANNOT BE STOLEN)

Takistani army (55 slots)

HQ
 - Commander Massoud  (AKS-74U) - Ilbinek
 - Second in command (AKS-74U)
 - HQ Bodyguard (AK-74)
 - HQ Bodyguard (AK-74 + RPG-7V2)

Tank Crew
 - Tank crew leader (AKS-74U)   FJB49
 - Crew members (AKS-74U)  FJB49
 - Crew members (AKS-74U)  FJB49

Aqra
 - Squad Leader (AK-74)   FJB49
 - Team Leader (AK-74N + GP-25)  FJB49
 - Medic (AKS-74U)  FJB49
 - Heavy Machinegunner (RPK)  FJB49
 - Heavy MG Assist. (AK-74)  FJB49
 - Light AT Rifleman (RPG-18)  FJB49
 - Rifleman (AK-74 + NSV 6T7 Tripod)  FJB49
 - Rifleman (AK-74 + 6T7 Gun bag)  FJB49

Basrah
 - Squad Leader (AK-74)  CZ/SK
 - Team Leader (AK-74N + GP-25) CZ/SK
 - Medic (AKS-74U) CZ/SK
 - Marksman (SVD) CZ/SK
 - Marksman Assist (AKS-74 + Designator) CZ/SK
 - Heavy AT Rifleman (AK-74 + RPG-7V2 ) CZ/SK
 - Rifleman (AK-74 + 6T7 Gun bag) CZ/SK
 - Rifleman (AK-74 + NSV 6T7 Tripod) CZ/SK

Chamchamal
 - Squad Leader (AK-74) JZS
 - Team Leader (AK-74N + GP-25) JZS
 - Medic (AKS-74U) JZS
 - Grenadier (AKS-74 + GP-25) JZS
 - Rifleman (AK-74 + 6T7 Gun bag) JZS
 - Rifleman (AK-74 + NSV 6T7 Tripod) JZS
 - Light AT Rifleman (AK-74 + RPG-18) JZS
 - Light Machinegunner JZS

Dahuk
 - Squad Leader (AK-74) EDEN
 - Team Leader (AK-74N + GP-25) EDEN
 - Medic (AKS-74U) EDEN
 - Heavy Machinegunner (RPK) EDEN
 - Heavy MG Assist. (AK-74) EDEN
 - Light AT Rifleman (RPG-18) EDEN
 - Rifleman (AK-74 + NSV 6T7 Tripod) EDEN
 - Rifleman (AK-74 + 6T7 Gun bag) EDEN

Erbil
 - Squad Leader (AK-74) BG
 - Team Leader (AK-74N + GP-25) BG
 - Medic (AKS-74U) BG
 - Marksman (SVD) BG
 - Marksman Assist (AKS-74 + Designator) BG
 - Heavy AT Rifleman (AK-74 + RPG-7V2 ) BG
 - Rifleman (AK-74 + 6T7 Gun bag) BG
 - Rifleman (AK-74 + NSV 6T7 Tripod) BG

Farahidi
 - Squad Leader (AK-74)  FAWR
 - Team Leader (AK-74N + GP-25) FAWR
 - Medic (AKS-74U) FAWR
 - Grenadier (AKS-74 + GP-25) FAWR
 - Rifleman (AK-74 + 6T7 Gun bag) FAWR
 - Rifleman (AK-74 + NSV 6T7 Tripod) FAWR
 - Light AT Rifleman (RPG-18) FAWR
 - Light Machinegunner FAWR

Vehicles
3x GAZ Vodnik (unarmed)
1x GAZ Vodnik (30mm canon)
1x T-72BA (CANNOT BE STOLEN)
2x Hilux (covered)
#13
Battle for Kinduf Airport (90 minutes)
+ 1x Small Mission (30 minutes)


 British Armed Forces vs The National Takistani Armed Forces



Date : 28/04/2022

Open to anyone ! Ouvert à tous le monde !



[Date & hour - Timezone CET]

21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !







Contexte / Backstory

Mai 2015 - Province de Kiduf, Takistan
Les Forces britanniques sont maintenant présentes dans le sud du Takistan depuis plusieurs mois. La progression s'est ralentie et les forces takistanaises ont commencé à reprendre des positions fortifiées que les britanniques n'arrivent pas à déborder. Récemment, un détachement de l'armée de sa majestée est parvenue à retrouver et capturer un ancien commandant takistanais, que le pays soupçonne de connaître beaucoup d'informations sensibles. Au même moment, le quartier général du Takistan s'apprête à lancer une offensive d'envergure contre un aéroport récemment capturé par les britanniques.
Les prochaines heures seront critiques dans ce conflit, dans la mesure où le pouvoir politique takistanais ne peut se permettre une nouvelle défaite. Du côté occidental, l'armée du Royaume-Uni ne peut tout simplement pas se permettre de subir une défaite face à une armée moins bien équipée et moins entraînée.

May 2015 - Province of Kiduf, Takistan
The British Forces have now been operating in southern Takistan for several months. The advance has slowed down and the Takistan forces began to take back fortified positions that the British could not overcome. Recently, a detachment of the army of her majesty managed to find and capture a former Takistani commander, whom the HQ suspects to know a lot of sensitive information. At the same time, the Takistani headquarters is preparing to launch a major offensive against an airport recently captured by the British.
The next few hours will be critical in this conflict, as Takistan's political power cannot afford another defeat. On the western side, the United Kingdom's army simply cannot afford to be defeated by a less equipped and less trained army.


                           
   
Tac Map
Spoiler: montrer
Closer view of the airport
Spoiler: montrer
VIP
Spoiler: montrer
Trucks
Spoiler: montrer
Flag building
Spoiler: montrer
Camouflage comparison
Spoiler: montrer


Important notes

  • HE have been removed from all vehicles. Only penetrating ammo is left is decent quantity
  • Objectives which are not the flag objective have limited time of completion. See the in game map to know the timer for each objective
  • Ammo for your pistols are available in the crates at spawn. Same goes for various usefull tools and equipment
  • There are no slots with explosives as they are not required. All AT guns in the slots are enough to destroy the truck in the explosives depot. The tanks can also do the job
  • The trucks will be in a different place than in the test mission. There is no way for both teams to know where the trucks are before the start of the actual game
  • The VIP has to stay 15 minutes in the interrogation building for the objective to be complete. If the objective locks itself before the end of the 15 minutes, then BLUEFOR will not get the points
  • If the VIP dies in the interrogation building, both sides will get points. The idea is that the British got what they wanted partially and so did the Takistanis
  • Every squad leader can update the position of the VIP with an ACE interaction
  • Squads Echo and Foxtrot are in a very difficult situation. BE AWARE THAT TAKING THOSE SQUADS MIGHT RESULT IN A BRUTAL DEATH EARLY IN THE MISSION.
  • YOU ARE NOT ALLOWED TO STEAL AI EQUIPMENT. DOING SO WILL RESULT IN INSTANT KICK FROM THE SERVER WITH NO POSSIBILITY TO COME BACK.

Bluefor and Redfor objectives

Bluefor : Switch the flag to the British one[4 pts]
Redfor: Switch the flag to the Takistani one[4 pts]
Description: The British flag is currently floating on of the tallest building in the small city of Kiduf. The side that will manage to get his flag to float by the end of the mission will gain a huge moral boost for the next coming days.

Bluefor : The trucks have been preserved [1pt/truck max 3 pts]
Redfor: The trucks have been destroyed [1pt/truck max 3 pts]
Description: The British know that a huge offensive is coming their way and they don't believe they can hold this time. They've packed their equipment in truck and most of them are already gone, except for three. They'll be leaving soon, but the Takistani still have the opportunity to inflict damage to the British logistic.

Bluefor :  The VIP has been interrogated [2 pts]
Redfor: The VIP is dead [2 pts]
Description: The VIP holds precious information and the British high command really wants to know everything about it. He won't resist for long, but we need specially trained officers to take care of him for it to be short. He got critically injured while getting captured. He doesn't have much time left.

Bluefor: Supremacy bonus [2 pts]
Redfor: Supremacy bonus [2 pts]
Condition for obtaining points: Enemy has less than five remaining


Configuration & technical setup
➔ Comment faire pour synchroniser ses addons et participer à une partie OFCRA ? (Modset + repo Armasync) - How to ? Basically all the technicals intel you need to know to play with us (our repo/modset + armasync configuration) [/b]


Armasync URL autoconfig
http://repo.ofcra.org/.a3s/autoconfig


-> MODSET: Vous ne pouvez pas voir les fichiers joints de cette section. 
                                     
@3cb_baf_equipmenthttp://steamcommunity.com/sharedfiles/filedetails/?id=893328083
@3cb_baf_unitshttp://steamcommunity.com/sharedfiles/filedetails/?id=893346105
@3cb_baf_units_ace_compathttp://steamcommunity.com/sharedfiles/filedetails/?id=1135539579
@3cb_baf_units_rhs_compathttp://steamcommunity.com/sharedfiles/filedetails/?id=1135541175
@3cb_baf_vehicleshttp://steamcommunity.com/sharedfiles/filedetails/?id=893349825
@3cb_baf_vehicles_rhs_reskinhttp://steamcommunity.com/sharedfiles/filedetails/?id=1515851169
@3cb_baf_vehicles_servicing_extensionhttp://steamcommunity.com/sharedfiles/filedetails/?id=1135543967
@3cb_baf_weaponshttp://steamcommunity.com/sharedfiles/filedetails/?id=893339590
@3cb_baf_weapons_rhs_compathttp://steamcommunity.com/sharedfiles/filedetails/?id=1515845502
@3cb_factionshttp://steamcommunity.com/sharedfiles/filedetails/?id=1673456286
@acehttp://steamcommunity.com/sharedfiles/filedetails/?id=463939057
@ace_compat_rhs_afrfhttp://steamcommunity.com/sharedfiles/filedetails/?id=773131200
@ace_compat_rhs_grefhttp://steamcommunity.com/sharedfiles/filedetails/?id=884966711
@ace_compat_rhs_safhttp://steamcommunity.com/sharedfiles/filedetails/?id=2174495332
@ace_compat_rhs_usafhttp://steamcommunity.com/sharedfiles/filedetails/?id=773125288
@ace_extension_placeableshttp://steamcommunity.com/sharedfiles/filedetails/?id=866772689
@advanced_rappellinghttp://steamcommunity.com/sharedfiles/filedetails/?id=713709341
@advanced_sling_loadinghttp://steamcommunity.com/sharedfiles/filedetails/?id=615007497
@advanced_towinghttp://steamcommunity.com/sharedfiles/filedetails/?id=639837898
@advanced_urban_rappellinghttp://steamcommunity.com/sharedfiles/filedetails/?id=730310357
@backpack_on_chesthttp://steamcommunity.com/sharedfiles/filedetails/?id=820924072
@breaching_chargehttp://steamcommunity.com/sharedfiles/filedetails/?id=1314910827
@brush_clearinghttp://steamcommunity.com/sharedfiles/filedetails/?id=1889104923
@cba_a3http://steamcommunity.com/sharedfiles/filedetails/?id=450814997
@cup_terrains_corehttp://steamcommunity.com/sharedfiles/filedetails/?id=583496184
@des_elevatorhttp://steamcommunity.com/sharedfiles/filedetails/?id=708665067
@enhanced_movementhttp://steamcommunity.com/sharedfiles/filedetails/?id=333310405
@enhanced_soundscapehttp://steamcommunity.com/sharedfiles/filedetails/?id=825179978
@grad_trencheshttp://steamcommunity.com/sharedfiles/filedetails/?id=1224892496
@jbadhttp://steamcommunity.com/sharedfiles/filedetails/?id=520618345
@knock_on_vehicleshttp://steamcommunity.com/sharedfiles/filedetails/?id=906748433
@lythiumhttp://steamcommunity.com/sharedfiles/filedetails/?id=909547724
@niarms_akhttp://steamcommunity.com/sharedfiles/filedetails/?id=667352839
@niarms_compat_rhshttp://steamcommunity.com/sharedfiles/filedetails/?id=1541041923
@niarms_corehttp://steamcommunity.com/sharedfiles/filedetails/?id=667454606
@ofcra_essentialshttp://steamcommunity.com/sharedfiles/filedetails/?id=2688071833
@rhsafrfhttp://steamcommunity.com/sharedfiles/filedetails/?id=843425103
@rhsgrefhttp://steamcommunity.com/sharedfiles/filedetails/?id=843593391
@rhssafhttp://steamcommunity.com/sharedfiles/filedetails/?id=843632231
@rhsusafhttp://steamcommunity.com/sharedfiles/filedetails/?id=843577117
@rksl_attachmentshttp://steamcommunity.com/sharedfiles/filedetails/?id=1661066023
@splendid_smokehttp://steamcommunity.com/sharedfiles/filedetails/?id=770418577
@sweet_marker_systemhttp://steamcommunity.com/sharedfiles/filedetails/?id=324952672
@tfarhttp://steamcommunity.com/sharedfiles/filedetails/?id=894678801
@tfar_animationshttp://steamcommunity.com/sharedfiles/filedetails/?id=2141020863
   

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons

Server public: game.ofcra.org
port: 2302
password: ofcra
Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours

Règles / Rules

  • Vol de radio interdit // Stealing radios is prohibited
  • Vol d'uniformes (chapeau, vêtement, gilets) interdit // Stealing uniforms (hats, cloth, vest) is prohibited
  • Utiliser les explosifs pour les placer sur les véhicules et s'en servir comme véhicules bélier/suicides est strictement interdit // Using the explosives to trap the vehicles and use them as suicide bombers is strictly forbidden
  • Tout autre moyen de communication que TFAR est strictement interdit // You can only use TFAR for communication ingame
  • L'usage du chat In game est strictement limité aux problèmes techniques // Chat text is authorized only for technicals problem
  • Respect de la hiérarchie militaire - chef de camp et chef de groupe selon ordre et mission //   Respect the hierarchy, orders and chains of command
  • Aucune IA, merci de désactiver les slots qui resteront libre // NO AI units. Please close the unused slots
  • Utilisation de véhicules lourds ennemies interdit // Stealing heavy vehicles is prohibited
  • Autorisation d'utiliser le reste des véhicules ennemis si vous en trouvez // You can steal any other light vehicule (Jeep)
  • Obligation d'avoir au moins un squad leader si l'on veut prendre un slot dans un groupe (exception pour le riflemen) // You need at least one squad leader in a group to take any other slot (except for rifleman slot)
  • Marqueurs sur carte autorisés // Markers on map are authorized
  • Attention à la vie civile, dommages collatéraux interdits  // Watch out for collateral damages, no civilians must be harmed
  • Lonewolf strictement interdit // No lonewolf

Apprenez-en plus a propos des règles ici // Learn more about the rule here : https://www.ofcrav2.org/fr/participer/regles
#14
Bienvenue à l'OFCRA !
#15
Let's fucking gooooooooo :hyper: