[Public TvT] Battle of the Falaise Pocket - 2x 1hour games - 2100CEST
(https://i.imgur.com/6M2fnUK.png)
Wehrmacht vs British Army
Date & hour - Timezone CEST (Euro)21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !
SITAC/Historical ContextSomewhere along the western front, the good guys are advancing after a period of stalemate in normandy (i think). The germans find themselves encircled in the falaise pocket so they need to get out of there to go and murder women and children (probably) and other evil deeds.
The first mission will be played out for the control of the southern road to neaville. For the germans, gaining ground (capturing zones) will be a priority (more points) while the allies are looking to wipe out the germans (supremacy and big zone will give more points).
In the second mission, the winner of the first one will have to root out the loser from the town of Neaville (THE SPAWN POINTS WILL BE DETERMINED DEPENDING ON WHO WON THE FIRST GAME).
Informations générales/General Informationsxx.The GREEN zone will lock after 25 minutes from warmup end (at 10:25 in game time)
xx.The RED zone will lock after 30 minutes (10:30 igt) and the BLUEone after 40 minutes (10:40 igt)
xx.A message will tell both sides who controlled the area. Please keep in mind, depending on server load the timing of the zones may be off by seconds or even minutes.
xx.The second mission's artillery has to be disabled via a timed action (scrollwheel) that'll take 20 seconds.
xx.A disabled artillery piece will be facing the ground instead of the sky.
xx.In both missions, a spare APC will be added to the roster if one side has a significant number advantage.
xx.THE WINNER OF THE FIRST GAME WILL BE THE ATTACKER IN THE SECOND GAME.
xx.For any doubt regarding discrepancies found in the post or the mission don't be afraid to contact me
xx.
ScreenshotTac Map FIRST MISSION (https://i.imgur.com/zLsms2k.png) | Slots (https://i.imgur.com/Pah6uu6.png) |
Tac Map SECOND MISSION (https://i.imgur.com/KXxisun.png)
| Artillery Action (https://i.imgur.com/4pETIab.png)
| Artillery destroyed (https://i.imgur.com/UsCs4CT.png) | |
FIRST MISSION Common Objectives
- Purple Capzone (3 points)
German Objectives
- Green Capzone (3pts)
- Red Capzone (3pts)
- Blue Capzone (4pts)
- Supremacy - less than 5 redfor PAX alive (2pts)
British Objectives
- Green Capzone (2pts)
- Red Capzone (2pts)
- Blue Capzone (5pts)
- Supremacy - less than 5 bluefor PAX alive (3pts)
| | SECOND MISSION Common Objectives
- Purple Capzone (2 points)
Attacker's Objectives
- Destroy Artillery Pieces (1pt x4 arty pieces)
- Supremacy - less than 5 redfor PAX alive (2pts)
Defender's Objectives
- Defend Artillery Pieces (1pt x4 arty pieces)
- Supremacy - less than 5 bluefor PAX alive (2pts)
|
Règles/ RulesRègles générales de l'OFCRA / OFCRA generic rules:
- https://www.ofcrav2.org/fr/participer/regles (en français)
- https://www.ofcrav2.org/en/how-to-participate/rules (english)
Configuration & technical setup- Comment synchroniser vos addons avec Arma3sync
- How to sync your addons with Arma3sync
Modset: [OFCRA] Battle of Falaise Pocket (hopefully) https://www.ofcrav2.org/fr/participer/repository
- ace
- ace_compat_ifa3
- cba_a3
- cup_terrains_core
- fow
- ifa3_aio_lite
- ofcra
- tfar
Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addonsServer public: game.ofcra.org
Port: 2302
Password: ofcra
Teamspeak 3 OFCRAIP : ts.ofcra.org
Password: mineisbiggerthanyours