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Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


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[Contract Conflict] M02

Démarré par Phk4900, 20 Septembre 2022 à 21:23:12

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Phk4900

Contract Conflict M02 (90 minutes)

 Government's PMCs vs Rebels' PMCs

Date : 29/09/2022




[Date & hour - Timezone CET]

21h00 -> Meet on our Teamspeak & start slotting 
21h15 -> Briefing on map
21h30 -> Mission start !







Contexte / Backstory

The government's PMC are trying to establish a stronger foothold in the area. To do so, they need to ship more supplies, recover datasets from a recently beached government ship and take over a vital abandonned base. The rebels are very much aware of their intention and are ready to do everything they can to interfere in those plans.

                           
   
Tac Map
Spoiler: montrer
Closer view of the objective
Spoiler: montrer
Ammo trucks
Spoiler: montrer
Beached ship
Spoiler: montrer
Abandonned base (Cap Zone)
Spoiler: montrer


Important notes

  • BOTH sides can decide where their squads will spawn (their assets will automatically move with them). The final dispatch has to be given to the mission maker 36h before the actual event.
  • The intel objective can be completed by both teams, even if one team has already done it. It means that rushing the boat is not necessarily the best idea. The objective is represented by a laptop somewhere in the ship.
  • Objectives which are not the cap zone have to be completed withing 70 minutes.
  • If the trucks are destroyed in the delivery zone, both teams will get the points.
  • The cap zone was created from scratch. If you find a glitch / a flaw in the design that could be gamebreaking, please report it to the mission maker. He'll be very thankful.
  • The capture zone requires at least 3 people to be counted as captured. It means that 2 players are not enough to do it. If players of both teams are in the zone, the side that has 3 mores players than the other will get the cap.
  • YOU ARE NOT ALLOWED TO STEAL AI EQUIPMENT. DOING SO WILL RESULT IN INSTANT KICK FROM THE SERVER WITH NO POSSIBILITY TO COME BACK.

Bluefor and Redfor objectives

Bluefor : Capture the abandonned base[3 pts]
Redfor: Capture the abandonned base[3pts]
Description: This base has been abandonned since the 1960s, because the state didn't deem necessary to keep funding it. Since then, it has seen some combat and a lot of pillaging. Despite being quite decrepit, it still has a crucial value to ensure supremacy over the valley and the coast.
Time for completion before locking:  90 mins after the end of warmup

Bluefor : The trucks have been delivered[1pt/truck max 2 pts]
Redfor: The trucks have been destroyed [1pt/truck max 2 pts]
Description: In order to fight the rebels, the governement paid contractors need to bring more of their supplies to the north. The rebels are very much aware that these trucks could put their position in danger, and they are ready to destroy them even if the supplies could be useful to them.
Time for completion before locking:  70 mins after the end of warmup

Bluefor :  The datasets have been recovered [2 pts]
Redfor: The datasets have been recovered [2 pts]
Description: A governement ship was sailing past the area last night, and it got pushed towards the coast by very strong winds and waves. As a result, it got beached. Most of the crew survived and fled during the night, fearing that a party to the conflict would show up and harm them. The ship had been conducting underground researches for precious materials and abandonned wrecks. These datasets could be extremely useful to any side, and even to people which are not part to the conflict. Don't forget, PMCs are in it for the money first.
Time for completion before locking:  70 mins after the end of warmup

Bluefor: Supremacy bonus [1 pts]
Redfor: Supremacy bonus [1 pts]
Condition for obtaining points: Enemy has less than five remaining

Règles spécifiques à la mission / Specific mission rules:
  • All reserve slots have to ace join a team[/color]
  • You are only allowed to pre coordinate the exchange long range radios, all other specialist equipment is forbidden from being transferred between teams other than in the scenario that they are dead[/color]


Configuration & technical setup
➔ Comment faire pour synchroniser ses addons et participer à une partie OFCRA ? (Modset + repo Armasync) - How to ? Basically all the technicals intel you need to know to play with us (our repo/modset + armasync configuration) [/b]

                                   
The mission will be uploaded on the test servers by friday the 23rd at night

Server public: game.ofcra.org
port: 2302
password: ofcra
Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours

Apprenez-en plus a propos des règles ici // Learn more about the rule here : https://www.ofcrav2.org/fr/participer/regles


19th Nasa

#1
Government PMC's
War Crimes Enjoyers One - MAN HX60 - Stealable
 - War Crimes Enjoyers Section Leader
 - War Crimes Enjoyers Team Leader
 - War Crimes Enjoyers Medic
 - War Crimes Enjoyers Rifleman LAT
 - War Crimes Enjoyers Rifleman
 - War Crimes Enjoyers Rifleman
 - War Crimes Enjoyers Rifleman
 - War Crimes Enjoyers Rifleman
 - War Crimes Enjoyers Rifleman
 - War Crimes Enjoyers Rifleman

E-Team One - MRZR4 x2 - Stealable
 - E-Team Section Leader
 - E-Team Team Leader
 - E-Team Medic
 - E-Team Rifleman LAT
 - E-Team Marksman
 - E-Team Rifleman
 - E-Team Rifleman

E-Team One - MRZR4 x2 - Stealable
 - E-Team Section Leader
 - E-Team Team Leader
 - E-Team Medic
 - E-Team Rifleman LAT
 - E-Team Marksman
 - E-Team Rifleman
 - E-Team Rifleman 

KokoJambo One - M1123 Unarmed - Stealable
 - KokoJambo Section Leader
 - KokoJambo Team Leader
 - KokoJambo Medic
 - KokoJambo Rifleman LAT
 - KokoJambo MG + Mortar
 - KokoJambo MG
 - KokoJambo Rifleman

Pizza Sin Pina One - M1123 Unarmed - Stealable
 - Pizza Sin Pina Section Leader
 - Pizza Sin Pina Team Leader
 - Pizza Sin Pina Medic
 - Pizza Sin Pina Rifleman LAT
 - Pizza Sin Pina Rifleman LAT
 - Pizza Sin Pina Sapper
 - Pizza Sin Pina Rifleman

Peepo One - UH-1H Unarmed - Not Stealable
 - Peepo Section Leader
 - Peepo Team Leader
 - Peepo Medic
 - Peepo Rifleman LAT
 - Peepo AutoRifleman
 - Peepo Rifleman
 - Peepo Rifleman

Peepo Two - UH-1H Unarmed - Not Stealable
 - Peepo Pilot
 - Peepo CoPilot
 - Peepo CoPilot

Furry action War Ready One - M1123 Unarmed - Stealable
 - Furry action War Ready Section Leader
 - Furry action War Ready Team Leader
 - Furry action War Ready Medic
 - Furry action War Ready Rifleman LAT
 - Furry action War Ready MG
 - Furry action War Ready MG
 - Furry action War Ready Rifleman

Furry action War Ready Two - M1123 Unarmed - Stealable
 - Furry action War Ready Section Leader
 - Furry action War Ready Team Leader
 - Furry action War Ready Medic
 - Furry action War Ready Rifleman LAT
 - Furry action War Ready MG
 - Furry action War Ready MG
 - Furry action War Ready Rifleman

Team First Degree One - M1232(.50) - Stealable
 - Team First Degree Section Leader
 - Team First Degree Team Leader
 - Team First Degree Medic
 - Team First Degree Rifleman LAT
 - Team First Degree Rifleman
 - Team First Degree Rifleman
 - Team First Degree Rifleman

Team First Degree Two - M1232(.50) - Stealable
 - Team First Degree Section Leader
 - Team First Degree Team Leader
 - Team First Degree Medic
 - Team First Degree Rifleman LAT
 - Team First Degree Rifleman
 - Team First Degree Rifleman
 - Team First Degree Rifleman

Rebel PMC's
Austrian Gamers One - MAN HX60 - Stealable
 - Austrian Gamers Section Leader
 - Austrian Gamers Team Leader
 - Austrian Gamers Medic
 - Austrian Gamers Rifleman LAT
 - Austrian Gamers Rifleman
 - Austrian Gamers Rifleman
 - Austrian Gamers Rifleman
 - Austrian Gamers Rifleman
 - Austrian Gamers Rifleman
 - Austrian Gamers Rifleman

Sittin Ducks One - MRZR4 x2 - Stealable
 - Sittin Ducks Section Leader
 - Sittin Ducks Team Leader
 - Sittin Ducks Medic
 - Sittin Ducks Rifleman LAT
 - Sittin Ducks Marksman
 - Sittin Ducks Rifleman
 - Sittin Ducks Rifleman

Sittin Ducks Two - MRZR4 x2 - Stealable
 - Sittin Ducks Section Leader
 - Sittin Ducks Team Leader
 - Sittin Ducks Medic
 - Sittin Ducks Rifleman LAT
 - Sittin Ducks Marksman
 - Sittin Ducks Rifleman
 - Sittin Ducks Rifleman

The Godfathers One - M1123 Unarmed + M1152A1 SICPS + UGV - Not Stealable
 - The Godfathers Section Leader
 - The Godfathers Team Leader
 - The Godfathers Medic
 - The Godfathers Rifleman LAT
 - The Godfathers Drone Operator
 - The Godfathers Rifleman
 - The Godfathers Rifleman 

Band of Beggars One - UH-1H Unarmed - Not Stealable
 - Band of Beggars Section Leader
 - Band of Beggars Team Leader
 - Band of Beggars Medic
 - Band of Beggars Rifleman LAT
 - Band of Beggars AutoRifleman
 - Band of Beggars Rifleman
 - Band of Beggars Rifleman 

Band of Beggars Two - UH-1H Unarmed - Not Stealable
 - Band of Beggars Pilot
 - Band of Beggars CoPilot
 - Band of Beggars CoPilot

Die Kontrollgruppe One - M1123 Unarmed - Stealable
 - Die Kontrollgruppe Section Leader
 - Die Kontrollgruppe Team Leader
 - Die Kontrollgruppe Medic
 - Die Kontrollgruppe Rifleman LAT
 - Die Kontrollgruppe MG
 - Die Kontrollgruppe MG
 - Die Kontrollgruppe Rifleman

UN Penal Battalion One - M1123 Unarmed - Stealable
 - UN Penal Battalion Section Leader
 - UN Penal Battalion Team Leader
 - UN Penal Battalion Medic
 - UN Penal Battalion Rifleman LAT
 - UN Penal Battalion Rifleman LAT
 - UN Penal Battalion Sapper
 - UN Penal Battalion Heavy AT

UN Penal Battalion Two - M1123 Unarmed - Stealable
 - UN Penal Battalion Section Leader
 - UN Penal Battalion Team Leader
 - UN Penal Battalion Medic
 - UN Penal Battalion Rifleman LAT
 - UN Penal Battalion Rifleman LAT
 - UN Penal Battalion Sapper
 - UN Penal Battalion AA

Brownwater One - M1123 Unarmed - Stealable
 - Brownwater Section Leader
 - Brownwater Team Leader
 - Brownwater Medic
 - Brownwater Rifleman LAT
 - Brownwater Rifleman LAT
 - Brownwater Sapper
 - Brownwater Rifleman

Brownwater Two - M1123 Unarmed - Stealable
 - Brownwater Section Leader
 - Brownwater Team Leader
 - Brownwater Medic
 - Brownwater Rifleman LAT
 - Brownwater Rifleman LAT
 - Brownwater Sapper
 - Brownwater Rifleman
Vehicles
2x Ammo trucks (objectives) - Stealable
Vehicles
None