11 Mai 2024 à 20:49:09

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Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


/!\ L'OFCRA RECRUTE /!\


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Sujets - Prax

#21
Bar / Steam Broadcasting [Streaming BETA]
04 Décembre 2014 à 15:41:00
Introducing the beta for
Steam Broadcasting
Watch friends play, with the click of a button.








http://steamcommunity.com/updates/broadcasting
#23
Bar / Niko²
28 Mars 2014 à 16:55:31

Поздравляем ! Полное восстановление от мамы !
#24
Bar / Twitter OFCRA
21 Mars 2014 à 12:37:40


Retrouvez toute l'actu de l'OFCRA et de l'univers ArmA III sur Twitter.

http://twitter.com/OFCRA
#25
R.A.A. Mission 4 : Fire Power
Jeudi 6 mars 2014



Victoire REDFOR
#26
Arma 3 - Scripts/Addons/Mods / Tao Folding Map
26 Février 2014 à 11:49:24



A envisager pour le pack OFCRA.




Description:
This is an alternate version of Taosenai's Tao Folding Map.

Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-M (or Shift-<your map key>). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.

It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.

If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.




Usage:
Press Shift-M (or Shift-<your Open Map key>) to pop up the map.
While the map is open, press Shift-Left Arrow and Shift-Right Arrow to change its screen location and go back to default map scale.
Press Shift-Up Arrow to recenter the folding map.
Press Ctrl-Shift-Up or Down to zoom in/out the folding map.




Tao Folding Map

#27
Addons / Everon 2014 by Hotzenplotz [Portage ArmA III]
08 Février 2014 à 12:56:28




http://www.armaholic.com/page.php?id=24606



    Quote Hotzenplotz :

    Here is Everon 2013 for Arma 3, a modern Version of OFP's Everon Terrain.
    You need the very nice addon @A3MP.


    Changelog:

        New: 12900x12900, 2048x2048, grid size 6.3
        New: Satellite Texture
        New: Groundtextures from A3
        Fix: Texture loading problem
#28



http://www.armaholic.com/page.php?id=19132


Description:

This addon is a retexture of NATO, and Independent units, It adds several camouflage uniforms plus custom made headgear and retextured gear in order to represent US Army 75th RANGER, DELTA Force and Navy SEAL DEVGRU units in following types:

    USSOCOM SEAL DEVGRU:
        - AOR2: for temperate and wooden areas.
        - AOR1: for arid and desert environments.
        - MULTICAM: operators in BIS multicam camo for every kind of environment from desert to temperate and wooden areas.
        - Direct Action: grey coverall suite for CQB and naval operations.
    USSOCOM DELTA Force:
        - Ghost: operators in ghost camo for every kind of environment from desert to temperate and wooden areas.
        - Direct Action: ghost camo and black gear for CQB and DA operations
        - Field Ops: civilian clothes\guerrilla style operators for undercover missions.
    USSOCOM 75th RANGER:
        - Woodland: for temperate and wooden areas.
        - Desert: for arid and desert environments.
        - MULTICAM: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with multicam equipment.
        - MULTICAM\GREEN: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with Ranger Green equipment.
        - Direct Action: multicam and black gear for CQB and DA operations.
    USSOCOM SPECIAL SUPPORT UNITS:
        - Ranger\DEVGRU(arctic): for snow and arctic environments.
        - USSOCOM(Vehicles): A3 vehicles adapted with USSOCOM gear and crew: Quad, MRAPs, APC, Boat, Speedboat, SDV, Mortar.
        - USSOCOM(Support): Ammo bearers units, pilot and crew.
        - DEVGRU(Para): DEVGRU units equipped with parachutes ready to be deployed fom the sky.
        - RANGER(Para): RANGER units equipped with parachutes ready to be deployed fom the sky.
        - USSOCOM(Divers): USSOCOM divers units ready to be deployed fom the sea.
        - USSOCOM(Snipers): USSOCOM snipers and spotters in ghillie suite multicam, desert, woodland and arctic.


Features:

- Units are equipped with M4A1, HK416, M249, Mk48, SR25, HK417, M107, Launchers , USP and ACP from my NATO SF\Spetsnaz weapons pack.
- Units are equipped with custom helmets and headgear.
- Heavy gear assault units for all the camos.
- Recon units for all the camos in 2 version "heavy" (Helmets and NVGs) and "light" (soft headgear).
- Ghillie suite snipers and spotter units for all the camos.
- Paras and Divers units already equipped with parachutes and diver gear respectively.
- Retextured A3 vehicles: Quad, MRAPs, APC, Boat, Speedboat, SDV, Static weapons, offroads, choppers wich have custom crews and gear loadout.
- Units have their own uniforms and gear items in all camo to make them interchangeable.
- Divers have their backpack with uniform, chest rig and helmet inside already to make them change clothes once ashore, plus their normal stuff (NOT WORKING ATM).
- There are 2 weapon boxes one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.
- Wide variety of groups in the editor.
- Classlist included in folder.


Changelog:

v1.2
- added compatibility with ALIVE MOD
- added new weapons and launchers from my NATO Sf/SPETSNAZ weapons pack
- added OA SF helmets
- added breacher units
- updated armor values to meet BI standards
- updated signatures keys

v1.1
- added Ranger units in multicam with multicam helmets\vests
- Ranger recon units in multicam use a mix of Ranger green and multicam equipment
- New Multicam textures
- Dedicated server fix no more needed
- Better units organization in the editor
- Introduced "@mas" addonfolder to include all my addons, other addons will be integrated in next updates

v1.0
- added DELTA Force faction with: Ghost, DA and Field Ops units(wich have guerrilla clothes for undercover missions)
- compatibility with A3 final release and latest NATO SF\Spetsnaz weapons pack version
- added balaclava as NVG (with balaclava with his own NVG model showed if used)
- added NVG for recon unit (not showed if not in use (day), better for light headgear)
- added more reskinned vehicles (160th helicopters, all static weapons, offroads...)
- improved camo combinations variety for DEVGRU (black\green\tan shirts added)
- improved loadouts and gear
- added UAV operator (JTACs also have UAV console in inventory), and MG\GL\moortar support units
- scuba units are equipped with UW MP5SD6 (more SEAL feeling)
- New MULTICAM and AOR2 camo
- fixed: VAS compatibility of items
- fixed: added US flags on uniform
- fixed: chestrig wrong textures
- fixed: groups added in classlist

Beta 01
- Units are equipped with M4A1, HK416, and other current NATO SF weapons from my NATO SF\Spetsnaz weapons pack
- added custom helmets and headgear
- added "independent type" uniforms
- added custom gear and crew A3 vehicles
- added paras, divers, ghillie snipers, support units
- reworked textures
- reworked units loadout
- reworked ammoboxes loadout
- splitted config and data pbo for faster updates

Alpha.03
- reworked textures
- added my multicam textures
- added AOR1 and AOR2 gear and helmets
- reworked ammoboxes loadout (more gear)


Alpha.02
- removed unused models
- added multicam helmets
- added multicam\coyote caps
- added GPS to all units
- added 160th SOAR pilot with coyote tan suite
- green cbt shirt AOR2


Alpha.01
- first release


#29
Addons / US Marine Corp and MARSOC units by massi
07 Février 2014 à 15:43:06


Description:

This addon is a retexture of NATO units and vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent USMC and MARSOC units in following types:
US Marines Corps:
- MARSOC: operators in woodland camo with wide variety of shirts for every kind of environment from desert to temperate and wooden areas.
- MARSOC Direct Action: operators in green coverall suite for CQB and naval operations.
- MARSOC(Para): MARSOC units equipped with parachutes ready to be deployed fom the sky.
- MEU WOODLAND: Marines units for temperate and wooden areas.
- MEU DESERT: Marines units for arid and desert environments.
- MEU ARCTIC: Marines units for arctic and snow environments.
- Recon WOODLAND: Recon units for temperate and wooden areas, both in heavy and light gear.
- Recon DESERT: Recon units for arid and desert environments, both in heavy and light gear.
- Recon ARCTIC: Recon units for arctic and snow environments, both in heavy and light gear.
- USMC(Vehicles): A3 vehicles retextured and adapted with USMC gear and crews: Quad, MRAPs, APC, Boat, Speedboat, SDV, Mortar, all static weapons, helicopters, armed offroad, logistic vehicles.
- USMC(Support): Ammo bearers units, pilot and crew.
- USMC(Divers): MARSOC divers units ready to be deployed fom the sea.
- USMC(Snipers): USMC snipers and spotters in ghillie suite marsoc wood , desert, woodland and arctic.


Features:

- Units are equipped with M16A4, M4A1, M249, Mk48, M24, M240, M107, M9 and ACP from my NATO SF\Spetsnaz weapons pack.
- Units are equipped with custom helmets and headgear.
- Heavy gear assault units for all the camos.
- Recon units for all the camos in 2 version "heavy" (Helmets and NVGs) and "light" (soft headgear).
- Ghillie suite snipers and spotter units for all the camos.
- Paras and Divers units already equipped with parachutes and diver gear respectively.
- Retextured and adapted A3 vehicles: Quad, MRAPs, APC, Boat, Speedboat, SDV, static weapons, helicopters, trucks wich have custom crews and gear loadout.
- Units have their own uniforms and gear items in all camo to make them interchangeable.
- Divers have their backpack with uniform, chest rig and helmet inside already to make them change clothes once ashore, plus their normal stuff (NOT WORKING ATM).
- There are 2 weapon boxes one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.
- Wide variety of groups in the editor.
- Classlist and groups included in folder.

http://www.armaholic.com/page.php?id=22749
#30



Yop,

Je vends ma carte graphique, à savoir une Gigabyte GeForce GTX 670 WindForce 3x - OC - 2 Go acheté en octobre 2012, vendu 300 euros thunes chez GROBILL.com.
Je la vends 250 euros pour le péquin moyen, 200 euros pour un membre OFCRA


Spécifications:




Benchmark:




Prax
#31
Bar / Teaser OFCRA 2014 [OFFICIEL]
15 Janvier 2014 à 16:15:16
Teaser OFCRA 2014

A diffuser très largement.  :wink29:
#32
Mods / NATO 5.56 and 7.62 Damage Mod
11 Janvier 2014 à 20:33:47
CiterRedfield-77 released the NATO 5.56 and 7.62 Damage Mod on the BI forums.
This modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.

    Quote Redfield-77 :
    This is a modified version of Lao Fei Mao's Damage addon (part of Lao Fei Mao 3rd person) which incorporates some of the newest weapon mods.
    It modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.

    Pros:
        Removes the need for event handlers on all enemy units and spawners.
        Universal to all enemy types even ones that haven't come out yet.
        Very Lightweight at only 2kb download.
        Easy to dispose of if BIS ever changes their damage values.
        Easier than going into each individual mod to change damage values on addon weapons.
        Adjustable to taste. Realism is in the eye of the beholder.

    Cons:
        New ammo types must be added manually.
        Stacks with other modifiers like "Roy86 PO3 easy takedown" and "Banga Bobs EOS damage multiplier" These are easily disabled in parameters just remember to do it.
        most likely more

http://www.armaholic.com/page.php?id=24205&utm_source=dlvr.it&utm_medium=facebook
#33
Mods / J.S.R.S Sound Mod
16 Décembre 2013 à 18:55:50

J.S.R.S Sound Mod
by
LordJarhead



Téléchargement: http://www.armaholic.com/page.php?id=22150




Déscription:

"J.S.R.S. is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA 3, but offers much more in that it also extends the game with new sound-based features in-game which were originally
though not possible.

The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances
to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be
played. This gives the impression of being far away of that shooter.
There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face
by adding mechanical extra sound effects which is only played when the player is playing in the first-person
perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the
mechanical sounds of the weaponry.
The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud
echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the
impression that you really are inside a building.
All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. ArmA
3 is transformed with only a mod in a completely different dimension. Each mission is completely different because of
the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon
noises or they can very accurately located due to the distance effects.

JSRS 2.0 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S. versions
of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S.. Try it, you will not be disappointed!


So, some last words, if you don't mind:
This project took a lot of time, actually its project that went from ArmA1 over ArmA2 and now to ArmA3 and this for over 4 years now!
Its been a long journey but as some of you know me by now, it wont be the end of it. I will always continue this project, even now by providing Updates!
I just want to ask you to not give me such a hard time if some or even more does not work the way you expect it to.
Even if a lot of sounds might now suite your taste, I'm pretty sure I did a solid work and I want this to be done before Christmas time starts.
Once again I want to thank you all for supporting me, LordJarhead, and JSRS Studios and who ever helped me realizing this project.
Thank you very much! I wish you all a good time with this mod and please, stay patient if things does not work out right now, it'll be fixed later on!"





http://youtu.be/3EJKrGnWY8U]http://youtu.be/3EJKrGnWY8U
#34
Addons / XMedSys
15 Décembre 2013 à 10:32:47
XMedSys
by
X39



Description:

The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys![/quote]





Features:

    Units are bleeding:
        - Bandage bleeding units to prevent death
        - If bleeding too long you will die
    Knockout:
        - Unit can get knocked out if too much damage received
        - Unit can get perma knock out or temporary knock out (temp knock out is calculated everytime!)
        - Epinephrine can be used to get knocked out units back
    Custom death:
        - Unit can be revived with a dephibrilator (After Bleeding is stoped)
    Broken legs:
        - When you receive too many hits in your legs you wont be able to move anymore until a medic heals you with a MedKit
    Drag KnockedOut / Death units
    A Module for simple implementation:
        - Just add the module to your mission and every player will get initilized after join




Téléchargement:

http://arma3.fr/files/get/arma_3/addons/misc/XMedSys_ALPHA_0.6.1.zip
#35


Make Arma Not War - Official Promo


Créez du contenu pour ArmA 3, gagnez 500.000€
Pour étoffer le contenu d'ArmA 3, Bohemia lance un grand concours avec 500.000$ en cash pour les meilleurs mods :

-   1er prix de la meilleure Total Conversion : 200.000€
-   1er prix du meilleur mod solo : 50.000€
-   1er prix du meilleur mode de jeu multi : 50.000€
-   1er prix de la meilleure extension : 50.000€

Et en bonus, si vous faites le meilleur mod sur le boulot des médecins, et notamment ceux de la croix rouge, vous pourrez passer une semaine avec eux dans un pays étranger. L'histoire ne dit pas si vous serez au coeur d'un conflit.

[Source: NoFrag]

http://makearmanotwar.com/
#36
Bar / Fort McMoney
28 Novembre 2013 à 14:38:06
Fort McMoney / Bande-annonce - ARTE

"Il y a le jeu vidéo. Il y a le documentaire. Voici désormais Fort McMoney, un documentaire interactif qui croise ces deux types de narration, a priori éloignées l'une de l'autre, pour offrir une nouvelle écriture et une implication différente du téléspectateur-internaute. Disponible à partir du lundi 25 novembre, cet objet hybride passionnant nous invite à visiter la ville de Fort McMurray, eldorado pétrolier canadien qui tire sa richesse de l'exploitation des sables bitumineux.

Cette ville hors norme, traversée chaque jour par des milliers de camions démesurés et attirant une foule hétéroclite de chercheurs d'or noir, de serveurs, de policiers ou de professeurs, a déjà fait l'objet de nombreux documentaires. Symbole d'une industrie pétrolière en perpétuelle quête de nouveaux gisements, mais aussi d'une forme avancée de désastres écologiques, Fort McMurray se dévoile ici sous une allure totalement différente, celle d'un jeu qui mêle à la fois des éléments de simulation et des dizaines d'heures de vidéos réelles."


http://fortmcmoney.com
#37
Autres Jeux / Project Reality 2: Standalone
24 Novembre 2013 à 08:52:56
 
 

Well, today we are pleased to finally answer that question. The Project  Reality team is proud to officially announce that we are currently  developing a completely standalone PC game, Project Reality 2!

Project Reality 2 (or simply "PR2")  will be a free to play multiplayer FPS PC game, based off of the  critically acclaimed Project Reality modifications for Battlefield 2 and  ARMA 2. Unlike our previous projects, PR2  will be a completely standalone game that will require no retail game  to play. Our mission is to create the most realistic, immersive and  demanding shooter within a virtual combat environment, focusing on  encouraging teamwork through tactical gameplay.


Current Status
Project Reality 2 began in mid 2012 and is being created completely from scratch using Crytek's next generation game engine, CryEngine 3 SDK.  This powerful engine provides tools able to create many stunning  features to recreate and improve upon what you as Project Reality  players have become accustomed to.

We are currently developing an initial Alpha build, which will hopefully  be ready for internal testing within the next two months. Since Project  Reality 2 is a standalone game, everything must be built from scratch,  thus requiring more production time than PR?s  previous projects. A public release is still away off, but don?t worry;  during the entire development cycle we will be updating the community  with as much news and media as possible.


Features & Content
Initially, Project Reality 2 will be a small scale, infantry based FPS  with a comprehensive weapon handling system that will aim to be as  realistic as possible. Map sizes will be 1km and 2km with an Advance and  Secure (or "AAS") style game mode, similar to that seen in the Project  Reality: BF2 and Project Reality: ARMA 2 modifications.

-Maps
The internal Alpha will have the Fools Road map which has been  beautifully recreated in CryEngine, a true to life representation of the  eastern part of Laskar Gar, Afghanistan and a basic training map  available for players to familiarize themselves with the controls and  other in-game aspects of PR2. Also under development is an amazing recreation of the Spanish city, Sant Elm, which will be featured in a future update.



 
-Factions
What factions can you expect to see in Project Reality 2? Well,  currently we plan on implementing the British Armed Forces along with a  Rebel / Insurgent Force. The United States Army faction is also  currently under development.

 
-Weapons
The PR2 team has been  working around the clock to utilize CryEngine 3?s enhanced performance  to create the highest quality models and textures ever produced by  Project Reality. Listed below are just a few of the numerous weapons and  equipment that will be at your disposal.



 

Join the PR2 Team
The Project Reality 2 team is actively recruiting talent! Would you like  to be a part of an established development team with experienced  developers and many more contributors? Do you have a skillset with  CryEngine 3? If you'd like to help out then please don't hesitate to submit an application. Whatever your skill, we want to know. We are always recruiting.

 



#38
Archives / TvT OFCRA vs ESMA [ArmA III]
11 Novembre 2013 à 19:12:58



Type de Partie:

- TvT
- Capture de zone aléatoire.
- Attaque/Défense alternée.

Durée:

- 7 rounds de 17 minutes.

Condition de victoire:

- L'équipe ayant remporté  le plus de round remporte la partie.

Addons:

- ACRE
- CBA
- JSRS (Optionnel)

Remarque:

- Pour des raisons de stabilité serveur, tout autre addon que ceux indiqués est interdit.




Présents OFCRA:



- Prax
- Menfaing
- Ofast
- Diabeul
- Cirav
- Ricco
- Aspar
- Bilou
- Schoumy
- Deadalus
- Ranthor







Présents ESMA:



- DG
- GeK
- Hoax
- Parazitte
- Maverick
- Jokerland (P)
- Henri
- Iroquois
- Phil
- Pepit
- Akaweedman
- Arno

#40
Archives / Mercredi 23 octobre
23 Octobre 2013 à 15:57:39
Du monde pour ArmA III ce soir ?

-Prax
-Dead
-Ofast
-