21 Avril 2025 à 00:29:44

Nouvelles:

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


/!\ L'OFCRA RECRUTE /!\


Menu

Voir les contributions

Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.

Voir les contributions Menu

Sujets - wombat

#1
[Public TvT] T-Corp Corridor  Crisis - 20/03/2025 - 2100CET

T- Corp mobile forces vs Wojska Lądowe





Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
North West Poland, 2025

In the aftermath of economic turmoil, T-Corp, a powerful fascist private conglomerate, began expanding its influence across Eastern Europe under the guise of "economic restoration." Claiming historical ownership, T-Corp demanded Poland return access to the Wieliczka factory and Kopalnia soli key sites tied to electronic vehicles and controversial "Brainlink" project—a neural interface program rumored to manipulate cognitive functions.

To solidify its control, T-Corp seeks to establish a corridor of access through Polish territory, ensuring an unchallenged supply line to the factory and mine. This strategic move would not only secure vital resources but also cement T-Corp's presence in the region.

Poland's Wojska Lądowe mobilized to defend national sovereignty and block T-Corp's expansionist ambitions. They are determined to prevent the creation of this corridor and protect the Brainlink patients, viewed as exploited citizens by Poland but as corporate property by T-Corp.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • The Brainlink patients can not take damage
  • Only one Brainlink patient can be loaded into a vehicle at a time. So multiple vehicles or multiple trips will be required to move them.
  • Driving a Brainlink patient back to the airfield is allowed, but counts as an "Armed vehicle" and must have a crew of 2. If flying in a helicopter only a single pilot is needed.
  • The miniguns on the 4x4 have full zoom on their optics but have accuracy reduced. Mini guns on Littlebird are the same as normal.
  • The BWP-1 have HEAT and MG only
  • The Polish Sappers have demo charges and flaremines. Except for the foot infantry at the first objective. The sapper there only has flaremines and M14 Toe poppers
  • There is no EOD slot on bluefor but each platoon is proved with 4 mine detectors
  • The Spotter slots in platoon command squads have all the marksman equipment. (range finders, range charts, kestral, computer, ...). The marksman slot just has the rifle.
  • Mission starts in the dark. Everybody has NVG. NVG no longer needed by ~ 30 min




Screenshots



Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
T-Corp
Spoiler: montrer
Wojska Lądowe
Spoiler: montrer
Brainlink medical area
Spoiler: montrer
Kopalnia soli (mine)
Spoiler: montrer
Wieliczka factory
Spoiler: montrer
Brainlink patient
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Control Wieliczka factory at game end (4 pts)
  • Control Kopalnia soli (mine) at 70 min  (4 pts)
  • Side Lead alive at 70mins (2 pts)

Bluefor Objectives
  • Brainlink patients rescued back to airfield by 50mins (1 pt each, max 4 pts)

Redfor Objectives
  • Brainlink patients not in airfield at 50mins (1 pt each, max 4 pts)



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Poland / Redfor are not allowed to move / interact with the Brainlink patients in any way.
  • Civilian vehicles (yellow triangles) can be taken for transport, but must be abused/moved/disabled just to prevent their use by the other side.



Configuration & technical setup


Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#2
Parties publiques / [Public TvT] Seeking River V
28 Janvier 2025 à 00:52:26
Seeking River V - 06/02/2025 - 2100CET


Rogue British Special Forces vs Sweden



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Swedish Coast, 2025



British Raiding Camp
The air's colder tonight, biting through the damp undergrowth where we've holed up. The wind carries the faint tang of salt and smoke—a reminder of last night's work. Two fishing outposts along the coast, neutralised. Their comms towers are down, their docks gutted. A distraction, a warning, and a message all at once. The locals will wake to silence, their connection to the world severed. By the time they realise what's happened, we'll be long gone—or buried in the dirt.

We didn't come this far to fail. The job's clear: take down the two servers hosting a few hundred million in Bitcoin, kill two targets, and—if time allows—cripple the local military base. Simple on paper, deadly in practice.

Hardy Longjohns, our de facto leader, crouches nearby, chewing over the plan one last time. His face is shadowed under his black cap, streaked with mud. "Server farms first," he mutters. "Priority targets are secondary. Base is optional."

He glances at Mack, the quiet one, who's methodically loading magazines beside me. Mack just nods, his hands steady as ever.

The activist and the streamer—two names we've only half-bothered to learn. Both high-profile, both trouble for someone rich enough to hire us. I don't ask questions about politics or vendettas. It's money in the account, same as the Bitcoin we're about to take.

We landed last night, slipping through the surf in Zodiacs under moonless skies. The coastline was desolate, just jagged rocks and dense pines, the perfect cover. Now, our cache is hidden, and we're moving like phantoms, one hit at a time.

A part of me wonders if the Swedes are expecting us. They're not amateurs—well-trained, well-armed, and no strangers to defending their homeland. I feel a twinge of respect for them. It's a rare thing, but it's there. Doesn't mean I'll hesitate when the time comes.

The servers are in two separate locations. They're not flashy and hopefully have minimal security. But we've mapped it out. Breach, plant the devices, pull the Bitcoin. A handful of seconds, and we're out.

Then there's the third site—the military base. It's a tempting target, especially for Hardy. If we take it out, we cripple their response for days. But it's a gamble, and we're not fools. If we hit it, it'll be fast and surgical. In and out, leaving fire and confusion in our wake.

I check my rifle, the weight of it familiar and steady in my hands. There's a strange comfort in this work, in knowing that every movement could be your last. We've all made peace with it. If I die here, on this cold Swedish shore, I'll die with a gun in my hands, facing forward. That's how it should be.

Hardy signals. Time to move.

The forest swallows us as we slip through the shadows, invisible and silent. The targets are close now, the servers, the lives we've been paid to snuff out, the base that may yet burn.

This is who we are—soldiers without a flag, raiders in the modern age. And tonight, the North Sea will carry our legend home.
Swedish Response Group
They struck last night—silent, calculated, merciless. The fishing villages were left burning, their docks in ruins, comms towers obliterated. By the time the smoke cleared, the only thing left was fear. Whoever these raiders are, they didn't come to make demands or leave survivors.

The briefing this morning confirmed our worst suspicions. Former British special forces—mercenaries—have landed on our shores. Their targets: two Bitcoin server farms hidden in the countryside, worth a fortune in digital wealth. They're not just here to steal, though. Two civilians—a political activist and a video streamer—are on their kill list, likely part of some bigger agenda we don't fully understand. And as if that wasn't enough, there's talk they may attempt to cripple our military base on the coast.

We don't have time to ask why. The enemy is here, and it's up to us to stop them.

I stand in the rain on the perimeter of the southern server compound, my rifle in hand, my eyes scanning the blackness of the forest. The night feels alive, every shadow a potential threat. Around me, my comrades—local defence units, most of us lightly armed and trained more for emergencies than full-scale combat. We're not the ones who should be holding this line, but we don't have a choice.

Reinforcements are coming. Somewhere to the north, an elite response unit is mobilising, their helicopters and boats slicing through the storm. They're bringing the kind of firepower and training we'll need to repel these invaders. But they're hours away, and until then, it's just us.

The forest is deathly quiet except for the rain. "How long do we have?" I ask Lindholm, the sergeant beside me.

He glances at his watch. "Maybe an hour. Maybe less. They'll hit before the response team gets here—count on it."

I tighten my grip on the rifle, the weight of it suddenly heavier. We know what we're up against—former professionals, trained for this kind of warfare. They've already killed, and they'll kill again if we let them.

The server compounds are not even fortified, it's not much, but it'll have to hold. The activists and the streamer are under guard at separate locations, though we all know the enemy will find a way to reach them if they aren't stopped here.

Then there's the base. If they strike there, it could cripple our ability to respond for days. The officers have warned us to watch for any signs they're diverting forces that way, but so far, it's quiet. Too quiet.

"Movement!" someone hisses over the comms.

Lindholm is already moving, shouting commands to regroup and hold the line. My heart pounds as I face into the dark, knowing full well that every second we delay them brings the reinforcements closer.

We're outgunned, outmatched, but we'll hold. We have to. Tonight, this land is ours to defend. And until those boats and helicopters arrive, we'll be the shield that keeps these raiders at bay.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / Swedish Helicopter is locked for 5min at start of mission
  • Hon. / Both sides have many spawns, check what platoon you are part of and you will spawn with them
  • Hon. / British boats have very limited ammo
  • Hon. / The assassination targets are civilian AI. And are not to be moved from their starting locations.




Screenshots


Overview map
Spoiler: montrer
Objectivemap
Spoiler: montrer
British Forces
Spoiler: montrer
Swedish Forces
Spoiler: montrer
Bitcoin Server
Spoiler: montrer
Swedish Celebrity
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Control Dalsvingen Military Base at game end (2 pts)
  • Side Leader alive at 70mins (2 pts)

Redfor Objectives
  • Kill Swedish video streamer at Bergsasen harbour by 40 min (1 pts)
  • Raid bitcoin near Dalsbyrd by 50 min (2 pts)
  • Raid bitcoin at Norde Bjune by 60 min (2 pts)
  • Kill Swedish activist at Hoggstoppsvingen by 70 min (1 pts)

Bluefor Objectives
  • Protect Swedish video streamer at Bergsasen harbour by 40 min (1 pts)
  • Protect bitcoin near Dalsbyrd by 50 min (2 pts)
  • Protect bitcoin at Norde Bjune by 60 min (2 pts)
  • Protect Swedish activist at Hoggstoppsvingen by 70 min (1 pts)



Règles/ Rules
  • Hon. / The assassination targets are civilian AI. And are not to be moved from their starting locations.

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

- https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#3
[Public TvT] Borderlands : 19.12.2024 2100CEST
Short 2nd mission to follow



Scotland,France and Ireland vs R-UK

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context


Alternative Timeline: Fascist UK, Scottish Independence, and War with France (1971)

1900s-1940s: Rise of Fascist Britain 
- No World War I: European powers maintain an uneasy peace, but economic rivalries and internal tensions grow. 
- British Fascism: Economic turmoil in the 1930s leads to Oswald Mosley's British Union of Fascists (BUF) rising to power. By 1940, Mosley establishes a fascist regime, suppressing opposition and centralizing control. 

1950s: Scottish Independence 
- Scottish Secession: Oppressive BUF policies spark Scottish nationalist movements. Scotland declares independence in 1952, supported covertly by Ireland. 

1960s: Rising Tensions 
- UK-France Rivalry: The fascist UK grows isolated as France leads democratic Europe. Disputes over trade and colonies escalate. 
- Scottish Defenses: Scotland fortifies its border, with Irish backing, amid fears of English aggression. 

1971: War Breaks Out 
- English Invasion: Seeking to reclaim Scotland, England invades, igniting the "Southern Fence" or "Phragmites Australis" defense campaign. 
- French and Irish Intervention: France and Ireland join the conflict on Scotland's side, turning it into a full-scale war against the fascist UK. 



Mission Briefing: Operation Southern Fence

**Date:** May 12, 1971 
**Location:** Southern Scotland, near the English border 

Overview
Baron Edmund Menteith, a Scottish defector, has been aiding the English in preparing for the expected invasion of Scotland. However, he has fallen ill and is now hospitalized. His defection has leaked, and both sides are racing to capture valuable information and stockpiled weapons in the early stages of the English invasion. 

Objectives

Secure the Hunting Lodge:
  The lodge serves as a militia command post and holds essential communications equipment.

Capture the Train Station:
  English forces are using the station to hide a weapons stockpile coordinated by Menteith.

Retake the Medical Center:
  Baron Menteith is recovering here. Both sides want to capture this valuable asset to gain control of Menteith's intelligence and influence. 






Informations générales/ General informations
  • Hon. / All Assets to be assigned by side leader
Screenshots




 



Tacmap

Objectives Map


Bluefor Uniforms


Redfor Uniforms

Station
 

Lodge



Hospital




Common Objectives:

  • Hold Hospital [3 points]
  • Hold Station at 70 min [2 points]
  • Side Leader alive at 70 min [1 points]
  • Hold Lodge at 50 min[1 points]

Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:


Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours

#4
[Public TvT] Strålningssköld Säkerhet - 26.09.2024 - 2100CET



Swedish Police and SOG vs Criminal Gangs and GRU



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Sweden is a leading global supplier of nuclear material, trusted for its safe transport and storage of radioactive elements critical to energy production and research. But this crucial industry has caught the attention of the Russian Intelligence Agency (GRU), who, in a daring plot, have allied with local criminal gangs. Their aim: to seize or destroy a nuclear truck en route to a secure facility.

In a bold sabotage effort, Russian agents have poisoned two key nuclear scientists, who now require urgent medical treatment. The Swedish Special Operations Group (SOG) and police forces must act swiftly to secure the truck, protect the scientists, and ensure the nuclear materials reach their final destination at the nuclear site before the GRU can strike again.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Nuclear Truck can not be air lifted or transported by boat.
  • Drone operators do not need to follow lone wolf rules when using drones.
  • Empty civilian vehicles/Boats can not be deliberately destroyed, damaged, moved. Other than actually using them as emergency transport.
  • Civilian vehicles can not be used as road blocks. Starting redfor vehicles can be used.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • The scientists have a 3% chance of death every minute they are not in a ambulance or hospital.
  • Civilian jetski is a DLC item, so you need to own it to drive (Sorry), but it can take 2 passengers. The motorboats should be usable by everybody
  • Swedish co-pilot for the helicopter is optional
  • Checkpoints turn blue as they are passed
  • There is an approximate location marker for the nuclear truck that updates every 5 min
  • Redfor is able to place a single spike strip for the entire side. This is placed as razor wire in ace fortify
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Spike strip can be removed by action by any player.



Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Police - Blue
Spoiler: montrer
SOG - Blue
Spoiler: montrer
Dive team - Blue
Spoiler: montrer
Criminals - Red
Spoiler: montrer
GRU - Red
Spoiler: montrer
Ambulance
Spoiler: montrer
Nuclear Truck
Spoiler: montrer
Hospital (There are 3 similar)
Spoiler: montrer
Nuclear Site
Spoiler: montrer
Kilen
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Kilen at 90 min [1 point]
  • Side Leader in Kilen at 90 min [1 point]

Blue Objectives:
  • Move Truck through checkpoints [1 point each, max 4] (75 Min)
  • Get Truck to Nuclear site [2 points] (75 Min)
  • Get Scientists to any hospital [1 point each, max 2] (60 Min)

Red Objectives:
  • Capture nuclear truck and hold it at a criminal hide zone (Either West, North or South)[8 points] (75 Min)
  • Destroy nuclear truck [4 points] (75 Min)
  • Kill scientists [1 point each, max 2] (60 Min)





Règles/ Rules

  • Empty civilian vehicles and boats may only be used as emergency transport. They can not be moved, destroyed, damaged etc.
  • Civilian vehicles can not be used as road blocks.
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Swedish co-pilot for the helicopter is optional

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#5
[Public TvT] Battle of Balaclava - 22.08.24 - 2100CET




British, French & Turkish vs Russia



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Half a league, half a league,
Half a league onward,
All in the valley of Death
  Rode the six hundred.
"Forward, the Light Brigade!
Charge for the guns!" he said.
Into the valley of Death
  Rode the six hundred.

"Forward, the Light Brigade!"
Was there a man dismayed?
Not though the soldier knew
  Someone had blundered.
  Theirs not to make reply,
  Theirs not to reason why,
  Theirs but to do and die.
  Into the valley of Death
  Rode the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
  Volleyed and thundered;
Stormed at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of hell
  Rode the six hundred.

Flashed all their sabres bare,
Flashed as they turned in air
Sabring the gunners there,
Charging an army, while
  All the world wondered.
Plunged in the battery-smoke
Right through the line they broke;
Cossack and Russian
Reeled from the sabre stroke
  Shattered and sundered.
Then they rode back, but not
  Not the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon behind them
  Volleyed and thundered;
Stormed at with shot and shell,
While horse and hero fell.
They that had fought so well
Came through the jaws of Death,
Back from the mouth of hell,
All that was left of them,
  Left of six hundred.

When can their glory fade?
the wild charge they made!
  All the world wondered.
Honour the charge they made!
Honour the Light Brigade,
  Noble six hundred!

      -- Alfred, Lord Tennyson (1854)



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Russian Artillery has no artillery computer.
  • Russian Artillery has logistics script to reload.
  • Russian Artillery can not fire West of the Line towards the Blue spawns. Unless Russian troops are fired on from behind it.
  • The banner objectives can only be defaced by standard Arma Action. This takes 4 seconds.
  • There are Helicopters that in the North and Centre forts that only unlock after 1 hour
  • Russia has extra ammo crates in the star forts and the castle.
  • Russia SPG 9 Squad leaders have Laser Marker that will show target on their local map.



Screenshots

Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
British - Blue
Spoiler: montrer
French - Blue
Spoiler: montrer
Turks - Blue
Spoiler: montrer
Russia - Red
Spoiler: montrer
Banner
Spoiler: montrer
North / Center Star fort
Spoiler: montrer
South Castle
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture South Castle at 90 min [1 point]
  • Leader in South Castle at 90 min [1 point]

Blue Objectives:
  • Deface Banner 1 before 10 min [1 point]
  • Deface Banner 2 before 20 min [1 point]
  • Deface Banner 3 before 30 min [1 point]
  • Deface Banner 4 before 60 min [1 point]

Red Objectives:
  • Hold North fort at 60 min [2 points]
  • Hold Centre fort at 60 min [2 points]





Règles/ Rules

  • Russian Artillery can not fire West of the Line towards the Blue spawns. Unless Russian troops are fired on from behind it.

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#6
[Public TvT] Operation Desert Jewel Heavy- 25.07.24 - 2100CET





USMC vs Bundeswehr



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory


Scenario: Bundeswehr vs. U.S. Forces in the Middle East

Background:
- Unobtainium Discovery: ION Services, a private corporation, discovers and begins extracting Unobtainium in Al-Zarifa, a country in the Middle East. This material is vital for advanced technology and energy solutions.
- Political Instability: The presence of Unobtainium exacerbates Al-Zarifa's instability, leading to a power vacuum and fierce competition among local factions, extremist groups, and international interests.
- Initial Deployment: The U.S. Marine Corps and German Bundeswehr deploy forces to secure the region, protect civilians, and ensure the safe extraction and transport of Unobtainium.

Situation Breakdown:
- ION Services Withdraw: Due to escalating violence, ION Services abandons their extraction camps, leaving behind valuable Unobtainium stockpiles.
- Diverging Objectives: The U.S. focuses on securing and retrieving the Unobtainium to prevent it from falling into extremist hands. Germany prioritizes stabilizing the region and protecting humanitarian efforts.

Tensions Rise:
- Resource Conflict: Both forces move to secure the abandoned ION camps. Miscommunication and conflicting missions lead to heightened tensions.
- Checkpoint Skirmish: At a key checkpoint near an ION camp, German troops mistake an advancing U.S. patrol for a threat and open fire. The U.S. patrol, believing they are under attack, returns fire.

The Clash:
- Engagement: Both sides, intent on retrieving the Unobtainium, engage in a firefight as higher command struggles to intervene and de-escalate the situation.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • The UAV teams should be slotted by side commanders and ideally across communities.  The UAV team members do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • The Unobtainium is extremely valuable. The Trucks must not be deliberately destroyed, or taken out of the city. Targeting the driver with light arms is ok, removing wheels or deliberately immobilizing in any way is not.
  • Any vehicles assigned to a squad must only contain that squad leaving the spawn up to the city. The only exception is the APC platoon, which can transport other squads
  • Squad Weapons, Ammo and Equipment must be kept within squads in spawn area. (No swapping AT weapons etc. between squads at Spawn)
  • Artillery must not be in the spawn area while firing, and can not fire into the spawn area (300m Marked in Mission)




Screenshots

Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/USMC
Spoiler: montrer
Redfor/Bundeswehr
Spoiler: montrer
Truck
Spoiler: montrer
ION outposts
Spoiler: montrer
Old Town
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Truck to uplift zone at 70 min (6 trucks) [1 points per truck]
  • Capture Old Town at 90 min [3 points]
  • Commander in Old Town at 90 min [1 point]




Règles/ Rules

  • The UAV teams should be slotted by side commanders and ideally across communities. The UAV team members do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • The Unobtainium is extremely valuable. The Trucks must not be deliberately destroyed, or taken out of the city. Targeting the driver with light arms is ok, removing wheels or deliberately immobilizing in any way is not.
  • Any vehicles assigned to a squad must only contain that squad leaving the spawn up to the city. The only exception is the APC platoon, which can transport other squads
  • Squad Weapons, Ammo and Equipment must be kept within squads in spawn area. (No swapping AT weapons etc. between squads at Spawn)
  • Artillery must not be in the spawn area while firing, and can not fire into the spawn area (300m Marked in Mission)

Règles générales de l'OFCRA / OFCRA generic rules:




Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#7
[Public TvT] Operation Desert Jewel Light - TBC - 2100CET





USMC vs Bundeswehr



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory


Scenario: Bundeswehr vs. U.S. Forces in the Middle East

Background:
- Unobtainium Discovery: ION Services, a private corporation, discovers and begins extracting Unobtainium in Al-Zarifa, a country in the Middle East. This material is vital for advanced technology and energy solutions.
- Political Instability: The presence of Unobtainium exacerbates Al-Zarifa's instability, leading to a power vacuum and fierce competition among local factions, extremist groups, and international interests.
- Initial Deployment: The U.S. Marine Corps and German Bundeswehr deploy forces to secure the region, protect civilians, and ensure the safe extraction and transport of Unobtainium.

Situation Breakdown:
- ION Services Withdraw: Due to escalating violence, ION Services abandons their extraction camps, leaving behind valuable Unobtainium stockpiles.
- Diverging Objectives: The U.S. focuses on securing and retrieving the Unobtainium to prevent it from falling into extremist hands. Germany prioritizes stabilizing the region and protecting humanitarian efforts.

Tensions Rise:
- Resource Conflict: Both forces move to secure the abandoned ION camps. Miscommunication and conflicting missions lead to heightened tensions.
- Checkpoint Skirmish: At a key checkpoint near an ION camp, German troops mistake an advancing U.S. patrol for a threat and open fire. The U.S. patrol, believing they are under attack, returns fire.

The Clash:
- Engagement: Both sides, intent on retrieving the Unobtainium, engage in a firefight as higher command struggles to intervene and de-escalate the situation.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The UAV teams slots optionally filled side commanders and ideally across communities. The UAV operators do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • Hon. /




Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/USMC
Spoiler: montrer
Redfor/Bundeswehr
Spoiler: montrer
Truck
Spoiler: montrer
ION outposts
Spoiler: montrer
Old Town
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Truck to uplift zone at 70 min (3 trucks) [2 points per truck]
  • Capture Old Town at 90 min [3 points]
  • Commander in Old Town at 90 min [1 point]




Règles/ Rules

  • Hon. / The UAV teams slots optionally filled side commanders and ideally across communities. The UAV operators do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.

Règles générales de l'OFCRA / OFCRA generic rules:




Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#8
[Public TvT] Battle of Caen - 06.06.2024 - 2100CET





Germany vs British and Canadians



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
https://en.wikipedia.org/wiki/Battle_for_Caen


The Battle of Caen was a pivotal engagement during World War II following the D-Day landings. Caen, a strategically important city in Normandy, France, became the focal point of this battle due to its transport connections, which made it a key objective for both sides. The battle unfolded in several phases, each with its own codename.

Epsom, was an attempt by British forces to outflank Caen, This included the commanding positins around Hill 112.

Charnwood followed, with British and Canadian forces launching a massive offensive to seize Caen's suburbs.

Finally, Operation Goodwood, involving a major British armored thrust aimed to capture the rest of Caen and push beyond.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • If in a 2 or 3 man team in an armed vehicle it is permissible for one person to exit the vehicle and act as a spotter nearby .It is not ok for such a dismount in a small team to act as a separate point of fire or move to attack enemies, only to act as a spotter for the gunner in the vehicle
  • Hon. /




Screenshots









Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/Germans
Spoiler: montrer
Redfor/Allies
Spoiler: montrer
Epsom (Hill 112)
Spoiler: montrer
Charnwood (Caen Center)
Spoiler: montrer
Goodwood (Remainder of Caen)
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Hill 112 (Epsom) at 50 min [2 points]
  • Capture Caen Center (Charnwood) at 70 min [2 points]
  • Capture Caen (Goodwood) at 90 min [3 points]
  • Leader in Goodwood zone at 90 min [1 points]




Règles/ Rules

  • If in a 2 or 3 man team in an armed vehicle it is permissible for one person to exit the vehicle and act as a spotter nearby. It is not ok for such a dismount in a small team to act as a separate point of fire or move to attack enemies, only to act as a spotter for the gunner in the vehicle

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / The German Pioneer squad has ACE fortify. All constructions must be plausible, look historic and not completely block entry to areas.



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#9
[Public TvT] Operation Spike Hunt 2 : Spike Hunters - 23.05.2024 - 2100CET





Baruske Paramilitary vs Baruske Army vs CIA Spies



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Following the devastating loss of four members of Team Spike in Baruske, the CIA has tasked the remaining members of Team Spike with the objective of prolonging the conflict in the war-torn nation, the CIA aims to keep both primary factions, the Army and the Paramilitary forces, engaged and off balance.  Recognizing the opportunity to further destabilize the region, the CIA has devised a multifaceted strategy to manipulate the ongoing conflict to its advantage.

Having once been the hunted, Team Spike now emerges as the hunters in the shadows of Baruske's war-torn landscape. With their ranks diminished but their resolve unyielding, the surviving members of Team Spike have embraced their role as architects of chaos, orchestrating a deadly dance of manipulation and deceit amidst the swirling maelstrom of conflict.

Meanwhile  the Army and Paramilitary forces remain locked in a brutal and relentless struggle for supremacy, each pursuing their own objectives with unwavering determination. . Yet, amidst the despair and destruction, both factions remain steadfast in their commitment to their respective causes, their resolve unshaken by the machinations of external actors.



HON
HON.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The spies have access to Satellite recon showing them the positions of all units.
  • Hon. / The spies have the ability to hack onto both sides radio networks and talk to any squad / frequency. Stealing of radios is still against the rules for everybody else.
  • Hon. / The spies have extremely relaxed rambo rules. While they have to work as squads they are allowed considerably more freedom to do that at distance. As long as they are working on the same objective / town / area they are ok.
  • Hon. / The spies have makrsman rifles and silencers. However they are not allowed to put the silencers on the marksman rifle.
  • Hon. / The CIA have access to hidden locked vehicles
  • Hon. / All reserves spawn at the forward spawn. If the airborne squad wish to take reserves they must manually pick them up. (No TP reserves to airfield)
  • Hon. / Empty civilian vehicles must not be attacked / damaged. (Radio Mast and yellow trucks)
  • Hon. / Each platoon has 3 GAZ-66 Trucks and 2 BTR-40. These can be allocated within the platoon as needed.




Screenshots









Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor
Spoiler: montrer
Redfor
Spoiler: montrer
Mast
Spoiler: montrer
Base
Spoiler: montrer
Al Quisa
Spoiler: montrer



Objectifs/ Objectives

Red/Bluefor Objectives:
  • Capture Al Quisa at 90 min [3 points]
  • Leader inside Al Quisa at 90 min [1 points]
  • Capture Base at 70 min [3 points]
  • Capture Radio Mast at 50 min [2 points]


Greenfor Objectives:

These are secret. They involve the CIA trying to balance/ prolong the war. In total they can get 9 points maximum.




Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / The spies have extremely relaxed rambo rules. While they have to work as squads they are allowed considerably more freedom to do that at distance. As long as they are working on the same objective / town / area they are ok.
  • Hon. / The spies have makrsman rifles and silencers. However they are not allowed to put the silencers on the marksman rifle.
  • Hon. / All reserves spawn at the forward spawn. If the airborne squad wish to take reserves they must manually pick them up. (No TP reserves to airfield)
  • Hon. / Empty civilian vehicles must not be attacked / damaged.  (Radio Mast and yellow trucks)
  • Hon. / Each platoon has 3 GAZ-66 Trucks and 2 BTR-40. These can be allocated within the platoon as needed.



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#10
[Public TvT] Topping Tension : 28.03.2024 2100CEST

Short 2nd mission to follow



Italian Army vs Swiss Military

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context


Early 2020: Italy erupts in outrage over rumors of Switzerland planning to introduce pineapple on pizzas in northern Italy.

Mid-2020: Tensions rise as Italian pizza purists protest and mock Switzerland's culinary plan.

Late 2020: Italian authorities uncover evidence of Swiss involvement in criminal pineapple activities, including smuggling and black-market sales to pizzerias in northern Italy.

2021 - 2023: The situation escalates as Switzerland's criminal pineapple activity becomes increasingly brazen, leading to confrontations between Italian and Swiss authorities at border checkpoints.

Early 2024: A border clash erupts when Italian guards intercept Swiss pineapples bound for northern Italian pizzerias, resulting in casualties on both sides.

March 2024: Italy launches a cross-border strike targeting Swiss bunkers suspected of housing the pineapple smuggling ring, aiming to stop the culinary blasphemy.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The Italian forces should be slotted to have one extra squad ~ 8-10 men
  • Hon. / The mission loaded to public servers will NOT show the Swiss bunkers. The assets, objective markers and spawn locations will be accurate though.
  • Hon. / The mission loaded to password protected redfor server will show all the Swiss bunkers as in the mission.
  • Hon. / The objectives are in large Swiss bunkers with approximate floor plans as in images below.
  • Hon. / The first computer to be hacked can not be "unhacked", the second computer to be hacked can be "unhacked" and "rehacked" until the end of the mission. (So which ever bunker falls first the other bunker is the final objective)
  • Hon. / The Swiss also have additional small bunkers not marked on map, (and not shown on the version of the mission on the public server)
  • Hon. / The only weapons the Italians have capable of destroying the van objectives are M112 explosives in the engineer slots and grenades
  • Hon. / The M112 explosives is scripted to not be throwable. Please do not try to make it throwable.
  • Hon. / Anybody driving a 6x6 truck to pick/transport up other squads does not count for rambo rules. The rest of their team must be a viable (> 4 man) fireteam though where ever they are.
  • Hon. /  The entrances to the main bunkers should be reasonably obvious and do not require any climbing to reach.
  • Hon. /  The Swiss 50cal MGs can be assigned to any squad, but have to be manned by a fire team of at least 4 men.
  • Hon. /  The Swiss NB/SB Command teams must be fully manned as a squad of 4 if filled.
Screenshots



Tacmap

North Bunker Plan
 


South Bunker Plan

Swiss Uniforms

Italian Uniforms

Destroy Objectives

Computer Terminal




Bluefor Objectives:

Which ever computer is hacked first counts as the "1st Computer". The other computer in the other bunker then counts as the "2nd Computer".

  • Destroy Both crates in South Bunker : [1 point]
  • Destroy crate and truck in North Bunker : [1 point]
  • Hack 1st Computer : [1 point] [/b][/b][/b][/b]
  • Hack 2nd Computer : [1 point] (Can be unhacked) [/b]
  • Redfor 5 people or less at the end of the game [2 points]

Redfor Objectives:
Which ever computer is hacked first counts as the "1st Computer". The other computer in the other bunker then counts as the "2nd Computer".
  • All crates alive in South Bunker : [1 point]
  • Crates and truck alive in North Bunker : [1 point]
  • 1st Computer Not Hacked : [1 point]
  • 2nd Computer Not Hacked : [2 points] (Can be unhacked)
  • Bluefor 5 people or less at the end of the game [2 points]



Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:

Short 2nd mission to  follow the main mission



Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#11
[Public TvT] Galician Gambit : 29.02.2024 2100CEST
Short 2nd mission to follow is amongus themed fun



Spain vs British

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context



The year is 2024,

In aftermath of Gibraltar's seizure by Spanish forces, the British are struggling to find a location to counter attack against Spain. A US carrier task force is enforcing a no-fly zone overhead, preventing large scale bombing or missile strikes.

Under mounting pressure to retaliate against Spain's audacious move, a daring plan emerges. Codenamed "Galician Gambit," this covert operation sets its sights on A Coruña port and its environs.

The outcome holds the potential to tilt the scales of the conflict decisively in either direction. Should British forces successfully neutralize Spanish artillery emplacements, it could deliver a significant blow to Spain's military capabilities, opening the door to a larger British invasion. Conversely, if Spanish defenders manage to repel the British incursion, pushing them back into the sea once more, it would bolster Spain's position and demonstrate the resilience of their defenses.

The fate of the war hangs in the balance as both sides vie for supremacy in this high-stakes showdown. "Galician Gambit" embodies a pivotal moment in the unfolding drama between Great Britain and Spain, where audacity and precision are the harbingers of victory.  The stage is set for a high-stakes gambit that will reverberate across nations.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / British SBS squads can choose their spawn points., between the 6 sub locations marked.This is done by side or squad leaders contacting wombat before the mission. Failure to do this will mean they are given a random spawn location. They can choose to spawn together or in separate locations.
  • Hon. / The M109 Artillery are unlocked but have no fuel, and start with no ammo.
  • Hon. / The M109 Artillery are not allowed to be moved by any means
  • Hon. / Artillery Ammo is in the Supply trucks in the southern Spanish spawn
  • Hon. / The Spanish M113-M2 Squads must fill at least one crew slot.
  • Hon. / Spanish manning supply trucks or the artillery once armed they do not need to follow rambo/lonewolf/fireteam rules. E.g. a 1-2 man team manning artillery is ok. If they leave the artillery they must try to meet up again though.
Screenshots




 



Tacmap

Objectives Map

Spain Uniforms

British Uniforms

Artillery
 

Airport


Harbor




Common Objectives:

  • Hold Harbor [3 points]
  • Hold Airport at 70 min [2 points]
  • Side Leader in Airport at 70 min[1 points]

Bluefor Objectives:

  • All 3 Artillery alive at 50 min[1 points]

Redfor Objectives:

  • All 3 Artillery destroyed at 50 min[1 points]

Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:


Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours



Html mod file : https://cdn.discordapp.com/attachments/1106314655401525279/1209818263823982592/Arma_3_Preset_GalicianGambit.html?ex=65e84e0f&is=65d5d90f&hm=b37301d2e60b622801642fdec78e1093db8429612a6e1756ff6d76b6a2725057&;
#12
[Contract Conflict 2] M03 - Dawn Jewel - 18.01.2024 - 2100CET
There is a shorter 2nd Mission to follow main mission.

Bluefor PMC vs Redfor PMC




Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Czech Republic, 2024
After the collapse of the Czech government and the start of the Czech Civil war, conflict rages across the small nation. Many external powers pump guns, men and mercenaries to fuel the fighting for their own ends. 

Once picturesque villages have become the epicenter of a brutal conflict. As the war drags on, the landscape is scarred by the trenches and fortified positions that define the front lines. Small villages, once vibrant communities, are now battlegrounds, with the cacophony of gunfire and the constant threat of artillery strikes echoing through their streets. The enemy lurks in the shadows, and every corner could conceal a potential threat. As the harsh realities of conflict and the toll it takes on both the land and its inhabitants, the only people inside who benefit from all this bloodshed are the PMCs. 

HON
HON.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / There are missile strikes on Cernic roughly every 10 min. These use full damage Vanilla HE rounds.
  • Hon. / There are no missile strikes on Cernic after 4:55 on clock. ( 70 min in game )
  • Hon. / The "forward" spawn location of the Redfor commando team is the final location as will be used on mission. (No hidden / random spawn)




Screenshots






Overview map
Spoiler: montrer
Tac map
Spoiler: montrer
Uniforms
Spoiler: montrer
Cernic
Spoiler: montrer
Vlkonice
Spoiler: montrer
Hradesice
Spoiler: montrer



Objectifs/ Objectives

Common Objectives:
  • Hold Cernic [2 points]

Bluefor Objectives:
  • Hold Hradesice at 30 min [3 points]
  • Hold Blue base at 50 min [3 points]
  • Hold Hradesice at 70 min [1 points]
  • Leader inside Hradesice at 70 min [1 points]

Redfor Objectives:
  • Hold Vlkonice at 30 min [3 points]
  • Hold Red base at 50 min [3 points]
  • Hold Vlkonice at 70 min [1 points]
  • Leader inside Vlkonice at 70 min [1 points]



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Merci de prendre les véhicules qui sont assignés pour chaque escouade. / Please take the vehicles that are assigned to each squad, Duh that's how the whole point of the campaign
  • Aucune IA ne sera tolérée dans les véhicules / No AI in vehicule at all



Configuration & technical setup

Modset: Contract Conflict 2 - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

There is a shorter 2nd Mission to follow main mission.
#13
[Contract Conflict 2] M02 - Bigiler Meapons Convoy - 07.12.2023 - 2100CET

Bluefor PMC vs Redfor PMC




Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Czech Republic, 2024
After the collapse of the Czech government and the start of the Czech Civil war, conflict rages across the small nation. Many external powers pump guns, men and mercenaries to fuel the fighting for their own ends. The only people inside who benefit from all this bloodshed are the PMCs.   

Various supply containers heading to Meapons Airbase have been derailed by saboteurs. The Blue PMC must try to pick up the containers and get them to the airbase starting at Bigiler Rail Depo. 
HON
HON.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • hon. / If travelling off road the HEMTT trucks must stay at least 200m from the edge of the map
  • hon. / The containers are indestructible.
  • hon. / Containers are loaded onto HEMTT trucks via an action on the container. The HEMTT needs to be close to the container.
  • hon. / Containers are unloaded via an action from the driver of the HEMTT.
  • hon. / Redfor are not allowed to block access to the containers.
  • hon. / Redfor are NOT allowed to steal HEMTT trucks.
  • hon. / Redfor are NOT allowed to move the containers by any means.
  • hon. / Containers can only be moved by bluefor loading them onto a HEMTT truck.




Screenshots





Overview map
Spoiler: montrer
Tac map
Spoiler: montrer
Uniforms
Spoiler: montrer
Meapons Airport
Spoiler: montrer
Container
Spoiler: montrer




Objectifs/ Objectives

Common Objectives:
  • Have the Side Leader alive at 75 Min [1 points]
  • Hold Meapons Airbase [2 points]

Bluefor Objectives:
  • Get containers to Meapons Airbase [1 point each (7 points max)]

Redfor Objectives:
  • Stop containers from reaching Meapons Airbase [1 point each (7 points max)]



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Merci de prendre les véhicules qui sont assignés pour chaque escouade. / Please take the vehicles that are assigned to each squad, Duh that's how the whole point of the campaign
  • Aucune IA ne sera tolérée dans les véhicules / No AI in vehicule at all



Configuration & technical setup

Modset: Contract Conflict 2 - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#14
[Public TvT] Police Service : Shout And Scout Date 09.11.2023 - 2100CEST
Short 2nd mission to  follow the main mission



Police Department vs Ion Services

Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context

Altis
The once-stable nation has been thrown into chaos as ION Services, a powerful and influential faction, recently launched a brazen attempt to overthrow the government. What began as a political power struggle quickly escalated into a full-scale war, with the streets of the capital city and surrounding regions now echoing with the sounds of conflict.

In the early stages of this violent upheaval, ION Services faced staunch opposition, pushing them back from key strategic locations and forcing them to adapt to a defensive stance. Meanwhile, an unexpected turn of events placed a formidable asset into the hands of the Local Police Department—a 2S1 self-propelled howitzer artillery piece. This capture has significantly shifted the dynamics of the ongoing conflict.

At present, ION Services finds themselves on the back foot, focusing their efforts on the defense of crucial logistical positions. Their primary objectives include safeguarding supply depots, communication centers, and ammunition stockpiles. However, they are in a state of uncertainty. The question looms over whether they should hunker down in a defensive posture to endure the threat from the captured 2S1 artillery or attempt a daring mission to locate and neutralize the artillery.

Simultaneously, within the ranks of the Local Police Department, preparations are underway to harness the destructive potential of the captured 2S1 artillery piece. Their strategy is two-fold. Firstly, they aim to target ION Services' logistical infrastructure, focusing on disrupting supply routes and destroying key supply trucks. This calculated assault is intended to weaken ION's ability to coordinate their forces and sustain the conflict over the long term. Secondly, the Local Police Department is diligently working on securing the artillery piece, establishing a tight defensive perimeter around it to prevent its recapture by ION Services. Additionally, fire discipline is being enforced to avoid prematurely revealing the 2S1's position.


Informations générales/General Informations
  • The target trucks will have random locations in each of cities on final version of the mission released on the night.
  • Two of the three target trucks will be covered by a camo nets
  • Each town has 3 camo nets. So there are nets with no targets under them. These will also be randomly placed.
  • One truck has H barriers shielding it. The other trucks have destructible trenches near them.
  • All trucks can be destroyed by well placed artillery shells.
  • All vehicles are stealable, Except for the artillery which must only be used by it's crew.
  • Artillery has logistics scripts to force slower reloading. #1 unload box of shells. #2 load shells from box into artillery.
  • Artillery HE shells have new damage values. It should be lethal in if accurately fired at exposed positions but relatively safe if you are lying down or in cover. It will also cause light wounds over a large area. (again greatly reduced if in cover)
  • Artillery is not allowed to fire until 5 min after mission start to prevent spawn attacks.
  • There is passive artillery radar showing the approximate location of the last 10 shells fired to a few km.

Screenshots
Tacmap
Police Uniforms
Ion Uniforms
Target Truck
Covered Target Truck
Objective Map

Common Objectives:
  • Hold Anthrakia[5 points]

Bluefor Objectives:
  • Destroy target supply trucks *3 before 1 hour  [2 points Each]
  • Kill the enemy side leader  before 1 hour[1 point]

Redfor Objectives:
  • Defend target supply trucks *3  until 1 hour [2 points Each]
  • Kill the enemy side leader before 1 hour [1 point]




Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:

Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#15
[Public TvT]
The Rock and a Hard Place 2100CEST
Short 2nd mission to follow the main mission (USA vs Germany tank heavy)



Spain vs British

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context



The year is 2024, and the region surrounding Gibraltar has become a cauldron of geopolitical turmoil, exacerbated by Great Britain's actions and Spain's determined response.

The seeds of the conflict were sown by a series of provocative actions taken by Great Britain, which ignited a powder keg of instability. Fueled by nationalist sentiments and historical grievances, Great Britain's expansionist ambitions led to heightened tensions in the Mediterranean. The British decision to establish a fortified military presence on Gibraltar, combined with unilateral resource exploitation in the surrounding waters, sparked outrage among Spain and its allies.

As a result of Great Britain's assertive moves, Spain found itself in the unenviable position of safeguarding its territorial integrity and asserting its historical claims. The Spanish government, alarmed by the encroachment on its sovereignty and mindful of the potential global repercussions, responded with a resolute determination to counter British influence and regain control over Gibraltar.

Compounding the situation, Great Britain attempted to reinforce its military presence in Gibraltar, a move perceived by Spain as a direct challenge to its authority. Spanish naval forces successfully intercepted and repelled the British fleet, preventing the reinforcement and delivering a significant blow to British ambitions in the region. This victory bolstered Spanish resolve and garnered international attention, further intensifying the standoff.

In response to the escalating tensions, the United States imposed a no-fly zone over the contested area, aimed at preventing further militarization and curbing the risk of full-scale conflict. The no-fly zone added a new layer of complexity to the situation, forcing both sides to recalibrate their strategies and tactics.



Informations générales/General Informations
  • Spanish M113-M2 Can only be taken out of the spawn by their assigned squads and with at least 1 crew slot.
  • British Static M2 Can only be taken out of the spawn by their assigned squad.
  • Each side has 2 Mk6 Mortars with artillery computer disabled. These can only be used by the command squad
  • Each Mortar has 48 rounds HE, 32 Rounds Smoke.
  • British can not target Spanish Forward base with mortars unless artillery markers appear there.
  • There is passive artillery radar on both sides. With the last 10 artillery rounds fired are marked on map.
  • Artillery radar is accurate to a few 100m
  • All vehicles are Steal-able
  • One soldier spawning at the British Garrison can break rambo as long as they are driving the truck to ferry squads and are not fighting.
  • Extra magazines in vehicles and in ammo crates in Gibraltar and Siege Tunnels

Screenshots


Tacmap
Objectives Map
Spain Uniforms
British Uniforms
Border


Siege Tunnels


Gibraltar



Common Objectives:

  • Hold the Gibraltar[5 points]
  • Hold siege tunnels at 60 min[3 points]
  • Hold border at 30 min[2 points]



Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:


Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#16
[Public TvT] Spike Hunt. TBC 2100CEST
Short 2nd mission to follow the main mission "Trouble in among us town"



Baruske Paramilitary vs Baruske Army vs CIA Agents

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context

Baruske - Al Rayak
In the war-torn country of Baruske, which has been engulfed in a brutal civil war. The conflict has divided the nation into two primary factions: the well-equipped and organized Army and the ruthless and determined Paramilitary forces. The nation's political instability has created a fertile ground for chaos and violence, with both factions vying for control and dominance.

Amidst the chaos, a covert CIA Cell known as "Team Spike" was clandestinely operating in the region to gather critical intelligence on the unfolding situation. Their primary objective was to retrieve valuable intel from laptops belonging to high-ranking officials on both sides. However, their presence has been compromised, and now they find themselves trapped in the midst of a deadly battleground.

With the revelation of Team Spike's existence, both the Army and Paramilitary factions have launched a relentless pursuit to hunt down and eliminate the CIA operatives. As the situation escalates, the stakes for Team Spike become increasingly perilous. Their lives are at constant risk, not only from enemy bullets but also from the potentially sensitive information they carry.


Informations générales/General Informations
  • No rambo rules for Indfor/CIA.
  • CIA intel laptop locations are  shown only to Indfor on map.
  • CIA playes can choose their spawn points.  (Must contact wombat via discord beforehand) They must spawn separately
  • A version of the mission with the final laptop locations and Indfor spawn will be released on Thursday before the mission is played.
  • Red/Bluefor has a radio vehicle, which can be used by the side leader or 2iC (hold action on vehicle 30 seconds). To show the rough locations of where the spies are.
  • There is a central radio mast. Red/Bluefor can use the mast to scan for the other side's radio vehicle. (hold action for 10 seconds but can only be run every 4 min)
  • For Red/Bluefor to get intel from a spy they must search the body for 30 seconds
  • All Vehicles are stealable, although CIA Humvees are locked for red/bluefor

Screenshots


Tacmap
Blue/Paramilitary Uniforms
Red/Army Uniforms
Radio Mast


Intel Laptop


Mosque



Blue/redfor have invisible body armor (level 3)


Common Objectives:

  • Hold the Mosque[5 points]

Bluefor/Redfor Objectives:

  • Faction Leader alive[1 points]
  • Retrieve Intel from dead spy [2 points]

Greenfor Objectives:

  • Get intel from laptops[1 points per laptop (*9)]




Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:


Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#17
[Public TvT] Police Service. 20.07.23- 2100CEST
Short 2nd mission to  follow the main mission



Police Department vs Ion Services

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context

Altis
After increasing tensions Ion Services made a failed attempt to replace the local government. Now the police department and Ion Services are in open conflict. Each is trying to make sure they have control over the area and important assets.


Informations générales/General Informations
  • All vehicles are stealable

Screenshots
Tacmap
Police Uniforms
Ion Uniforms
Warehouses
Athira
Zaros

Common Objectives:
  • Hold the Warehouses[5 points]

Bluefor Objectives:
  • Hold Athira at 60 min [4 points]
  • Hold Zaros at 60 min [1 points]
  • Kill the enemy side leader [1 point]
  • 8 bluefor alive at end [1 point]

Redfor Objectives:
  • Hold Zaros at 60 min [4 points]
  • Hold Athira at 60 min [1 points]
  • Kill the enemy side leader [1 point]
  • 8 redfor alive at end [1 point]




Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:

Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#18
Parties publiques / Operation Saber
09 Juin 2023 à 00:11:02
[Public TvT] WW2 Operation Saber. 15.06.2023 - 2100CEST



Germany Wermacht vs US Motorised, Polish and British Paratroopers

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context

Europe 1944
Germany has been on the retreat. The allies are trying to cut off a separated mechanized group of German Tiger tanks. The German's are trying to get the tanks to safety while engaging in a fighting retreat.


Informations générales/General Informations
  • No stealing of vehicles.

Screenshots
Tacmap
German Uniforms
Allied Uniforms
Object map
Depo
HQ

Common Objectives:
  • Hold the Depo [5 point]
  • Hold the HQ at 60 min [3 point]

Bluefor Objectives:
  • Tigers inside Depo at end [2 point each]
  • Tigers inside HQ at  60 min[1 point each]
  • Kill the enemy side leader [1 point]
  • 8 bluefor alive at end [1 point]

Redfor Objectives:
  • Shermans inside Depo at end [1 point each]
  • Shermans inside HQ at 60 min [1 point each]
  • Kill the enemy side leader [1 point]
  • 8 redfor alive at end [1 point]




Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:

Short 2nd mission to  follow the main mission : "Shaving Ryan"




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours
#19
Demande de recrutement pour le soldat wombat

Camp souhaité (bluefor:francophone / redfor:english speaking):redfor
Age du candidat :41 ans
Expérience d'ARMA 3 : Odds and ends
Some TSB
OFCRA for a few months now
Autre(s) activitée(s) :
Pourquoi l'OFCRA :I wanted to help chip in as I have been enjoying the games.
Complément :

J'approuve le règlement intérieur de l'OFCRA.
J'accepte les conditions d'encadrement en qualité de Stagiaire.