06 Octobre 2024 à 06:17:02

Nouvelles:

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


/!\ L'OFCRA RECRUTE /!\


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Messages - wombat

#1
Further notes on permissible road blocks:

Making a nice single line of vehicles to block the road is fine.

Allowed
Spoiler: montrer


Having a pile of vehicles, or a block more than one vehicle deep is not ok.

Not Allowed
Spoiler: montrer



Further notes on use of civilian vehicles.

  • Walking simulator is not fun don't force the other team to play it
  • There are lots of trucks near the bridges. There should be no way that either side needs to steal all of them.

#2
Reserve slots are available for all "Main" squads. Not for SOG / Dive team / GRU
Transport vehicles other than those listed below are up to the side leader to assign. There are plenty of light vehicles near all spawn points. Red spawns also have boats near by.

(If more slots are needed please let wombat know on OFCRA discord)

   
Police Command ( 4 * AR2 spotting drone )
 - Commander : HK53 - [FLG Depso]
 - 2iC : HK53
 - UAV Operator : HK53 - [Johnson]
 - UAV Operator : HK53

Alpha (Convoy section 1 lead spawn / East)
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Bravo
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Charlie
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Delta
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Echo
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Foxtrot Engineer (Convoy Section 2 Lead spawn / East) (Repair Vehicle)
 - Squad Leader : HK53
 - Medic : HK53
 - Engineer : MP5
 - Engineer : MP5
 - Breacher : Remmington 870

Juliett
 - Squad Leader : HK53 - [RBEP]
 - Medic : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Breacher : Remmington 870 - [RBEP]

Kilo
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Lima
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Mike
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

November
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870


Strb 90 (Naval Lead, naval spawn/west)
 - Boat Leader : MP5 - [ODB]
 - Gunner : MP5 - [ODB]

Dive Team (Mini Sub)
 - Diver : MP5SD6 - [ODB]
 - Squad Leader : MP5SD6 - [ODB]
 - Medic : MP5SD6 - [ODB]
 - Diver : HK33-SD Scoped - [ODB]

Boats 1
 - Squad Leader : HK53 - [INF]
 - Medic : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Breacher : Remmington 870 - [INF]

Boats 2
 - Squad Leader : HK53  - [WIP]
 - Medic : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Breacher : Remmington 870  - [WIP]

Xray (SOG) (Airbase Spawn/South)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Zulu (SOG) (Airbase Spawn)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Hkp 16 (Airbase Spawn)
 - Pilot : MP5 - [PLH/Ops]
 - Copilot: MP5 - [PLH/Ops]

Red Command (Bygda Spawn) ( 2 * AR2 spotting drone )
 - Commander : SA VZ 58 - [FJB49 Kevin]
 - 2iC : SA VZ 58
 - Drone Operator : SA VZ 58

Alpha (Group 1 Lead) (Bygda Spawn/West)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Bravo (Group 1)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Spike Strip : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Charlie (Group 1) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Delta (Group 2 Lead) (Jarlsby Spawn/North)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Echo (Group 2)
 - Squad Leader : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Medic : SA VZ 58 - [14e]

Fox (Group 2)
 - Squad Leader : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Spike Strip : SA VZ 58 - [WT]
 - Medic : SA VZ 58 - [WT]

Golf (Group 2) (Repair Truck)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Engineer : Remmington 870 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Hotel (Group 3 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

India (Group 3)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Spike Strip : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

Juliett (Group 3) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58


Kilo (Group 4 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Lima (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Mike (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Spike Strip : SA VZ 58
 - Medic : SA VZ 58

November (Group 4) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Xray (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]
 - Machine Gunner : PKP - [TAASB]
 - Medic : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]

Zulu (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [WT]
 - Rifleman : AK74 - [WT]
 - Machine Gunner : PKP - [WT]
 - Medic : AK74 - [WT]
 - Rifleman : AK74 - [WT]
#3
[Public TvT] Strålningssköld Säkerhet - 26.09.2024 - 2100CET



Swedish Police and SOG vs Criminal Gangs and GRU



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Sweden is a leading global supplier of nuclear material, trusted for its safe transport and storage of radioactive elements critical to energy production and research. But this crucial industry has caught the attention of the Russian Intelligence Agency (GRU), who, in a daring plot, have allied with local criminal gangs. Their aim: to seize or destroy a nuclear truck en route to a secure facility.

In a bold sabotage effort, Russian agents have poisoned two key nuclear scientists, who now require urgent medical treatment. The Swedish Special Operations Group (SOG) and police forces must act swiftly to secure the truck, protect the scientists, and ensure the nuclear materials reach their final destination at the nuclear site before the GRU can strike again.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Nuclear Truck can not be air lifted or transported by boat.
  • Drone operators do not need to follow lone wolf rules when using drones.
  • Empty civilian vehicles/Boats can not be deliberately destroyed, damaged, moved. Other than actually using them as emergency transport.
  • Civilian vehicles can not be used as road blocks. Starting redfor vehicles can be used.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • The scientists have a 3% chance of death every minute they are not in a ambulance or hospital.
  • Civilian jetski is a DLC item, so you need to own it to drive (Sorry), but it can take 2 passengers. The motorboats should be usable by everybody
  • Swedish co-pilot for the helicopter is optional
  • Checkpoints turn blue as they are passed
  • There is an approximate location marker for the nuclear truck that updates every 5 min
  • Redfor is able to place a single spike strip for the entire side. This is placed as razor wire in ace fortify
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Spike strip can be removed by action by any player.



Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Police - Blue
Spoiler: montrer
SOG - Blue
Spoiler: montrer
Dive team - Blue
Spoiler: montrer
Criminals - Red
Spoiler: montrer
GRU - Red
Spoiler: montrer
Ambulance
Spoiler: montrer
Nuclear Truck
Spoiler: montrer
Hospital (There are 3 similar)
Spoiler: montrer
Nuclear Site
Spoiler: montrer
Kilen
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Kilen at 90 min [1 point]
  • Side Leader in Kilen at 90 min [1 point]

Blue Objectives:
  • Move Truck through checkpoints [1 point each, max 4] (75 Min)
  • Get Truck to Nuclear site [2 points] (75 Min)
  • Get Scientists to any hospital [1 point each, max 2] (60 Min)

Red Objectives:
  • Capture nuclear truck and hold it at a criminal hide zone (Either West, North or South)[8 points] (75 Min)
  • Destroy nuclear truck [4 points] (75 Min)
  • Kill scientists [1 point each, max 2] (60 Min)





Règles/ Rules

  • Empty civilian vehicles and boats may only be used as emergency transport. They can not be moved, destroyed, damaged etc.
  • Civilian vehicles can not be used as road blocks.
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Swedish co-pilot for the helicopter is optional

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#4
   
Command
 - Commander - L85A2 - [1WR Fonz]
 - 2iC - L85A2 - [1WR]

Chasseur 1 - 2*VLTT P4 PATSAS
 - Squad Leader - HK416 - [C-ARMA]
 - EOD - HK416 - [C-ARMA]
 - Medic - HK416 - [C-ARMA]
 - Team Leader - HK416 - [C-ARMA]
 - Rifleman - HK416 - [C-ARMA]
 - Rifleman - HK416 - [C-ARMA]

Chasseur 2 - 2*VLTT P4 PATSAS
 - Squad Leader - HK416 - [14th]
 - EOD - HK416 - [14th]
 - Medic - HK416 - [14th]
 - Team Leader - HK416 - [14th]
 - Rifleman - HK416 - [14th]
 - Rifleman - HK416 - [14th]

Turkish Engineer - M113 M2, M113
 - Squad Leader - HK416
 - Team Leader / Repair - HK416
 - Medic - HK416
 - EOD - HK416
 - Explosives Specialist - HK416
 - Explosives Specialist - HK416
 - Explosives Specialist - HK416
 - Repair Specialist - HK416

Light Platoon Lead - Jackal
 - Squad Leader - L85A2 - [ODB]
 - EOD - L85A2 - [ODB]
 - Medic - L85A2 - [ODB]
 - Sharpshooter - L86A2 LSW - [ODB]

Light 1 - 2*Jackal
 - Squad Leader - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Medic - L85A2
 - Grenadier - L85A2

Light 2 - Bulldog GPMG
 - Squad Leader - L85A2 - [FOG]
 - Rifleman - L85A2 - [FOG]
 - Rifleman - L85A2 - [FOG]
 - Medic - L85A2 - [FOG]
 - Autorifleman - L110A3 LMG - [FOG]

Light 3 - Bulldog GPMG
 - Squad Leader - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Medic - L85A2
 - Grenadier - L85A2

Light 4 - 2*Jackal
 - Squad Leader - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Medic - L85A2
 - Autorifleman - L110A3 LMG

Light 5 - 2*Jackal
 - Squad Leader - L85A2 - [PPC]
 - Rifleman - L85A2 - [PPC]
 - Rifleman - L85A2 - [PPC]
 - Medic - L85A2 - [PPC]
 - Autorifleman - L110A3 LMG - [PPC]

Heavy Platoon Lead - Chieftain
 - Squad Leader - L85A2 - [1WR]
 - EOD - L85A2 - [1WR]
 - Medic - L85A2 - [1WR]

Heavy 1 - Bulldog GPMG
 - Squad Leader - L85A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]
 - Medic - L85A2 - [Norwood Reaper]
 - Grenadier - L85A2 - [Norwood Reaper]

Heavy 2 - Bulldog GPMG
 - Squad Leader - L85A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]
 - Medic - L85A2 - [Norwood Reaper]
 - Autorifleman - L110A3 LMG - [Norwood Reaper]

Heavy 3 - Bulldog HMG-RWS
 - Squad Leader - L85A2 - [1WR]
 - Rifleman - L85A2 - [1WR]
 - Rifleman - L85A2 - [1WR]
 - Medic - L85A2 - [1WR]
 - Grenadier - L85A2 - [1WR]

Heavy 4 - Bulldog HMG-RWS
 - Squad Leader - L85A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]
 - Medic - L85A2 - [RBEP]
 - Autorifleman - L110A3 LMG - [RBEP]

Heavy 5 - Bulldog HMG-RWS
 - Squad Leader - L85A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]
 - Medic - L85A2 - [RBEP]
 - Autorifleman - L110A3 LMG - [RBEP]

Warrior Lead (Heavy Platoon Spawn)
 - Squad Leader - L85A2 - [PPC]
 - Crew - L85A2 - [PPC]

Warrior 2 (Heavy Platoon Spawn)
 - Vehicle Leader - L85A2 - [PPC]
 - Crew - L85A2 - [PPC]

Heavy Reserve
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2

Light Reserve
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2
 - Rifleman - L85A2

French Reserve
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416

Turks Reserve
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
Command - UAZ
 - Commander - AK74 Flip4Flap
 - 2iC - AK74

Platoon Resources.
 Available per platoon.
 To be allocated by Platoon leads/ Main command


- UAZ
- KamAZ
- 3 * DShKM
- 20 * Toe Popper AP Mines
- 20 * Tripwire flares
- 1 AT Mine
- 2 * Satchel Charge with 1* Firing Device
- 3 * RPG-18


North Platoon Lead
 - Squad Lead - AK74 - [FJB49]
 - Medic - AK74 - [FJB49]
 - Spotter - AK74 - [FJB49]
 - Marksman - SVDM - [FJB49]

North SPG9 1 (Forward Spawn, No Reserves) - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 - [PLH + OPS]
 - Medic - AK74 - [PLH + OPS]
 - Gunner - AK74 - [PLH + OPS]
 - Gun Lead - AK74 - [PLH + OPS]

North SPG9 2 (Forward Spawn, No Reserves) - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 - [PLH + OPS]
 - Medic - AK74 - [PLH + OPS]
 - Gunner - AK74 - [PLH + OPS]
 - Gun Lead - AK74 - [PLH + OPS]

North Artillery - D30 + Ammo Truck
 - Artillery Lead - AK74 - [TAASB]
 - Artillery Crew - AK74 - [TAASB]

North 1
 - Squad Lead - AK74 - [FJB49]
 - Medic - AK74 - [FJB49]
 - Spotter - AK74 - [FJB49]
 - AT- AK74+RPG - [FJB49]
 - AutoRifleman - RPK74 - [FJB49]

North 2
 - Squad Lead - AK74
 - Medic - AK74
 - Grenadier - AK74/GP25
 - Spotter - AK74
 - AT- AK74+RPG

North 3
 - Squad Lead - AK74
 - Medic - AK74
 - Spotter - AK74
 - AT- AK74+RPG
 - AutoRifleman - RPK74

Centre Platoon Lead
 - Squad Lead - AK74
 - Medic - AK74
 - Spotter - AK74
 - Marksman - SVDM

Centre SPG9 1 - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 - [TAASB]
 - Medic - AK74 - [TAASB]
 - Gunner - AK74 - [TAASB]
 - Gun Lead - AK74 - [TAASB]

Centre SPG9 2 - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 [WT]
 - Medic - AK74 [WT]
 - Gunner - AK74 [WT]
 - Gun Lead - AK74 [WT]

Centre Artillery - D30 + Ammo Truck
 - Artillery Lead - AK74 - [WT]
 - Artillery Crew - AK74 - [WT]

Centre 1
 - Squad Lead - AK74 -
 - Medic - AK74 -
 - Spotter - AK74 -
 - AT- AK74+RPG -
 - AutoRifleman - RPK74 -

Centre 2
 - Squad Lead - AK74
 - Medic - AK74
 - Grenadier - AK74/GP25
 - Spotter - AK74
 - AT- AK74+RPG

Centre 3
 - Squad Lead - AK74
 - Medic - AK74
 - Spotter - AK74
 - AT- AK74+RPG
 - AutoRifleman - RPK74

South Platoon Lead
 - Squad Lead - AK74 -
 - Medic - AK74 -
 - Spotter - AK74 -
 - Marksman - SVDM -

SouthSPG9 1 - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 - [GH]
 - Medic - AK74 - [GH]
 - Gunner - AK74 - [GH]
 - Gun Lead - AK74 - [GH]

SouthSPG9 2 - 2*SPG9, 1* Tigr
 - Squad Lead - AK74 - [GH]
 - Medic - AK74 - [GH]
 - Gunner - AK74 - [GH]
 - Gun Lead - AK74 - [GH]

South Artillery - D30 + Ammo Truck
 - Artillery Lead - AK74 - [OFCRA]
 - Artillery Crew - AK74 - [OFCRA]

South 1
 - Squad Lead - AK74 - [STC]
 - Medic - AK74 - [STC]
 - Spotter - AK74 - [STC]
 - AT- AK74+RPG - [STC]
 - AutoRifleman - RPK74 - [STC]

South 2
 - Squad Lead - AK74 - [STC]
 - Medic - AK74 - [STC]
 - Grenadier - AK74/GP25 - [STC]
 - Spotter - AK74 - [STC]
 - AT- AK74+RPG - [STC]

South 3
 - Squad Lead - AK74  [OFCRA]
 - Medic - AK74  [OFCRA]
 - Spotter - AK74  [OFCRA]
 - AT- AK74+RPG  [OFCRA]
 - AutoRifleman - RPK74  [OFCRA]

North Reserve
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74

Centre Reserve
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74

South Reserve
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
 - Rifleman - AK74
#5
[Public TvT] Battle of Balaclava - 22.08.24 - 2100CET




British, French & Turkish vs Russia



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Half a league, half a league,
Half a league onward,
All in the valley of Death
  Rode the six hundred.
"Forward, the Light Brigade!
Charge for the guns!" he said.
Into the valley of Death
  Rode the six hundred.

"Forward, the Light Brigade!"
Was there a man dismayed?
Not though the soldier knew
  Someone had blundered.
  Theirs not to make reply,
  Theirs not to reason why,
  Theirs but to do and die.
  Into the valley of Death
  Rode the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
  Volleyed and thundered;
Stormed at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of hell
  Rode the six hundred.

Flashed all their sabres bare,
Flashed as they turned in air
Sabring the gunners there,
Charging an army, while
  All the world wondered.
Plunged in the battery-smoke
Right through the line they broke;
Cossack and Russian
Reeled from the sabre stroke
  Shattered and sundered.
Then they rode back, but not
  Not the six hundred.

Cannon to right of them,
Cannon to left of them,
Cannon behind them
  Volleyed and thundered;
Stormed at with shot and shell,
While horse and hero fell.
They that had fought so well
Came through the jaws of Death,
Back from the mouth of hell,
All that was left of them,
  Left of six hundred.

When can their glory fade?
the wild charge they made!
  All the world wondered.
Honour the charge they made!
Honour the Light Brigade,
  Noble six hundred!

      -- Alfred, Lord Tennyson (1854)



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Russian Artillery has no artillery computer.
  • Russian Artillery has logistics script to reload.
  • Russian Artillery can not fire West of the Line towards the Blue spawns. Unless Russian troops are fired on from behind it.
  • The banner objectives can only be defaced by standard Arma Action. This takes 4 seconds.
  • There are Helicopters that in the North and Centre forts that only unlock after 1 hour
  • Russia has extra ammo crates in the star forts and the castle.
  • Russia SPG 9 Squad leaders have Laser Marker that will show target on their local map.



Screenshots

Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
British - Blue
Spoiler: montrer
French - Blue
Spoiler: montrer
Turks - Blue
Spoiler: montrer
Russia - Red
Spoiler: montrer
Banner
Spoiler: montrer
North / Center Star fort
Spoiler: montrer
South Castle
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture South Castle at 90 min [1 point]
  • Leader in South Castle at 90 min [1 point]

Blue Objectives:
  • Deface Banner 1 before 10 min [1 point]
  • Deface Banner 2 before 20 min [1 point]
  • Deface Banner 3 before 30 min [1 point]
  • Deface Banner 4 before 60 min [1 point]

Red Objectives:
  • Hold North fort at 60 min [2 points]
  • Hold Centre fort at 60 min [2 points]





Règles/ Rules

  • Russian Artillery can not fire West of the Line towards the Blue spawns. Unless Russian troops are fired on from behind it.

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#6
   
Company Command - M1097A2 Open, 4 * MRZR4 (8 * Darter)
 - Commander - M4 Sock Utapoo
 - 2iC - M4 Sock
 - UAV Squad Leader - M4 Sock
 - UAV Operator - M4A1
 - UAV Operator - M4A1
 - UAV Operator - M4A1

TOW 1 - Humvee TOW
 - Section Leader - M4 Squad Ops
 - Crew - M4 Squad Ops
TOW 2 - Humvee TOW
 - Vehicle Leader - M4 Squad Ops
 - Crew - M4 Squad Ops

Artillery 1 -  M109
 - Section Leader - M4 Sock
 - Crew - M4 Sock
Artillery 2 -  M109
 - Vehicle Leader - M4 Sock
 - Crew - M4 Sock

Armour 1 - M1A1
 - Section Leader - M4 ISS/EDEN
 - Crew - M4 ISS/EDEN
Armour 2 - M1A1
 - Vehicle Leader - M4 ISS/EDEN
 - Crew - M4 ISS/EDEN

Bradley 1 Platoon Lead - Bradley
 - Platoon Leader - M4 Norwood reaper
 - Crew - M4 Norwood reaper
Bradley 2 - Bradley
 - Vehicle Leader - M4 Norwood reaper
 - Crew - M4 Norwood reaper
Bradley 3 - Bradley
 - Vehicle Leader - M4 Norwood reaper
 - Crew - M4 Norwood reaper
Bradley 4 - Bradley
 - Vehicle Leader - M4 WT
 - Crew - M4 WT

Alpha Platoon HQ - M1151A1
 - Platoon Leader - M4 19th
 - Medic - M4A1 19th
 - AT- M4A1/M3 MAAWS 19th
 - Rifleman - M4A1 19th

Alpha Support - 2 * M1151A1
 - Squad Leader - M4 ISS/EDEN
 - Team Leader - M4 ISS/EDEN
 - Medic - M4A1 ISS/EDEN
 - LAT - M4A1/M136 ISS/EDEN
 - MG - M240 ISS/EDEN
 - Marksman - Mk11 ISS/EDEN

Alpha Rifle - 2 * M1151A1
 - Squad Leader - M4 ISS/EDEN
 - Team Leader - M4 ISS/EDEN
 - Medic - M4A1 ISS/EDEN
 - Grenadier - M4A1 ISS/EDEN
 - LAT - M4A1/M136 ISS/EDEN
 - Autorifleman - M249 ISS/EDEN

Alpha Engineer - 2 * M1151A1
 - Squad Leader - M4 19th
 - Team Leader - M4 19th
 - Medic - M4A1 19th
 - LAT - M4A1/M136 19th
 - Engineer - M4A1 19th
 - Engineer - M4A1 19th

Bravo Platoon HQ - M1151A1
 - Platoon Leader - M4 19th
 - Medic - M4A1 19th
 - AT- M4A1/M3 MAAWS 19th
 - Rifleman - M4A1 19th

Bravo Support - 2 * M1151A1
 - Squad Leader - M4 WT
 - Team Leader - M4 WT
 - Medic - M4A1 WT
 - LAT - M4A1/M136 WT
 - MG - M240 WT
 - Marksman - Mk11 WT

Bravo Rifle - 2 * M1151A1
 - Squad Leader - M4 WT
 - Team Leader - M4 WT
 - Medic - M4A1 WT
 - Grenadier - M4A1 WT
 - LAT - M4A1/M136 WT
 - Autorifleman - M249 WT

Bravo Engineer - 2 * M1151A1
 - Squad Leader - M4 19th
 - Team Leader - M4 19th
 - Medic - M4A1 19th
 - LAT - M4A1/M136 19th
 - Engineer - M4A1 19th
 - Engineer - M4A1 19th

Charlie Force RECON 1 - 2 * MRZR4
 - Squad Leader - M27 FOG
 - Rifleman - M27 FOG
 - Medic - M27 FOG
 - Rifleman - M27 FOG
 - LAT - M27/M136 FOG
 - Rifleman - M27 FOG

Charlie Force RECON 2 - 2 * MRZR4
 - Squad Leader - M27 PLH
 - Medic - M27 PLH
 - LAT - M27/M136 PLH
 - Rifleman - M27 PLH
 - Rifleman - M27 PLH
 - Rifleman - M27 PLH

Charlie Force RECON 3 - 2 * MRZR4
 - Squad Leader - M27 GH
 - Medic - M27 GH
 - LAT - M27/M136 GH
 - Rifleman - M27 GH
 - Rifleman - M27 GH
 - Rifleman - M27 GH

Reserve - M1151A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1

Crew Reserve
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
 - Crew - M4
BW Company HQ - 5 * Wolf (8 Darter)
 - Commander - G36K FJB49 Kevin
 - 2iC - G36K FJB49
 - UAV Squad Leader - G36K FJB49
 - UAV Operator - G36
 - UAV Operator - G36
 - UAV Operator - G36

Wiesel 1 - Wiesel
 - Section Leader - G36K 1WR
 - Crew - G36K 1WR
Wiesel 2 - Wiesel
 - Vehicle Leader - G36K
 - Crew - G36K

Panzerhaubitze 1 - PzH 2000
 - Section Leader - G36K FJB49
 - Crew - G36K FJB49
Panzerhaubitze 2 - PzH 2000
 - Vehicle Leader - G36K  OFCRA Arthyc
 - Crew - G36K  OFCRA Jon

Leopard 1 - Leopard 2
 - Section Leader - G36K TAASB
 - Crew - G36K TAASB
Leopard 2 - Leopard 2
 - Vehicle Leader - G36K 1WR
 - Crew - G36K 1WR

Marder 1 Platoon Lead  - Marder
 - Platoon Leader - G36K 1WR
 - Crew - G36K 1WR
Marder 2 - Marder
 - Vehicle Leader - G36K AFDF + ODB
 - Crew - G36K  AFDF + ODB
Marder 3 - Marder
 - Vehicle Leader - G36K AFDF + ODB
 - Crew - G36K AFDF + ODB
Marder 4 - Marder
 - Vehicle Leader - G36K  OFCRA
 - Crew - G36K  OFCRA

BW Alpha Platoon HQ - Eagle
 - Platoon Leader - G36K OFCRA
 - Medic - G36 OFCRA
 - AT - G36/Carl Gustaf OFCRA
 - Rifleman - G36 OFCRA

BW Alpha Engineer - 2 * Eagle
 - Squad Leader - G36K AFDF + ODB
 - LAT - G36/PzF3 AFDF + ODB
 - Medic - G36 AFDF + ODB
 - Engineer - G36 AFDF + ODB
 - Team Leader - G36K AFDF + ODB
 - Engineer - G36 AFDF + ODB

BW Alpha Support - 2 * Eagle
 - Squad Leader - G36K TAASB
 - LAT - G36/PzF3 TAASB
 - MG - MG5 TAASB
 - Medic - G36 TAASB
 - Marksman - G28 TAASB
 - Team Leader - G36K TAASB

BW Alpha Rifle - 2 * Eagle
 - Squad Leader - G36K FJB49
 - LAT - G36/PzF3 FJB49
 - Medic - G36 FJB49
 - Grenadier - G36 FJB49
 - MG - MG4 FJB49
 - Team Leader - G36K FJB49

BW Bravo Platoon HQ  - Eagle
 - Platoon Leader - G36K 1WR 
 - Medic - G36 1WR
 - AT - G36/Carl Gustaf 1WR
 - Rifleman - G36 1WR

BW Bravo Engineer - 2 * Eagle
 - Squad Leader - G36K PPC
 - LAT - G36/PzF3 PPC
 - Medic - G36 PPC
 - Engineer - G36 PPC
 - Team Leader - G36K PPC
 - Engineer - G36 PPC

BW Bravo Support - 2 * Eagle
 - Squad Leader - G36K 1WR
 - LAT - G36/PzF3 1WR
 - MG - MG5 1WR
 - Medic - G36 1WR
 - Marksman - G28 1WR
 - Team Leader - G36K 1WR

BW Bravo Rifle - 2 * Eagle
 - Squad Leader - G36K PPC
 - LAT - G36/PzF3 PPC
 - Medic - G36 PPC
 - Grenadier - G36 PPC
 - MG - MG4 PPC
 - Team Leader - G36K PPC

BW Charlie KSK 1 - 2 * Wolf
 - Squad Leader - HK416
 - Rifleman - HK416
 - Medic - HK416
 - LAT - HK416/PzF3
 - Rifleman - HK416
 - Rifleman - HK416

BW Charlie KSK 2 - 2 * Wolf
 - Squad Leader - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Medic - HK416
 - LAT - HK416/PzF3

BW Charlie KSK 3 - 2 * Wolf
 - Squad Leader - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Rifleman - HK416
 - Medic - HK416
 - LAT - HK416/PzF3

Reserve - Eagle
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36
 - Rifleman - G36

Crew Reserve
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
 - Crew - G36K
#7
[Public TvT] Operation Desert Jewel Heavy- 25.07.24 - 2100CET





USMC vs Bundeswehr



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory


Scenario: Bundeswehr vs. U.S. Forces in the Middle East

Background:
- Unobtainium Discovery: ION Services, a private corporation, discovers and begins extracting Unobtainium in Al-Zarifa, a country in the Middle East. This material is vital for advanced technology and energy solutions.
- Political Instability: The presence of Unobtainium exacerbates Al-Zarifa's instability, leading to a power vacuum and fierce competition among local factions, extremist groups, and international interests.
- Initial Deployment: The U.S. Marine Corps and German Bundeswehr deploy forces to secure the region, protect civilians, and ensure the safe extraction and transport of Unobtainium.

Situation Breakdown:
- ION Services Withdraw: Due to escalating violence, ION Services abandons their extraction camps, leaving behind valuable Unobtainium stockpiles.
- Diverging Objectives: The U.S. focuses on securing and retrieving the Unobtainium to prevent it from falling into extremist hands. Germany prioritizes stabilizing the region and protecting humanitarian efforts.

Tensions Rise:
- Resource Conflict: Both forces move to secure the abandoned ION camps. Miscommunication and conflicting missions lead to heightened tensions.
- Checkpoint Skirmish: At a key checkpoint near an ION camp, German troops mistake an advancing U.S. patrol for a threat and open fire. The U.S. patrol, believing they are under attack, returns fire.

The Clash:
- Engagement: Both sides, intent on retrieving the Unobtainium, engage in a firefight as higher command struggles to intervene and de-escalate the situation.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • The UAV teams should be slotted by side commanders and ideally across communities.  The UAV team members do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • The Unobtainium is extremely valuable. The Trucks must not be deliberately destroyed, or taken out of the city. Targeting the driver with light arms is ok, removing wheels or deliberately immobilizing in any way is not.
  • Any vehicles assigned to a squad must only contain that squad leaving the spawn up to the city. The only exception is the APC platoon, which can transport other squads
  • Squad Weapons, Ammo and Equipment must be kept within squads in spawn area. (No swapping AT weapons etc. between squads at Spawn)
  • Artillery must not be in the spawn area while firing, and can not fire into the spawn area (300m Marked in Mission)




Screenshots

Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/USMC
Spoiler: montrer
Redfor/Bundeswehr
Spoiler: montrer
Truck
Spoiler: montrer
ION outposts
Spoiler: montrer
Old Town
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Truck to uplift zone at 70 min (6 trucks) [1 points per truck]
  • Capture Old Town at 90 min [3 points]
  • Commander in Old Town at 90 min [1 point]




Règles/ Rules

  • The UAV teams should be slotted by side commanders and ideally across communities. The UAV team members do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • The Unobtainium is extremely valuable. The Trucks must not be deliberately destroyed, or taken out of the city. Targeting the driver with light arms is ok, removing wheels or deliberately immobilizing in any way is not.
  • Any vehicles assigned to a squad must only contain that squad leaving the spawn up to the city. The only exception is the APC platoon, which can transport other squads
  • Squad Weapons, Ammo and Equipment must be kept within squads in spawn area. (No swapping AT weapons etc. between squads at Spawn)
  • Artillery must not be in the spawn area while firing, and can not fire into the spawn area (300m Marked in Mission)

Règles générales de l'OFCRA / OFCRA generic rules:




Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#8
Reserve Riflemen and transport are available on both sides.

   
Company Command - M1097A2 Open, 4 * MRZR4 (4 Darter, 8 AT Crocus)
 - Commander - M4 [Squad Ops ODDBALL]
 - 2iC - M4 [Squad Ops]
 - UAV Leader - M4 [Squad Ops]
 - UAV Operator - M4A1 [Squad Ops]
 - UAV Operator - M4A1 [Squad Ops]
 - UAV Operator - M4A1 [Squad Ops]

CROWS Recon 2 * Crows M2 MRAP
 - Squad Leader - M4 [Sock]
 - Rifleman - M4A1 [Sock]
 - Vehicle Leader - M4 [Sock]
 - Rifleman - M4A1 [Sock]


Alpha Platoon HQ - M1097A2 Open
 - Platoon Leader - M4 [Sock]
 - Medic - M4A1 [Sock]
 - Rifleman - M4A1 [Sock]
 - Rifleman - M4A1 [Sock]

Alpha Support - 2 * M1151A1
 - Squad Leader - M4 [23PzD]
 - Team Leader - M4 [23PzD]
 - Medic - M4A1 [23PzD]
 - LAT - M4A1/M136 [23PzD]
 - MG - M240 [23PzD]
 - Marksman - Mk11 [23PzD]

Alpha Rifle - 2 * M1151A1
 - Squad Leader - M4 [ISS]
 - Team Leader - M4 [ISS]
 - Medic - M4A1 [ISS]
 - Grenadier - M4A1 [ISS]
 - LAT - M4A1/M136 [ISS]
 - Autorifleman - M249 [ISS]

Alpha Engineer - 2 * M1151A1
 - Squad Leader - M4 [PLH]
 - Team Leader - M4 [PLH]
 - Medic - M4A1 [PLH]
 - LAT - M4A1/M136 [PLH]
 - Engineer - M4A1 [PLH]
 - Engineer - M4A1 [PLH]


Bravo Platoon HQ - M1097A2 Open
 - Platoon Leader - M4 [AFDF + ODB]
 - Medic - M4A1 [AFDF + ODB]
 - Rifleman - M4A1 [AFDF + ODB]
 - Rifleman - M4A1 [AFDF + ODB]

Bravo Support - 2 * M1151A1
 - Squad Leader - M4 [EDEN]
 - Team Leader - M4 [EDEN]
 - Medic - M4A1 [EDEN]
 - LAT - M4A1/M136 [EDEN]
 - MG - M240 [EDEN]
 - Marksman - Mk11 [EDEN]

Bravo Rifle - 2 * M1151A1
 - Squad Leader - M4 [AFDF + ODB]
 - Team Leader - M4 [AFDF + ODB]
 - Medic - M4A1 [AFDF + ODB]
 - Grenadier - M4A1 [AFDF + ODB]
 - LAT - M4A1/M136 [AFDF + ODB]
 - Autorifleman - M249 [AFDF + ODB]

Bravo Engineer - 2 * M1151A1
 - Squad Leader - M4 [Norwood reaper]
 - Team Leader - M4 [Norwood reaper]
 - Medic - M4A1 [Norwood reaper]
 - LAT - M4A1/M136 [Norwood reaper]
 - Engineer - M4A1 [Norwood reaper]
 - Engineer - M4A1 [Norwood reaper]


Charlie Platoon HQ - M1097A2 Open
 - Platoon Leader - M4
 - Medic - M4A1
 - Rifleman - M4A1
 - Rifleman - M4A1

Charlie Support - 2 * M1151A1
 - Squad Leader - M4 [WT]
 - Team Leader - M4 [WT]
 - Medic - M4A1 [WT]
 - LAT - M4A1/M136 [WT]
 - MG - M240 [WT]
 - Marksman - Mk11 [WT]

Charlie Rifle - 2 * M1151A1
 - Squad Leader - M4 [WT]
 - Team Leader - M4 [WT]
 - Medic - M4A1 [WT]
 - Grenadier - M4A1 [WT]
 - LAT - M4A1/M136 [WT]
 - Autorifleman - M249 [WT]

Charlie Engineer - 2 * M1151A1
 - Squad Leader - M4 [WT]
 - Team Leader - M4 [WT]
 - Medic - M4A1 [WT]
 - LAT - M4A1/M136 [WT]
 - Engineer - M4A1 [WT]
 - Engineer - M4A1 [WT]


Delta Rifle - 2 * M1151A1
 - Squad Leader - M4
 - Team Leader - M4
 - Medic - M4A1
 - Grenadier - M4A1
 - LAT - M4A1/M136
 - Autorifleman - M249

Echo Rifle - 2 * M1151A1
 - Squad Leader - M4
 - Team Leader - M4
 - Medic - M4A1
 - Grenadier - M4A1
 - LAT - M4A1/M136
 - Autorifleman - M249


BW Company HQ - 5 * Wolf (4 Darter, 8 AT Crocus)
 - Commander - G36K [FJB49 Kevin]
 - 2iC - G36K
 - UAV Leader - G36K
 - UAV Operator - G36
 - UAV Operator - G36
 - UAV Operator - G36

BW Recon - 2 * Crows M2 MRAP
 - Squad Leader - G36K [TAASB]
 - Rifleman - G36 [TAASB]
 - Vehicle Leader - G36K [TAASB]
 - Rifleman - G36 [TAASB]


BW Alpha Platoon HQ - Wolf
 - Platoon Leader - G36K
 - Rifleman - G36
 - Medic - G36
 - Rifleman - G36

BW Alpha Engineer - 2 * Eagle
 - Squad Leader - G36K [SPS]
 - LAT - G36/PzF3 [SPS]
 - Medic - G36 [SPS]
 - Engineer - G36 [SPS]
 - Team Leader - G36K [SPS]
 - Engineer - G36 [SPS]

BW Alpha Support - 2 * Eagle
 - Squad Leader - G36K [PPC]
 - LAT - G36/PzF3 [PPC]
 - MG - MG5 [PPC]
 - Medic - G36 [PPC]
 - Marksman - G28 [PPC]
 - Team Leader - G36K [PPC]

BW Alpha Rifle - 2 * Eagle
 - Squad Leader - G36K [PPC]
 - LAT - G36/PzF3 [PPC]
 - Medic - G36 [PPC]
 - Grenadier - G36 [PPC]
 - MG - MG4 [PPC]
 - Team Leader - G36K [PPC]


BW Bravo Platoon HQ - Wolf
 - Platoon Leader - G36K
 - Rifleman - G36
 - Medic - G36
 - Rifleman - G36

BW Bravo Engineer - 2 * Eagle
 - Squad Leader - G36K [19th]
 - LAT - G36/PzF3 [19th]
 - Medic - G36 [19th]
 - Engineer - G36 [19th]
 - Team Leader - G36K [19th]
 - Engineer - G36 [19th]

BW Bravo Support - 2 * Eagle
 - Squad Leader - G36K [19th]
 - LAT - G36/PzF3 [19th]
 - MG - MG5 [19th]
 - Medic - G36 [19th]
 - Marksman - G28 [19th]
 - Team Leader - G36K [19th]

BW Bravo Rifle - 2 * Eagle
 - Squad Leader - G36K [19th]
 - LAT - G36/PzF3 [19th]
 - Medic - G36 [19th]
 - Grenadier - G36 [19th]
 - MG - MG4 [19th]
 - Team Leader - G36K [19th]


BW Charlie Platoon HQ - Wolf
 - Platoon Leader - G36K [1WR]
 - Rifleman - G36 [1WR]
 - Medic - G36 [1WR]
 - Rifleman - G36 [1WR]

BW Charlie Rifle - 2 * Eagle
 - Squad Leader - G36K [1WR]
 - LAT - G36/PzF3 [1WR]
 - Medic - G36 [1WR]
 - Grenadier - G36 [1WR]
 - MG - MG4 [1WR]
 - Team Leader - G36K [1WR]

BW Charlie Engineer - 2 * Eagle
 - Squad Leader - G36K [1WR]
 - LAT - G36/PzF3 [1WR]
 - Medic - G36 [1WR]
 - Engineer - G36 [1WR]
 - Team Leader - G36K [1WR]
 - Engineer - G36 [1WR]

BW Charlie Support - 2 * Eagle
 - Squad Leader - G36K [FJB49]
 - LAT - G36/PzF3 [FJB49]
 - MG - MG5 [FJB49]
 - Medic - G36 [FJB49]
 - Marksman - G28 [FJB49]
 - Team Leader - G36K [FJB49]


BW Delta Rifle - 2 * Eagle
 - Squad Leader - G36K
 - LAT - G36/PzF3
 - Medic - G36
 - Grenadier - G36
 - MG - MG4
 - Team Leader - G36K

BW Echo Rifle - 2 * Eagle
 - Squad Leader - G36K
 - LAT - G36/PzF3
 - Medic - G36
 - Grenadier - G36
 - MG - MG4
 - Team Leader - G36K
#9
[Public TvT] Operation Desert Jewel Light - TBC - 2100CET





USMC vs Bundeswehr



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory


Scenario: Bundeswehr vs. U.S. Forces in the Middle East

Background:
- Unobtainium Discovery: ION Services, a private corporation, discovers and begins extracting Unobtainium in Al-Zarifa, a country in the Middle East. This material is vital for advanced technology and energy solutions.
- Political Instability: The presence of Unobtainium exacerbates Al-Zarifa's instability, leading to a power vacuum and fierce competition among local factions, extremist groups, and international interests.
- Initial Deployment: The U.S. Marine Corps and German Bundeswehr deploy forces to secure the region, protect civilians, and ensure the safe extraction and transport of Unobtainium.

Situation Breakdown:
- ION Services Withdraw: Due to escalating violence, ION Services abandons their extraction camps, leaving behind valuable Unobtainium stockpiles.
- Diverging Objectives: The U.S. focuses on securing and retrieving the Unobtainium to prevent it from falling into extremist hands. Germany prioritizes stabilizing the region and protecting humanitarian efforts.

Tensions Rise:
- Resource Conflict: Both forces move to secure the abandoned ION camps. Miscommunication and conflicting missions lead to heightened tensions.
- Checkpoint Skirmish: At a key checkpoint near an ION camp, German troops mistake an advancing U.S. patrol for a threat and open fire. The U.S. patrol, believing they are under attack, returns fire.

The Clash:
- Engagement: Both sides, intent on retrieving the Unobtainium, engage in a firefight as higher command struggles to intervene and de-escalate the situation.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The UAV teams slots optionally filled side commanders and ideally across communities. The UAV operators do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.
  • Hon. /




Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/USMC
Spoiler: montrer
Redfor/Bundeswehr
Spoiler: montrer
Truck
Spoiler: montrer
ION outposts
Spoiler: montrer
Old Town
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Truck to uplift zone at 70 min (3 trucks) [2 points per truck]
  • Capture Old Town at 90 min [3 points]
  • Commander in Old Town at 90 min [1 point]




Règles/ Rules

  • Hon. / The UAV teams slots optionally filled side commanders and ideally across communities. The UAV operators do not have to follow rambo rules while using drones. If they no longer are commanding drones they must attempt to meet up with a fighting unit.

Règles générales de l'OFCRA / OFCRA generic rules:




Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#10
8 Players from across communities will be invited to take the CIA spy roles. These are 2 Squads of 4 men.

   
Blue Command
 - Commander (Must be played)
 - 2iC

Blue  Pilot  (Mi-8 unarmed)
 - Pilot [PPC]
 - Pilot [PPC]

Blue Marksman
 - Squad Leader [PPC]
 - Medic [PPC]
 - Marksman Mk 11 Mod 0 [PPC]
 - Spotter AK74 [PPC]

Blue Alpha Lead
 - Platoon Commander(Must be Played) [GH]
 - Medic [GH]
 - PKP [GH]
 - Explosives Specialist [GH]

Blue Alpha 1
 - Squad Leader [PPC]
 - Medic [PPC]
 - Grenadier [PPC]
 - PKP [PPC]
 - LAT AK74 [PPC]
 - Team Leader [PPC]

Blue Alpha 2
 - Squad Leader [OFCRA]
 - Medic [OFCRA]
 - Grenadier [OFCRA]
 - PKP [OFCRA]
 - LAT AK74 [OFCRA]
 - Team Leader [OFCRA]

Blue Alpha 3
 - Squad Leader
 - Medic
 - Grenadier
 - PKP
 - LAT AK74
 - Team Leader

Blue Bravo Lead
 - Platoon Commander(Must be Played) [1WR]
 - Medic [1WR]
 - PKP [1WR]
 - Explosives Specialist [1WR]

Blue Bravo 1
 - Squad Leader [1WR]
 - Medic [1WR]
 - Grenadier [1WR]
 - PKP [1WR]
 - LAT AK74 [1WR]
 - Team Leader [1WR]

Blue Bravo 2
 - Squad Leader
 - Medic
 - Grenadier
 - PKP
 - LAT AK74
 - Team Leader

Blue Bravo 3
 - Squad Leader
 - Medic
 - Grenadier
 - PKP
 - LAT AK74
 - Team Leader

Blue Charlie Lead
 - Platoon Commander (Must be Played) [FJB49]
 - Medic [FJB49]
 - PKP [FJB49]
 - Explosives Specialist [FJB49]

Blue Charlie 1
 - Squad Leader [FJB49]
 - Medic [FJB49]
 - Grenadier [FJB49]
 - PKP [FJB49]
 - Team Leader [FJB49]
 - LAT AK74 [FJB49]

Blue Charlie 2
 - Squad Leader
 - Medic
 - Grenadier
 - PKP
 - LAT AK74
 - Team Leader

Blue Charlie 3
 - Squad Leader
 - Medic
 - Grenadier
 - PKP
 - LAT AK74
 - Team Leader

Blue Airborne
 - Squad Leader [TAASB]
 - Medic [TAASB]
 - Grenadier [TAASB]
 - PKP [TAASB]
 - Team Leader [TAASB]
 - LAT AK74 [TAASB]

Reserve
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
Red Command
 - Commander (Must be Played) [FLG Depso]
 - 2iC

Red Pilot (Mi-8 unarmed)
 - Pilot [PLH]
 - Pilot [PLH]

Red Marksman
 - Squad Leader [PLH]
 - Medic [PLH]
 - Marksman Mk 11 Mod 0 [PLH]
 - Rifleman AK74 [PLH]

Red Alpha Lead
 - Platoon Leader (Must be Played) [AFDF+ODB]
 - Medic [AFDF+ODB]
 - Explosives Specialist [AFDF+ODB]
 - PKP [AFDF+ODB]

Red Alpha 1
 - Squad Leader [EDEN]
 - Team Leader (Microdager) [EDEN]
 - Grenadier [EDEN]
 - Medic [EDEN]
 - PKP [EDEN]
 - LAT AK74 [EDEN]

Red Alpha 2
 - Squad Leader
 - Team Leader (Microdager)
 - Grenadier
 - Medic
 - PKP
 - LAT AK74

Red Alpha 3
 - Squad Leader
 - Team Leader (Microdager)
 - Grenadier
 - Medic
 - PKP
 - LAT AK74

Red Bravo Lead
 - Platoon Leader (Must be Played) [19th]
 - Medic [19th]
 - Explosives Specialist [19th]
 - PKP [19th]

Red Bravo 1
 - Squad Leader [19th]
 - Team Leader (Microdager) [19th]
 - Grenadier [19th]
 - Medic [19th]
 - PKP [19th]
 - LAT AK74 [19th]

Red Bravo 2
 - Squad Leader [19th]
 - Team Leader (Microdager) [19th]
 - Grenadier [19th]
 - Medic [19th]
 - PKP [19th]
 - LAT AK74 [19th]

Red Bravo 3
 - Squad Leader [RBEP]
 - Team Leader (Microdager) [RBEP]
 - Grenadier [RBEP]
 - Medic [RBEP]
 - PKP [RBEP]
 - LAT AK74 [RBEP]

Red Charlie Lead
 - Platoon Leader (Must be Played) [WT]
 - Medic [WT]
 - Explosives Specialist [WT]
 - PKP [WT]

Red Charlie 1
 - Squad Leader [WT]
 - Team Leader (Microdager) [WT]
 - Grenadier [WT]
 - Medic [WT]
 - PKP [WT]
 - LAT AK74 [WT]

Red Charlie 2
 - Squad Leader [WT]
 - Team Leader (Microdager) [WT]
 - Grenadier [WT]
 - Medic [WT]
 - PKP [WT]
 - LAT AK74 [WT]

Red Charlie 3
 - Squad Leader [Norwood reaper]
 - Team Leader (Microdager) [Norwood reaper]
 - Grenadier [Norwood reaper ]
 - Medic [Norwood reaper]
 - PKP [Norwood reaper]
 - LAT AK74 [Norwood reaper]

Red Airborne
 - Squad Leader [PLH]
 - Team Leader (Microdager) [PLH]
 - Grenadier [PLH]
 - Medic [PLH]
 - PKP [PLH]
 - LAT AK74 [PLH]

Reserve
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
 - Rifleman AK74
#11
   
Command - Kubelwagen
 - Commander [FJB49 Kremit]
 - 2iC - G41

Alpha Platoon Lead (Infantry) - Kubelwagen
 - Platoon Leader - K98 [19th]
 - Assistant Platoon Leader - K98 [19th]
 - Medic - K98 [19th]
 - Rifleman - K98 Scoped [19th]

Alpha Platoon Squad 1 - Schweres MG42
 - Squad Leader - MP40 [FJB49]
 - Medic - K98 [FJB49]
 - Rifleman - K98+PzF [FJB49]
 - Rifleman - K98+PzF [FJB49]
 - Assistant Leader - G41 [FJB49]
 - MG42 Gunner [FJB49]
 - MG42 Gunner [FJB49]
 - MG42 Gunner [FJB49]

Alpha Platoon Squad 2
 - Squad Leader - MP40 [19th]
 - Medic - K98 [19th]
 - Rifleman - K98+PzF [19th]
 - Rifleman - K98+PzF [19th]
 - Assistant Leader - G41 [19th]
 - Rifleman - K98 [19th]
 - Rifleman - K98 [19th]
 - Gunner - MG42 [19th]

Alpha Platoon Squad 3 - Pioneer
 - Squad Leader - MP40
 - Medic - K98
 - Pioneer - K98
 - Pioneer - K98

Alpha Platoon Squad 4 - Pak40 - Opel
 - Leader - G41 [ETR]
 - Crew - K98 [ETR]


Bravo Platoon Lead (Panzergrenadier) - 2*Kubelwagen-MG42
 - Platoon Leader - K98
 - Assistant Platoon Leader - K98
 - Medic - K98
 - Rifleman - K98 Scoped

Bravo Platoon Squad 1 - (Panzergrenadier) - SdKfz251
 - Squad Leader - MP40 [OFCRA]
 - Medic - K98 [OFCRA]
 - Rifleman - K98+PzF [OFCRA]
 - Rifleman - K98+PzF [OFCRA]
 - Assistant Leader - G41 [OFCRA]
 - Rifleman - K98 [OFCRA]
 - Rifleman - K98 [OFCRA]
 - Gunner - MG42 [OFCRA]


Bravo Platoon Squad 2 - (Panzergrenadier) - SdKfz251
 - Squad Leader - MP40 [Norwood Reaper]
 - Medic - K98 [Norwood Reaper]
 - Rifleman - K98+PzF [Norwood Reaper]
 - Rifleman - K98+PzF [Norwood Reaper]
 - Assistant Leader - G41 [Norwood Reaper]
 - Rifleman - K98 [Norwood Reaper]
 - Rifleman - K98 [Norwood Reaper]
 - Gunner - MG42 [Norwood Reaper]


Bravo Platoon Squad 3 - (Panzergrenadier) - SdKfz251
 - Squad Leader - MP40 [WT]
 - Medic - K98 [WT]
 - Rifleman - K98+PzF [WT]
 - Rifleman - K98+PzF [WT]
 - Assistant Leader - G41 [WT]
 - Rifleman - K98 [WT]
 - Rifleman - K98 [WT]
 - Gunner - MG42 [WT]

Charlie Platoon Lead (Panzer) - 2*Kubelwagen-MG42
 - Platoon Leader - K98 [19th]
 - Assistant Platoon Leader - K98 [19th]
 - Medic - K98 [19th]
 - Rifleman - K98 Scoped [19th]

Charlie Platoon Tiger
 - Tank Commander - P38 [Lollo]
 - Crewman - P38 [Italian DCS Player]
 - Crewman - P38 [Italian DCS Player]

Charlie Platoon Pakwagen
 - Tank Commander - P38 [WT]
 - Crewman - P38 [WT]

Charlie Platoon Panzer IV
 - Commander - P38 [WT]
 - Crewman - P38 [WT]
 - Crewman - P38 [WT]

Charlie Platoon Squad 1 - (Panzer) - SdKfz251
 - Squad Leader - MP40 [WT]
 - Medic - K98 [WT]
 - Rifleman - K98+PzF [WT]
 - Rifleman - K98+PzF [WT]
 - Assistant Leader - G41 [WT]
 - Rifleman - K98 [WT]
 - Rifleman - K98 [WT]
 - Gunner - MG42 [WT]


Charlie Platoon Squad 2 - (Panzer)  - SdKfz251
 - Squad Leader - MP40 [EDEN]
 - Medic - K98 [EDEN]
 - Rifleman - K98+PzF [EDEN]
 - Rifleman - K98+PzF [EDEN]
 - Assistant Leader - G41 [EDEN]
 - Rifleman - K98 [EDEN]
 - Rifleman - K98 [EDEN]
 - Gunner - MG42 [EDEN]

Sd.Kfz. 7/1 AA
 - Leader - G41 [EDEN]
 - Crew - K98 [EDEN]


Scout 1 - 2*Kubelwagen-MG42
 - Platoon Leader - K98 [716ID]
 - Assistant Platoon Leader - K98 [716ID]
 - Medic - K98 [716ID]
 - Rifleman - K98 [716ID]

Scout 2 - 2*Kubelwagen-MG42
 - Platoon Leader - K98
 - Assistant Platoon Leader - K98
 - Medic - K98
 - Rifleman - K98

Luftwaffe Field Squad - SdKfz251
 - Squad Leader - MP40 [TC]
 - Medic - K98 [TC]
 - Rifleman - K98+PzF [TC]
 - Rifleman - K98+PzF [TC]
 - Assistant Leader - G41 [TC]
 - Rifleman - K98 [TC]
 - Rifleman - K98 [TC]
 - Gunner - MG42

Infantry reserve
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98

Panzergrenadier Reserve
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98

Panzer Reserve
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98
 - Rifleman - K98


Command - Willys
 - Commander - Sten [ODB Phobos]
 - 2iC - Sten

Tank Squadron Command - 2*Carrier
 - Commander - Mk4
 - Medic - Mk4
 - Assistant Leader - Mk4
 - Rifleman - Mk4 Scoped

Cromwell (Troop 1 Command)
 - Squad Leader - Webley [TAASB]
 - Crew - Webley [TAASB]
 - Crew - Webley [TAASB]

Firefly (Troop1)
 - Squad Leader - Webley [PLH]
 - Crew - Webley [PLH]
 - Crew - Webley [PLH]

Cromwell (Troop 2 Command)
 - Squad Leader - Webley [1WR]
 - Crew - Webley [1WR]
 - Crew - Webley [1WR]

Firefly (Troop 2)
 - Squad Leader - Webley [PPC]
 - Crew - Webley [PPC]
 - Crew - Webley [PPC]

Royal Engineers - 2*Carrier
 - Squad Leader - Sten [AFDF+ODB]
 - Medic - Mk4 [AFDF+ODB]
 - Engineer - Mk4 [AFDF+ODB]
 - Engineer - Mk4 [AFDF+ODB]
 - Team Leader - Sten (Radio) [AFDF+ODB]
 - Engineer - Mk4 [AFDF+ODB]
 - Engineer - Mk4 [AFDF+ODB]
 - Engineer - Mk4 [AFDF+ODB]

Canadian Platoon Command - 2*Willys-M1919
 - Commander - Mk4 [Ops]
 - Medic - Mk4 [Ops]
 - Assistant Leader - Mk4 [Ops]
 - Rifleman - Mk4 Scoped [Ops]

Able (Canadian) - M3
 - Squad Leader - Sten [PPC]
 - Medic - Mk4 [PPC]
 - Team Leader - Sten [PPC]
 - Rifleman - Mk4 [PPC]
 - LMG Gunner - Bren [PPC]
 - Rifleman - Mk4 [PPC]
 - Rifleman - Mk4 [PPC]
 - PIAT - Mk4 [PPC]

Baker (Canadian) - M3
 - Squad Leader - Sten [Sock Service]
 - Medic - Mk4  [Sock Service]
 - Team Leader - Sten  [Sock Service]
 - Rifleman - Mk4  [Sock Service]
 - LMG Gunner - Bren  [Sock Service]
 - Rifleman - Mk4  [Sock Service]
 - Rifleman - Mk4  [Sock Service]
 - PIAT - Mk4  [Sock Service]

Charlie (Canadian) - M3
 - Squad Leader - Sten [Ops]
 - Medic - Mk4 [Ops]
 - Team Leader - Sten [Ops]
 - Rifleman - Mk4 [Ops]
 - LMG Gunner - Bren [Ops]
 - Rifleman - Mk4 [Ops]
 - Rifleman - Mk4 [Ops]
 - PIAT - Mk4 [Ops]

British Platoon Command - 2*Carrier
 - Commander - Mk4 [1WR]
 - Medic - Mk4 [1WR]
 - Assistant Leader - Mk4 [1WR]
 - Rifleman - Mk4 Scoped [1WR]

Easy (British) - M3
 - Squad Leader - Sten [1WR]
 - Medic - Mk4 [1WR]
 - Team Leader - Sten [1WR]
 - LMG Gunner - Bren [1WR]
 - Rifleman - Mk4 [1WR]
 - Rifleman - Mk4 [1WR]
 - PIAT - Mk4 [1WR]
 - Rifleman - Mk4 [1WR]

Fox (British) - M3
 - Squad Leader - Sten [23PzD]
 - Medic - Mk4 [23PzD]
 - Team Leader - Sten [23PzD]
 - LMG Gunner - Bren [23PzD]
 - Rifleman - Mk4 [23PzD]
 - Rifleman - Mk4 [23PzD]
 - PIAT - Mk4 [23PzD]
 - Rifleman - Mk4 [23PzD]

George (British) - M3
 - Squad Leader - Sten [SPS]
 - Medic - Mk4 [SPS]
 - Team Leader - Sten [SPS]
 - LMG Gunner - Bren [SPS]
 - Rifleman - Mk4 [SPS]
 - Rifleman - Mk4 [SPS]
 - PIAT - Mk4 [SPS]
 - Rifleman - Mk4 [SPS]

P-39
 - Pilot - Webley [TAASB]

Recon 1 - 2*Scout Car
 - Squad Leader - Mk4 [23PzD]
 - Medic - Mk4 [23PzD]
 - Assistant Leader - Mk4 [23PzD]
 - Rifleman - Mk4 [23PzD]

Recon 2 - 2*Scout Car
 - Squad Leader - Mk4 [23PzD]
 - Medic - Mk4 [23PzD]
 - Assistant Leader - Mk4 [23PzD]
 - Rifleman - Mk4 [23PzD]

Black Watch - 2* Universal Carrier
 - Squad Leader - Sten [Hideout]
 - Medic - Mk4 [Hideout]
 - Team Leader - Sten [Hideout]
 - Rifleman - Mk4 [Hideout]
 - LMG Gunner - Bren [Hideout]
 - Rifleman - Mk4 [Hideout]
 - Rifleman - Mk4 [Hideout]
 - PIAT - Mk4 [Hideout]

British Reserve
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4

Canadian Reserve
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4

Armour Reserve
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
 - Rifleman - Mk4
#12
[Public TvT] Battle of Caen - 06.06.2024 - 2100CET





Germany vs British and Canadians



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
https://en.wikipedia.org/wiki/Battle_for_Caen


The Battle of Caen was a pivotal engagement during World War II following the D-Day landings. Caen, a strategically important city in Normandy, France, became the focal point of this battle due to its transport connections, which made it a key objective for both sides. The battle unfolded in several phases, each with its own codename.

Epsom, was an attempt by British forces to outflank Caen, This included the commanding positins around Hill 112.

Charnwood followed, with British and Canadian forces launching a massive offensive to seize Caen's suburbs.

Finally, Operation Goodwood, involving a major British armored thrust aimed to capture the rest of Caen and push beyond.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • If in a 2 or 3 man team in an armed vehicle it is permissible for one person to exit the vehicle and act as a spotter nearby .It is not ok for such a dismount in a small team to act as a separate point of fire or move to attack enemies, only to act as a spotter for the gunner in the vehicle
  • Hon. /




Screenshots









Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor/Germans
Spoiler: montrer
Redfor/Allies
Spoiler: montrer
Epsom (Hill 112)
Spoiler: montrer
Charnwood (Caen Center)
Spoiler: montrer
Goodwood (Remainder of Caen)
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Hill 112 (Epsom) at 50 min [2 points]
  • Capture Caen Center (Charnwood) at 70 min [2 points]
  • Capture Caen (Goodwood) at 90 min [3 points]
  • Leader in Goodwood zone at 90 min [1 points]




Règles/ Rules

  • If in a 2 or 3 man team in an armed vehicle it is permissible for one person to exit the vehicle and act as a spotter nearby. It is not ok for such a dismount in a small team to act as a separate point of fire or move to attack enemies, only to act as a spotter for the gunner in the vehicle

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / The German Pioneer squad has ACE fortify. All constructions must be plausible, look historic and not completely block entry to areas.



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours

#13
[Public TvT] Operation Spike Hunt 2 : Spike Hunters - 23.05.2024 - 2100CET





Baruske Paramilitary vs Baruske Army vs CIA Spies



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Following the devastating loss of four members of Team Spike in Baruske, the CIA has tasked the remaining members of Team Spike with the objective of prolonging the conflict in the war-torn nation, the CIA aims to keep both primary factions, the Army and the Paramilitary forces, engaged and off balance.  Recognizing the opportunity to further destabilize the region, the CIA has devised a multifaceted strategy to manipulate the ongoing conflict to its advantage.

Having once been the hunted, Team Spike now emerges as the hunters in the shadows of Baruske's war-torn landscape. With their ranks diminished but their resolve unyielding, the surviving members of Team Spike have embraced their role as architects of chaos, orchestrating a deadly dance of manipulation and deceit amidst the swirling maelstrom of conflict.

Meanwhile  the Army and Paramilitary forces remain locked in a brutal and relentless struggle for supremacy, each pursuing their own objectives with unwavering determination. . Yet, amidst the despair and destruction, both factions remain steadfast in their commitment to their respective causes, their resolve unshaken by the machinations of external actors.



HON
HON.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The spies have access to Satellite recon showing them the positions of all units.
  • Hon. / The spies have the ability to hack onto both sides radio networks and talk to any squad / frequency. Stealing of radios is still against the rules for everybody else.
  • Hon. / The spies have extremely relaxed rambo rules. While they have to work as squads they are allowed considerably more freedom to do that at distance. As long as they are working on the same objective / town / area they are ok.
  • Hon. / The spies have makrsman rifles and silencers. However they are not allowed to put the silencers on the marksman rifle.
  • Hon. / The CIA have access to hidden locked vehicles
  • Hon. / All reserves spawn at the forward spawn. If the airborne squad wish to take reserves they must manually pick them up. (No TP reserves to airfield)
  • Hon. / Empty civilian vehicles must not be attacked / damaged. (Radio Mast and yellow trucks)
  • Hon. / Each platoon has 3 GAZ-66 Trucks and 2 BTR-40. These can be allocated within the platoon as needed.




Screenshots









Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor
Spoiler: montrer
Redfor
Spoiler: montrer
Mast
Spoiler: montrer
Base
Spoiler: montrer
Al Quisa
Spoiler: montrer



Objectifs/ Objectives

Red/Bluefor Objectives:
  • Capture Al Quisa at 90 min [3 points]
  • Leader inside Al Quisa at 90 min [1 points]
  • Capture Base at 70 min [3 points]
  • Capture Radio Mast at 50 min [2 points]


Greenfor Objectives:

These are secret. They involve the CIA trying to balance/ prolong the war. In total they can get 9 points maximum.




Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / The spies have extremely relaxed rambo rules. While they have to work as squads they are allowed considerably more freedom to do that at distance. As long as they are working on the same objective / town / area they are ok.
  • Hon. / The spies have makrsman rifles and silencers. However they are not allowed to put the silencers on the marksman rifle.
  • Hon. / All reserves spawn at the forward spawn. If the airborne squad wish to take reserves they must manually pick them up. (No TP reserves to airfield)
  • Hon. / Empty civilian vehicles must not be attacked / damaged.  (Radio Mast and yellow trucks)
  • Hon. / Each platoon has 3 GAZ-66 Trucks and 2 BTR-40. These can be allocated within the platoon as needed.



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#14
Command
 - Commander - [PPC Setler]
 - 2iC - [PPC]

Alpha Bersaglieri
 - Squad Leader (ARX-160) - [RBEP]
 - Medic (ARX-160) - [RBEP]
 - Marksman (ARX-200) - [RBEP]
 - Marksman (ARX-200) - [RBEP]
 - Team Leader (ARX-160) - [RBEP]
 - Marksman (ARX-200) - [RBEP]
 - Autorifleman (Minimi) - [RBEP]
 - Marksman (ARX-200) - [RBEP]

Bravo Bersaglieri
 - Squad Leader (ARX-160) - [GH]
 - Medic (ARX-160) - [GH]
 - Marksman (ARX-200) - [GH]
 - Marksman (ARX-200) - [GH]
 - Team Leader (ARX-160) - [GH]
 - Marksman (ARX-200) - [GH]
 - Autorifleman (Minimi)
 - Marksman (ARX-200)

Charlie
 - Squad Leader (ARX-160) - [23 PzD]
 - Medic (ARX-160) - [23 PzD]
 - Machine Gunner (MG42/59) - [23 PzD]
 - Grenadier (ARX-160 GLX) - [23 PzD]
 - Team Leader (ARX-160) - [23 PzD]
 - Rifleman (ARX-160) - [23 PzD]
 - Autorifleman (Minimi) - [23 PzD]
 - Explosives Specialist (ARX-160) - [23 PzD]

Delta
 - Squad Leader (ARX-160) - [ITALY]
 - Medic (ARX-160) - [ITALY]
 - Machine Gunner (MG42/59) - [ITALY]
 - Grenadier (ARX-160 GLX) - [ITALY]
 - Team Leader (ARX-160) - [ITALY]
 - Rifleman (ARX-160) - [ITALY]
 - Autorifleman (Minimi) - [ITALY]
 - Explosives Specialist (ARX-160) - [ITALY]

Echo
 - Squad Leader (ARX-160) - [ITALY]
 - Medic (ARX-160) - [ITALY]
 - Machine Gunner (MG42/59) - [ITALY]
 - Grenadier (ARX-160 GLX) - [ITALY]
 - Team Leader (ARX-160) - [ITALY]
 - Rifleman (ARX-160) - [ITALY]
 - Autorifleman (Minimi) - [ITALY]
 - Explosives Specialist (ARX-160) - [ITALY]

Foxtrot
 - Squad Leader (ARX-160) - [ITALY]
 - Medic (ARX-160) - [ITALY]
 - Machine Gunner (MG42/59) - [ITALY]
 - Grenadier (ARX-160 GLX) - [ITALY]
 - Team Leader (ARX-160) - [ITALY]
 - Rifleman (ARX-160) - [ITALY]
 - Autorifleman (Minimi) - [ITALY]
 - Explosives Specialist (ARX-160) - [ITALY]

Golf
 - Squad Leader (ARX-160) - [PLH]
 - Medic (ARX-160) - [PLH]
 - Machine Gunner (MG42/59) - [PLH]
 - Grenadier (ARX-160 GLX) - [PLH]
 - Team Leader (ARX-160) - [PLH]
 - Rifleman (ARX-160) - [PLH]
 - Autorifleman (Minimi) - [PLH]
 - Explosives Specialist (ARX-160) - [PLH]

Hotel
 - Squad Leader (ARX-160) - [PPC]
 - Medic (ARX-160) - [PPC]
 - Machine Gunner (MG42/59) - [PPC]
 - Grenadier (ARX-160 GLX) - [PPC]
 - Team Leader (ARX-160) - [PPC]
 - Rifleman (ARX-160) - [PPC]
 - Autorifleman (Minimi) - [PPC]
 - Explosives Specialist (ARX-160) - [PPC]

India
 - Squad Leader (ARX-160) - [Squad Ops]
 - Medic (ARX-160) - [Squad Ops]
 - Machine Gunner (MG42/59) - [Squad Ops]
 - Grenadier (ARX-160 GLX) - [Squad Ops]
 - Team Leader (ARX-160) - [Squad Ops]
 - Rifleman (ARX-160) - [Squad Ops]
 - Autorifleman (Minimi)
 - Explosives Specialist (ARX-160)


Juliett
 - Squad Leader (ARX-160) - [1stRRF]
 - Medic (ARX-160) - [1stRRF]
 - Machine Gunner (MG42/59) - [1stRRF] 
 - Grenadier (ARX-160 GLX) - [1stRRF] 
 - Team Leader (ARX-160) - [1stRRF] 
 - Rifleman (ARX-160) - [1stRRF]
 - Autorifleman (Minimi) - [1stRRF] 
 - Explosives Specialist (ARX-160) - [1stRRF]


Reserve
 - Rifleman (ARX-160) - [23 PzD]
 - Rifleman (ARX-160) - [23 PzD]
 - Rifleman (ARX-160) - [23 PzD]
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
 - Rifleman (ARX-160)
Command
 - Commander - [FJB49 Kevin]
 - Medic (SG553) - [1WR]
 - Marksman (SG550-1 LB) - [FJB49]
 - Grenadier (SG550GL) - [1WR]

CP1
 - Squad Leader (SG553) - [19th]
 - Medic (SG553) - [19th]
 - Rifleman (SG550) - [19th]
 - Grenadier (SG550GL) - [19th]
 - Team Leader (SG553) - [19th]
 - Rifleman (SG550) - [19th]
 - Autorifleman (Minimi) - [19th]
 - Rifleman (SG550) - [19th]

CP2
 - Squad Leader (SG553) - [19th]
 - Medic (SG553) - [19th]
 - Rifleman (SG550) - [19th]
 - Grenadier (SG550GL) - [19th]
 - Team Leader (SG553) - [19th]
 - Rifleman (SG550) - [19th]
 - Autorifleman (Minimi) - [19th]
 - Rifleman (SG550) - [19th]

NB Command
 - Squad Leader (SG553) - [OFCRA] Flip4Flap
 - Medic (SG553) - [OFCRA]
 - Marksman (SG550-1 LB) - [OFCRA]
 - Grenadier (SG550GL) - [OFCRA]

NB1
 - Squad Leader (SG553) - [OFCRA]
 - Medic (SG553) - [OFCRA]
 - Rifleman (SG550) - [OFCRA]
 - Grenadier (SG550GL) - [OFCRA]
 - Team Leader (SG553) - [OFCRA]/[716ID]
 - Rifleman (SG550) - [OFCRA]/[716ID]
 - Autorifleman (Minimi) - [OFCRA]/[716ID]
 - Rifleman (SG550) - [OFCRA]/[716ID]

NB2
 - Squad Leader (SG553) - [EDEN]
 - Medic (SG553) - [EDEN]
 - Rifleman (SG550) - [EDEN]
 - Grenadier (SG550GL) - [EDEN]
 - Team Leader (SG553) - [EDEN]
 - Rifleman (SG550) - [EDEN]
 - Autorifleman (Minimi) - [EDEN]
 - Rifleman (SG550) - [EDEN]

NB3
 - Squad Leader (SG553) - [TAASB]
 - Medic (SG553) - [TAASB]
 - Rifleman (SG550) - [TAASB]
 - Grenadier (SG550GL) - [TAASB]
 - Team Leader (SG553) - [TAASB]
 - Rifleman (SG550) - [TAASB]
 - Autorifleman (Minimi) - [TAASB]
 - Rifleman (SG550) - [TAASB]

SB Command
 - Squad Leader (SG553)
 - Medic (SG553)
 - Marksman (SG550-1 LB)
 - Grenadier (SG550GL)

SB1
 - Squad Leader (SG553) - [1WR]
 - Medic (SG553) - [1WR]
 - Rifleman (SG550) - [1WR]
 - Grenadier (SG550GL) - [1WR]
 - Team Leader (SG553) - [1WR]
 - Rifleman (SG550) - [1WR]
 - Autorifleman (Minimi) - [1WR]
 - Rifleman (SG550) - [1WR]

SB2
 - Squad Leader (SG553) - [FJB49]
 - Medic (SG553) - [FJB49]
 - Rifleman (SG550) - [FJB49]
 - Grenadier (SG550GL) - [FJB49]
 - Team Leader (SG553) - [FJB49]
 - Rifleman (SG550) - [FJB49]
 - Autorifleman (Minimi) - [FJB49]
 - Rifleman (SG550) - [FJB49]

SB3
 - Squad Leader (SG553) - [WT]
 - Medic (SG553) - [WT]
 - Rifleman (SG550) - [WT]
 - Grenadier (SG550GL) - [WT]
 - Team Leader (SG553) - [WT]
 - Rifleman (SG550) - [WT]
 - Autorifleman (Minimi) - [WT]
 - Rifleman (SG550) - [WT]

CP Reserve
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)


NB Reserve
 - Rifleman (SG550) in case of [OFCRA]/[716ID]
 - Rifleman (SG550) in case of [OFCRA]/[716ID]
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)


SB Reserve
 - Rifleman (SG550) - [WT]
 - Rifleman (SG550) - [WT]
 - Rifleman (SG550) - [WT]
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)
 - Rifleman (SG550)

#15
[Public TvT] Topping Tension : 28.03.2024 2100CEST

Short 2nd mission to follow



Italian Army vs Swiss Military

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context


Early 2020: Italy erupts in outrage over rumors of Switzerland planning to introduce pineapple on pizzas in northern Italy.

Mid-2020: Tensions rise as Italian pizza purists protest and mock Switzerland's culinary plan.

Late 2020: Italian authorities uncover evidence of Swiss involvement in criminal pineapple activities, including smuggling and black-market sales to pizzerias in northern Italy.

2021 - 2023: The situation escalates as Switzerland's criminal pineapple activity becomes increasingly brazen, leading to confrontations between Italian and Swiss authorities at border checkpoints.

Early 2024: A border clash erupts when Italian guards intercept Swiss pineapples bound for northern Italian pizzerias, resulting in casualties on both sides.

March 2024: Italy launches a cross-border strike targeting Swiss bunkers suspected of housing the pineapple smuggling ring, aiming to stop the culinary blasphemy.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The Italian forces should be slotted to have one extra squad ~ 8-10 men
  • Hon. / The mission loaded to public servers will NOT show the Swiss bunkers. The assets, objective markers and spawn locations will be accurate though.
  • Hon. / The mission loaded to password protected redfor server will show all the Swiss bunkers as in the mission.
  • Hon. / The objectives are in large Swiss bunkers with approximate floor plans as in images below.
  • Hon. / The first computer to be hacked can not be "unhacked", the second computer to be hacked can be "unhacked" and "rehacked" until the end of the mission. (So which ever bunker falls first the other bunker is the final objective)
  • Hon. / The Swiss also have additional small bunkers not marked on map, (and not shown on the version of the mission on the public server)
  • Hon. / The only weapons the Italians have capable of destroying the van objectives are M112 explosives in the engineer slots and grenades
  • Hon. / The M112 explosives is scripted to not be throwable. Please do not try to make it throwable.
  • Hon. / Anybody driving a 6x6 truck to pick/transport up other squads does not count for rambo rules. The rest of their team must be a viable (> 4 man) fireteam though where ever they are.
  • Hon. /  The entrances to the main bunkers should be reasonably obvious and do not require any climbing to reach.
  • Hon. /  The Swiss 50cal MGs can be assigned to any squad, but have to be manned by a fire team of at least 4 men.
  • Hon. /  The Swiss NB/SB Command teams must be fully manned as a squad of 4 if filled.
Screenshots



Tacmap

North Bunker Plan
 


South Bunker Plan

Swiss Uniforms

Italian Uniforms

Destroy Objectives

Computer Terminal




Bluefor Objectives:

Which ever computer is hacked first counts as the "1st Computer". The other computer in the other bunker then counts as the "2nd Computer".

  • Destroy Both crates in South Bunker : [1 point]
  • Destroy crate and truck in North Bunker : [1 point]
  • Hack 1st Computer : [1 point] [/b][/b][/b][/b]
  • Hack 2nd Computer : [1 point] (Can be unhacked) [/b]
  • Redfor 5 people or less at the end of the game [2 points]

Redfor Objectives:
Which ever computer is hacked first counts as the "1st Computer". The other computer in the other bunker then counts as the "2nd Computer".
  • All crates alive in South Bunker : [1 point]
  • Crates and truck alive in North Bunker : [1 point]
  • 1st Computer Not Hacked : [1 point]
  • 2nd Computer Not Hacked : [2 points] (Can be unhacked)
  • Bluefor 5 people or less at the end of the game [2 points]



Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:

Short 2nd mission to  follow the main mission



Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours