[Public TvT] Strålningssköld Säkerhet - 26.09.2024 - 2100CET

Démarré par wombat, 08 Septembre 2024 à 12:48:57

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wombat

[Public TvT] Strålningssköld Säkerhet - 26.09.2024 - 2100CET



Swedish Police and SOG vs Criminal Gangs and GRU



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Sweden is a leading global supplier of nuclear material, trusted for its safe transport and storage of radioactive elements critical to energy production and research. But this crucial industry has caught the attention of the Russian Intelligence Agency (GRU), who, in a daring plot, have allied with local criminal gangs. Their aim: to seize or destroy a nuclear truck en route to a secure facility.

In a bold sabotage effort, Russian agents have poisoned two key nuclear scientists, who now require urgent medical treatment. The Swedish Special Operations Group (SOG) and police forces must act swiftly to secure the truck, protect the scientists, and ensure the nuclear materials reach their final destination at the nuclear site before the GRU can strike again.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Nuclear Truck can not be air lifted or transported by boat.
  • Drone operators do not need to follow lone wolf rules when using drones.
  • Empty civilian vehicles/Boats can not be deliberately destroyed, damaged, moved. Other than actually using them as emergency transport.
  • Civilian vehicles can not be used as road blocks. Starting redfor vehicles can be used.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • The scientists have a 3% chance of death every minute they are not in a ambulance or hospital.
  • Civilian jetski is a DLC item, so you need to own it to drive (Sorry), but it can take 2 passengers. The motorboats should be usable by everybody
  • Swedish co-pilot for the helicopter is optional
  • Checkpoints turn blue as they are passed
  • There is an approximate location marker for the nuclear truck that updates every 5 min
  • Redfor is able to place a single spike strip for the entire side. This is placed as razor wire in ace fortify
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Spike strip can be removed by action by any player.



Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Police - Blue
Spoiler: montrer
SOG - Blue
Spoiler: montrer
Dive team - Blue
Spoiler: montrer
Criminals - Red
Spoiler: montrer
GRU - Red
Spoiler: montrer
Ambulance
Spoiler: montrer
Nuclear Truck
Spoiler: montrer
Hospital (There are 3 similar)
Spoiler: montrer
Nuclear Site
Spoiler: montrer
Kilen
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Kilen at 90 min [1 point]
  • Side Leader in Kilen at 90 min [1 point]

Blue Objectives:
  • Move Truck through checkpoints [1 point each, max 4] (75 Min)
  • Get Truck to Nuclear site [2 points] (75 Min)
  • Get Scientists to any hospital [1 point each, max 2] (60 Min)

Red Objectives:
  • Capture nuclear truck and hold it at a criminal hide zone (Either West, North or South)[8 points] (75 Min)
  • Destroy nuclear truck [4 points] (75 Min)
  • Kill scientists [1 point each, max 2] (60 Min)





Règles/ Rules

  • Empty civilian vehicles and boats may only be used as emergency transport. They can not be moved, destroyed, damaged etc.
  • Civilian vehicles can not be used as road blocks.
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Swedish co-pilot for the helicopter is optional

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours



wombat

#1
Reserve slots are available for all "Main" squads. Not for SOG / Dive team / GRU
Transport vehicles other than those listed below are up to the side leader to assign. There are plenty of light vehicles near all spawn points. Red spawns also have boats near by.

(If more slots are needed please let wombat know on OFCRA discord)

   
Police Command ( 4 * AR2 spotting drone )
 - Commander : HK53 - [FLG Depso]
 - 2iC : HK53
 - UAV Operator : HK53 - [Johnson]
 - UAV Operator : HK53

Alpha (Convoy section 1 lead spawn / East)
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Bravo
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Charlie
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Delta
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Echo
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Foxtrot Engineer (Convoy Section 2 Lead spawn / East) (Repair Vehicle)
 - Squad Leader : HK53
 - Medic : HK53
 - Engineer : MP5
 - Engineer : MP5
 - Breacher : Remmington 870

Juliett
 - Squad Leader : HK53 - [RBEP]
 - Medic : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Breacher : Remmington 870 - [RBEP]

Kilo
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Lima
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Mike
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

November
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870


Strb 90 (Naval Lead, naval spawn/west)
 - Boat Leader : MP5 - [ODB]
 - Gunner : MP5 - [ODB]

Dive Team (Mini Sub)
 - Diver : MP5SD6 - [ODB]
 - Squad Leader : MP5SD6 - [ODB]
 - Medic : MP5SD6 - [ODB]
 - Diver : HK33-SD Scoped - [ODB]

Boats 1
 - Squad Leader : HK53 - [INF]
 - Medic : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Breacher : Remmington 870 - [INF]

Boats 2
 - Squad Leader : HK53  - [WIP]
 - Medic : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Breacher : Remmington 870  - [WIP]

Xray (SOG) (Airbase Spawn/South)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Zulu (SOG) (Airbase Spawn)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Hkp 16 (Airbase Spawn)
 - Pilot : MP5 - [PLH/Ops]
 - Copilot: MP5 - [PLH/Ops]

Red Command (Bygda Spawn) ( 2 * AR2 spotting drone )
 - Commander : SA VZ 58 - [FJB49 Kevin]
 - 2iC : SA VZ 58
 - Drone Operator : SA VZ 58

Alpha (Group 1 Lead) (Bygda Spawn/West)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Bravo (Group 1)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Spike Strip : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Charlie (Group 1) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Delta (Group 2 Lead) (Jarlsby Spawn/North)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Echo (Group 2)
 - Squad Leader : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Medic : SA VZ 58 - [14e]

Fox (Group 2)
 - Squad Leader : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Spike Strip : SA VZ 58 - [WT]
 - Medic : SA VZ 58 - [WT]

Golf (Group 2) (Repair Truck)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Engineer : Remmington 870 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Hotel (Group 3 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

India (Group 3)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Spike Strip : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

Juliett (Group 3) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58


Kilo (Group 4 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Lima (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Mike (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Spike Strip : SA VZ 58
 - Medic : SA VZ 58

November (Group 4) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Xray (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]
 - Machine Gunner : PKP - [TAASB]
 - Medic : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]

Zulu (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [WT]
 - Rifleman : AK74 - [WT]
 - Machine Gunner : PKP - [WT]
 - Medic : AK74 - [WT]
 - Rifleman : AK74 - [WT]


wombat

#2
Further notes on permissible road blocks:

Making a nice single line of vehicles to block the road is fine.

Allowed
Spoiler: montrer


Having a pile of vehicles, or a block more than one vehicle deep is not ok.

Not Allowed
Spoiler: montrer



Further notes on use of civilian vehicles.

  • Walking simulator is not fun don't force the other team to play it
  • There are lots of trucks near the bridges. There should be no way that either side needs to steal all of them.