Operation Spike Hunt 2 : Spike Hunters - TBC.2024 - 2100CET

Démarré par wombat, 05 Avril 2024 à 17:28:31

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wombat

[Public TvT] Operation Spike Hunt 2 : Spike Hunters - TBC.2024 - 2100CET



Baruske Paramilitary vs Baruske Army vs CIA Spies



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Following the devastating loss of four members of Team Spike in Baruske, the CIA has tasked the remaining members of Team Spike with the objective of prolonging the conflict in the war-torn nation, the CIA aims to keep both primary factions, the Army and the Paramilitary forces, engaged and off balance.  Recognizing the opportunity to further destabilize the region, the CIA has devised a multifaceted strategy to manipulate the ongoing conflict to its advantage.

Having once been the hunted, Team Spike now emerges as the hunters in the shadows of Baruske's war-torn landscape. With their ranks diminished but their resolve unyielding, the surviving members of Team Spike have embraced their role as architects of chaos, orchestrating a deadly dance of manipulation and deceit amidst the swirling maelstrom of conflict.

Meanwhile  the Army and Paramilitary forces remain locked in a brutal and relentless struggle for supremacy, each pursuing their own objectives with unwavering determination. . Yet, amidst the despair and destruction, both factions remain steadfast in their commitment to their respective causes, their resolve unshaken by the machinations of external actors.



HON
HON.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The spies have access to Satellite recon showing them the positions of all units.
  • Hon. / The spies have the ability to hack onto both sides radio networks and talk to any squad / frequency. Stealing of radios is still against the rules for everybody else.
  • Hon. / The spies have extremely relaxed rambo rules. While they have to work as squads they are allowed considerably more freedom to do that at distance. As long as they are working on the same objective / town / area they are ok.
  • Hon. / The CIA have access to hidden locked vehicles
  • Hon. / Artillery must not fire at spawns / in the first 5 min.
  • Hon. / Artillery / mortar teams do not have to follow rambo rules as long as they are using the weapons / supplying the weapons with ammo.




Screenshots






Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Bluefor
Spoiler: montrer
Redfor
Spoiler: montrer
Mast
Spoiler: montrer
Base
Spoiler: montrer
Al Quisa
Spoiler: montrer



Objectifs/ Objectives

Red/Bluefor Objectives:
  • Capture Al Quisa at 90 min [3 points]
  • Leader inside Al Quisa at 90 min [1 points]
  • Capture Base at 70 min [3 points]
  • Capture Radio Mast at 50 min [2 points]


Greenfor Objectives:

These are secret. They involve the CIA trying to balance/ prolong the war. In total they can get 8 points maximum.




Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon / Don't fire mortar/Artillery in the first 5 min on punishment of death
  • Hon. / Artillery / mortar teams do not have to follow rambo rules as long as they are using the weapons / supplying the weapons with ammo.



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours