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Actualités => Arma 3 - Scripts/Addons/Mods => Discussion démarrée par: Cirav le 06 Mars 2013 à 12:48:06

Titre: Tutorial: How to run ArmA3 -server on a dedicated server
Posté par: Cirav le 06 Mars 2013 à 12:48:06
Tutorial: How to run ArmA3 -server on a dedicated server

http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server (http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server)


There is no DEDICATED SERVER.exe for Windows or Linux YET
This is a temporary workaround until the Dedicated Server executables are available


You can use the same ArmA 3 key/Steam Account to run a -server on a remote box and then connect to it and play online using that same account version of ArmA 3 on a client install
This is how you do it.





Once you have it up and running then you can start adding bandwidth definitions etc




What cannot be done





A3TestServer.cfg

Code:
// GLOBAL SETTINGS
hostname         = "ADD YOUR SERVER NAME HERE";        // The name of the server that shall be displayed in the public server list
//password         = "PasswordToGetOnTheServer";                // Password for joining, eg connecting to the server
passwordAdmin         = "AdminLoginPassword";                // Password to become server admin.


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

    "whatever you want to say to guests as they log on",
    "",
    "and some more lines",
    "",
    ""
};
motdInterval = 5;                         // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers          = 30;                // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING
voteMissionPlayers     = 1;             // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold         = 0.33;          // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS
disableVoN         = 0;                   // If set to 1, Voice over Net will not be available
vonCodecQuality     = 8;             // Quality from 1 to 10
persistent         = 1;                    // If 1, missions still run on even after the last player disconnected.
Titre: Re : Tutorial: How to run ArmA3 -server on a dedicated server
Posté par: Daedalus le 07 Mars 2013 à 08:20:23
Ho yeah ! C'est bon ça !