16 Octobre 2025 à 06:32:34

Nouvelles:

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Mot de passe : mineisbiggerthanyours
Discord: https://discord.gg/bWtGS7N


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Messages - wombat

#1
   
Commandant en chef de l'Armée du Nord
 -  Napoleon I - HK 416 D10 - TMF Emil

Commander of the Garde Impériale
 - Marshal Édouard Adolphe Casimir Joseph - HK 416 D10

Grenadiers de la Vieille Garde
 - Caporal - FAMAS F1 - PPC
 - Chirurgien - FAMAS F1 - PPC
 - Grenadier - FAMAS F1 (M320) - PPC
 - Grenadier - FAMAS F1 (M320) - PPC
 - Grenadier - FAMAS F1 (M320) - PPC

Chasseurs de la Moyenne Garde
 - Caporal - HK 416 D10
 - Vieux Soldat - HK 416 D10
 - Chirurgien - HK 416 D10
 - Chasseur - HK416 D14.5
 - Chasseur - HK416 D14.5
 - Chasseur - HK416 D14.5
 - Chasseur - HK416 D14.5
 - Chasseur - HK416 D14.5
 - Chasseur - HK416 D14.5

Chasseurs de la Vieille Garde
 - Caporal - HK 416 D10 - PPC
 - Vieux Soldat - HK 416 D10 - PPC
 - Chirurgien - HK 416 D10 - PPC
 - Chasseur - HK416 D14.5 - PPC
 - Chasseur - HK416 D14.5 - PPC
 - Chasseur - HK416 D14.5 - PPC
 - Chasseur - HK416 D14.5 - PPC
 - Chasseur - HK416 D14.5 - PPC
 - Chasseur - HK416 D14.5 - PPC

Tirailleur de la Jeune Garde
 - Caporal - FR F2 (3x Scope) - WT
 - Chirurgien - FR F2 (3x Scope) - WT
 - Tirailleur - FR F2 (3x Scope) - WT
 - Tirailleur - FR F2 (3x Scope) - WT
 - Tirailleur - FR F2 (3x Scope) - WT

Corps de Cavalerie  VLTT P4
 - Marshal of the Empire Michel Ney - MP7

1st Polish Lancers  VLTT P4 (Forward firing 762 MG only)
 - Brigadier - MP7
 - Lancer - MP7

Escadron des Mamelouks  VLTT P4 (Forward firing 762 MG only)
 - Brigadier - MP7
 - Mamelouk - MP7

Carabiniers-à-Cheval  VLTT P4 (Forward firing 762 MG only)
 - Brigadier - MP7
 - Carabinier - MP7

Chevau-Légers Lanciers  VLTT P4 (Forward firing 762 MG only)
 - Brigadier - MP7 - Sloppy Toppy
 - Lancer - MP7 - Sloppy Toppy

I Corps d'Infanterie
 - Général Honoré Reille - HK 416 D10

63e Régiment de Ligne
 - Caporal - HK 416 D10
 - Vieux Soldat - HK 416 D10
 - Chirurgien - HK 416 D10
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5

2e Régiment d'Infanterie Étranger (Swiss)
 - Caporal - HK 416 D10 - OFCRA
 - Vieux Soldat - HK 416 D10 - OFCRA
 - Chirurgien - HK 416 D10 - OFCRA
 - Fusilier - HK416 D14.5 - OFCRA
 - Fusilier - HK416 D14.5 - OFCRA
 - Fusilier - HK416 D14.5 - OFCRA
 - Fusilier - HK416 D14.5 - OFCRA
 - Fusilier - HK416 D14.5 - OFCRA

Voltigeur
 - Caporal - SCAR-H (2x Scope) - Sloppy Toppy
 - Chirurgien - SCAR-H (2x Scope) - Sloppy Toppy
 - Voltigeur - SCAR-H  (2x Scope) - Sloppy Toppy
 - Voltigeur - SCAR-H  (2x Scope) - Sloppy Toppy
 - Voltigeur - SCAR-H  (2x Scope) - Sloppy Toppy

5e Régiment de Ligne
 - Caporal - HK 416 D10
 - Vieux Soldat - HK 416 D10
 - Chirurgien - HK 416 D10
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5
 - Fusilier - HK416 D14.5

Grande Batterie
 - Jean-Jacques Desvaux de Saint-Maurice - MP7 - TMF

6e d'Artillerie a Pied
 - Chef de pièce - MP7 - TMF
 - Canonnier - MP7 - TMF

1er d'Artillerie à Cheval
 - Chef de pièce - MP7 - TMF
 - Canonnier - MP7 - TMF

4e d'Artillerie a Cheval
 - Chef de pièce - MP7 - PPC
 - Canonnier - MP7 - PPC


Anglo-allied Command
 - Field Marshal Arthur Wellesley - L85A3 - RL Fonz

I Corps
 - General William, Prince of Orange - L85A3 - RL

Bataljon Infanterie van Linie No. 7
 - Korporaal - L85A3 - 19th
 - Onderkorporaal - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Chirurgijn - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Soldaat - L85A3 - 19th

28th Regiment, Orange-Nassau
 - Korporaal - L85A3 - 19th
 - Onderkorporaal - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Chirurgijn - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Soldaat - L85A3 - 19th
 - Soldaat - L85A3 - 19th

King's German Legion 1st (Rifles) Light Battalion
 - Corporal - L118A1 (3x Scope) - 19th
 - Medic - L118A1 (3x Scope) - 19th
 - Rifleman - L118A1 (3x Scope) - 19th
 - Rifleman - L118A1 (3x Scope) - 19th
 - Rifleman - L118A1 (3x Scope) - 19th

Kuhlmann's Battery Horse Artillery
 - Gun Commander - L22A2 - FJB49
 - Gunner - L22A2 - FJB49

II Corps
 - Lieutenant General Lord Hill - L85A3 - RL

33rd Regiment of Foot (Yorkshire)
 - Corporal - L85A3 - RL
 - Lance Corporal - L85A3 - RL
 - Redcoat - L85A3 - RL
 - Medic - L85A3 - RL
 - Redcoat - L85A3 - RL
 - Redcoat - L85A3 - RL
 - Redcoat - L85A3 - RL

Coldstream Regiment of Foot Guards
 - Corporal - L85A3 - INF
 - Lance Corporal - L85A3 - INF
 - Redcoat - L85A3 - INF
 - Medic - L85A3 - INF
 - Redcoat - L85A3 - INF
 - Redcoat - L85A3 - INF
 - Redcoat - L85A3 - INF

95th Regiment of Foot (Rifles)
 - Corporal - L118A1 (3x Scope) - BB
 - Medic - L118A1 (3x Scope) - BB
 - Rifleman - L118A1 (3x Scope) - BB
 - Rifleman - L118A1 (3x Scope) - BB
 - Rifleman - L118A1 (3x Scope) - BB

Royal Horse Artillery
 - Gun Commander - L22A2
 - Gunner - L22A2

Anglo-Allied Army Cavalry Corps Landrover
 - Earl of Uxbridge - L85A3 - RL

Scots Greys  Landrover (Forward firing 762 MG only)
 - Captain - L22A2 - BB
 - Trooper - L22A2 - BB

7th (Queen's Own) Light Dragoons (Hussars)  Landrover (Forward firing 762 MG only)
 - Captain - L22A2
 - Trooper - L22A2

2e Brigade Lichte Cavalerie  Landrover (Forward firing 762 MG only)
 - Captain - L22A2
 - Trooper - L22A2

Regiment karabiniers No. 1  Landrover (Forward firing 762 MG only)
 - Captain - L22A2 - FJB49
 - Trooper - L22A2 - FJB49

Generalfeldmarschall, Oberbefehlshaber der Preußischen Armee am Niederrhein
 - Gebhard Leberecht von Blücher - G36 - NR

Westfalen Landwehr Regiment
 - Gefreiter  - G36 - NR
 - Obergefreiter - G36 - NR
 - Füsilier - G36 - NR
 - Sanitäter  - G36 - NR
 - Füsilier - G36 - NR
 - Füsilier - G36 - NR
 - Füsilier - G36 - NR

I, II, Fusilier / 12 (Brandenburg)
 - Gefreiter  - G36 - AFDF
 - Obergefreiter - G36 - AFDF
 - Füsilier - G36 - AFDF
 - Sanitäter  - G36 - AFDF
 - Füsilier - G36 - AFDF
 - Füsilier - G36 - AFDF
 - Füsilier - G36 - AFDF

Jäger
 - Gefreiter  - G28 - FJB49
 - Jäger - G28 (3x scope) - FJB49
 - Sanitäter  - G28 (3x scope) - FJB49
 - Jäger - G28 (3x scope) - FJB49
 - Jäger - G28 (3x scope) - FJB49

Artillerie
 - Geschützführer - G36 - NR
 - Kanonnier - G36 - NR


#2
Parties publiques / [Public TvT] Waterloo
30 Juillet 2025 à 00:58:04
[Public TvT] Waterloo - 2025.08.28


French Imperial Army vs Seventh Coalition



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Belgium, just south of the town of Waterloo - circa 2025

In the Summer of 2025, after his dramatic escape from exile on Elba, Napoleon Bonaparte returned to France and reclaimed the imperial throne. His sudden resurgence threw Europe into crisis, and the Seventh Coalition—led by Britain, Prussia, Austria and the Netherlands —moved swiftly to contain him. Napoleon's strategy was to strike quickly in Belgium, defeating the British‑led army under the Duke of Wellington and the Prussians under Field Marshal Blücher before their combined forces could overwhelm him.

By late‑August, Napoleon had crossed the frontier and inflicted sharp blows on the Allies at Ligny and Quatre Bras, forcing Blücher to retreat northward and compelling Wellington to fall back toward the defensive ridge near the village of Mont‑St‑Jean, just south of Waterloo. Though battered, the Allies maintained cohesion, and Wellington prepared his army for a decisive stand, holding a strong position along the ridge and anchoring his flanks at key farmhouses such as Hougoumont and La Haye Sainte.

Napoleon, determined to crush Wellington before Blücher could rejoin him, gathered his Armée du Nord for a massive assault.

Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / The Prussians spawn far off the north of the Map.
  • Hon. / No Artillery fire for 1 min after safe start
  • Hon. / French may not attack past the line on the north of the map
  • Hon. / Prussian Artillery can not fire until south of line on the north of the map
  • Hon. / All artillery is based on modified D30 with reduction in rate of fire. 90 rounds HE per gun, 30 rounds smoke, no artillery computer


Screenshots




Map Overview
Spoiler: montrer
Objective Map
Spoiler: montrer
French Uniforms
Spoiler: montrer
Coalition Uniforms
Spoiler: montrer
Hougoumont
Spoiler: montrer
La Haye Saint
Spoiler: montrer
Ferme du Caillou
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Hold Hougoumont at 50 min : 4 points
  • Hold La Haye Sainte at 70 min : 3 points
  • Hold Ferme du Caillou at end of game : 2 points
  • Any unit in Larger Hougoumont area a 50 min : 1 point
  • Any unit in Larger La Haye Sainte area a 70 min : 1 point




Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / No Artillery fire for 1 min after safe start
  • Hon. / French may not attack past the line on the north of the map
  • Hon. / Prussian Artillery can not fire until south of line on the north of the map



Configuration & technical setup

Modset: - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: ovh.ofcra.org
Port: 2402
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#3
Campagnes officielles / CCM4 Mutual Ruin 10.07.25
07 Juillet 2025 à 22:00:14
[Official TvT campaign] Contract Conflict 3 M4 : Mutual Ruin- 10.06.2025



Western Mercenaries vs Eastern Mercenaries



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Yulakia - circa 2025
After the collapse of the Yulakian government and the start of the Yulakia Civil war, conflict rages across the small nation. Many external powers pump guns, men and mercenaries to fuel the fighting for their own ends. The only people inside who benefit from all this bloodshed are the PMCs.   


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / UAV operators do not need to stay with squad if using drones.
  • Hon. / Zeus/FOG spawns are marked with green flags and will be chosen on the night which side to play for to balance numbers.



Screenshots

Map Overview
Spoiler: montrer
Blue Uniforms
Spoiler: montrer
Red Uniforms
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Hold Sveti Petal at 50 min : 3 points
  • Hold Devina at 70 min : 3 points
  • Hold Mazemovo at end of game : 4 points



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / Mortar team of 2 men (or more) is allowed as an armed vehicle.
  • Hon. / UAV operators do not need to stay with squad if using drones.



Configuration & technical setup

Modset: - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: ovh.ofcra.org
Port: 2402
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#4
[Official TvT campaign] Contract Conflict 3 M2 : Heights Of Power - 12.06.2025



Western Mercenaries vs Eastern Mercenaries



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Yulakia - circa 2025
After the collapse of the Yulakian government and the start of the Yulakia Civil war, conflict rages across the small nation. Many external powers pump guns, men and mercenaries to fuel the fighting for their own ends. The only people inside who benefit from all this bloodshed are the PMCs.   


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / Green VIP is playable
  • Hon. / Green VIP is GPS marked. Showing rough location
  • Hon. / If green VIP meets up with a team, they can no longer "lone wolf" but has to stay with the a team.
  • Hon. / If green VIP is the last unit / ground unit alive. They allowed to hide but they must be reachable and possible to kill by other players.
  • Hon. / Mortar team of 2 men (or more) is allowed as an armed vehicle.
  • Hon. / UAV operators do not need to stay with squad if using drones.
  • Hon. / Squads entering caves do so at their own risk and will not be rescued by Admin/Zeus if arma'ed in the caves.
  • Hon. / Zeus/FOG spawns are marked with green flags and will be chosen on the night which side to play for to balance numbers.



Screenshots

Map Overview
Spoiler: montrer
Blue Uniforms
Spoiler: montrer
Red Uniforms
Spoiler: montrer



Objective Map
Spoiler: montrer
Main Objectives
Spoiler: montrer
VIP Objective
Spoiler: montrer



Objectifs/ Objectives

VIP Objective Scoring for Blue
  • Interact with terminals at Biolab : 1 point each max 2

Common Objectives
  • Hold Heliport at 50 min : 3 points
  • Hold Radar Station at 70 min : 4 points
  • Hold Checkpoint at end of game : 3 points



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / Mortar team of 2 men (or more) is allowed as an armed vehicle.
  • Hon. / UAV operators do not need to stay with squad if using drones.
  • Hon. / If green VIP meets up with a team, they can no longer "lone wolf" but has to stay with the a team.
  • Hon. / If green VIP is the last unit / ground unit alive. They allowed to hide but they must be reachable and possible to kill by other players.
  • Hon. / Squads entering caves do so at their own risk and will not be rescued by Admin/Zeus if arma'ed in the caves.



Configuration & technical setup

Modset: - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: ovh.ofcra.org
Port: 2402
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#5
RL1 : UK Light
 - Squad Leader
 - Team Leader + LAT
 - LAT
 - Medic
 - Light MG
 - Marksman
 - Rifleman
 - Rifleman

RL2 : UK Light
 - Squad Leader
 - Team Leader + LAT
 - LAT
 - Medic
 - Light MG
 - Marksman
 - Rifleman
 - Rifleman

PLH : UK Light
 - Squad Leader
 - Team Leader
 - LAT
 - Medic
 - Light MG
 - Marksman
 - Marksman
 - Light MG

EDEN : UK Light
 - Squad Leader
 - Team Leader
 - LAT
 - Medic
 - Marksman
 - Light MG
 - Marksman
 - Light MG

SquadOps : USA Airborne
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Rifleman
 - Rifleman
 - Rifleman

CD A: USA Airborne
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Marksman
 - Light MG
 - Rifleman

CD B: USA Airborne
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Marksman
 - Light MG
 - Rifleman

PPC : Scandinavia Medium
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Marksman
 - Light MG
 - Marksman
 - Light MG
 - Rifleman

AFDF : Scandinavia Medium
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Marksman
 - Light MG
 - Marksman
 - Light MG
 - Rifleman

OFCRA : Scandinavia Medium
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

TAASB : DE Heavy
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Rifleman
 - Rifleman
 - Rifleman

NR A: DE Heavy
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

NR B: DE Heavy
 - Squad Leader
 - Team Leader
 - Rifleman
 - LAT
 - Medic
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
INF : NK Light
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Autorifleman
 - Marksman
 - Autorifleman
 - Marksman

23rd A : NK Light
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Marksman
 - Autorifleman
 - UAV Operator
 - Rifleman
 - Rifleman

23rd B : NK Light
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Marksman
 - Autorifleman
 - UAV Operator
 - Rifleman
 - Rifleman

BB : NK Light
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Autorifleman
 - Marksman
 - Marksman
 - Autorifleman

19th A : China Airborne
 - Squad Leader: 19th A : China Airborne
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Marksman
 - Autorifleman
 - Rifleman
 - Rifleman
 - Rifleman

19th B : China Airborne
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Marksman
 - Autorifleman
 - Rifleman
 - Rifleman
 - Rifleman

FJB : China Airborne
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - LAT
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

TMF : Iran Medium
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

BL : Iran Medium
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Marksman
 - Autorifleman
 - Marksman
 - Autorifleman
 - Rifleman

CSF : Iran Medium
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Rifleman
 - Rifleman
 - LAT

WT : Russia Heavy
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman

Bagigi : Russia Heavy
 - Squad Leader
 - Team Leader
 - Medic
 - LAT
 - Rifleman
 - Rifleman
 - Rifleman
 - Rifleman
#6
[Official TvT campaign] Contract Conflict 3 M1 : Torn Standard - 29.05.2025



Western Mercenaries vs Eastern Mercenaries



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Yulakia - circa 2025
After the collapse of the Yulakian government and the start of the Yulakia Civil war, conflict rages across the small nation. Many external powers pump guns, men and mercenaries to fuel the fighting for their own ends. The only people inside who benefit from all this bloodshed are the PMCs.     

Three high-value targets have been located:

Blue: President Tomasz Zaworski — the ousted head of state and symbol of the fallen government.
Red: Opposition Leader Darya El-Saif — a political firebrand with rising popular support.
Green: Major Elias Korva — a battle-hardened military commander.

Each represents a different future for Yulakia — political, revolutionary, or militarized, but all are valuable to the PMCs.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / All VIPs are set to take no damage
  • Hon. / All VIPs are GPS marked updated every minute
  • Hon. / The green VIP will become a playable character in future missions which will unlock extra objectives for the side that rescues him. (Or is closer to rescuing him)
  • Hon. / Mission starts with sea level fog that completely burns off by 30 min
  • Hon. / Mortar team of 2 men (or more) is allowed as an armed vehicle.
  • Hon. / UAV operators do not need to stay with squad if using drones.
  • Hon. / Armbands may be removed
  • Hon. / Enemy armbands may not be taken
  • Hon. / VIPs must be reachable by reasonable means.




Screenshots

Map Overview
Spoiler: montrer
Blue Uniforms
Spoiler: montrer
Red Uniforms
Spoiler: montrer
Base near Sencilia
Spoiler: montrer
VIPs
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Blue/Red VIP in pick up zones near spawn at 70 min : 2 points each 
  • Green VIP in pick up zones near spawn at 70 min : 3 points 
  • Control Base near Sencilia at game end : 2 points



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Hon. / Mortar team of 2 men (or more) is allowed as an armed vehicle.
  • Hon. / UAV operators do not need to stay with squad if using drones.
  • Hon. / Armbands may be removed
  • Hon. / Enemy armbands may not be taken
  • Hon. / VIPs must be reachable by reasonable means.



Configuration & technical setup

Modset: - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#7
   
Company Comand "Maximus" (Airfield spawn)
 - Side Leader - M27
 - 2iC- M27

----

Platoon Command (ABN) : Dominus (Airfield spawn)
 - Platoon Leader - M27 - [Squad Ops]
 - Marksman - T5000 - [Squad Ops]
 - Spotter - M27 - [Squad Ops]
 - Marksman - T5000 - [Squad Ops]

Dominus Air Attack : Arbiter - Littlebird : M2 + M134
 - Helicopter Pilot - M4A1 - [23PzD]

Dominus Air Attack : Blitz - Littlebird : M2 + M134
 - Helicopter Pilot - M4A1 - [23PzD]

Dominus Air Transport : Cavalier - Littlebird
 - Helicopter Pilot - M4A1 - [19th]

Dominus Air Transport : Defiance - Littlebird
 - Helicopter Pilot - M4A1 - [Squad Ops]

Dominus MG : Excalibur
 - Squad Leader - M27 - [19th]
 - Team Leader - M27 - [19th]
 - Medic - M27 - [19th]
 - MG - M60 - [19th]
 - LAT - M27 - [19th]
 - MG - M60 - [19th]
 - MG - M60 - [19th]
 - Spotter - M27 - [19th]

Dominus Grenadier : Firestorm
 - Squad Leader - M27 - [23PzD]
 - Team Leader - M27 - [23PzD]
 - Medic - M27 - [23PzD]
 - Grenadier - M4A1-203 - [23PzD]
 - Assault Rifleman - M27 + CMags - [23PzD]
 - LAT - M27 - [23PzD]
 - Grenadier - M4A1-203 - [23PzD]
 - Spotter - M27 - [23PzD]

Dominus AT : Goliath
 - Squad Leader - M27 - [PLH]
 - Team Leader - M27 - [PLH]
 - Medic - M27 - [PLH]
 - AT - M27 + MAAWS - [PLH]
 - AT - M27 + MAAWS - [PLH]
 - AT Ammo - M27 - [PLH]
 - AT Ammo - M27 - [PLH]
 - Spotter - M27 - [PLH]

----

Platoon Command (MOT) : Vanguard (West spawn)
 - Platoon Leader - M27 - [19th]
 - Marksman - T5000 - [19th]
 - Spotter - M27 - [19th]
 - Marksman - T5000 - [19th]

Vanguard Recon : Apex - Armoured 4x4 : M134
 - Driver - M27
 - Gunner - M27

Vanguard MG : Brimstone
 - Squad Leader - M27 - [GH]
 - Team Leader - M27 - [GH]
 - Medic - M27 - [GH]
 - MG - M60 - [GH]
 - LAT - M27 - [GH]
 - MG - M60 - [GH]
 - MG - M60 - [GH]
 - Spotter - M27 - [GH]

Vanguard Grenadier : Colossus 
 - Squad Leader - M27 - [19th]
 - Team Leader - M27 - [19th]
 - Medic - M27 - [19th]
 - Grenadier - M4A1-203 - [19th]
 - Assault Rifleman - M27 + CMags - [19th]
 - LAT - M27 - [19th]
 - Grenadier - M4A1-203 - [19th]
 - Spotter - M27 - [19th]

Vanguard AT : Dominator
 - Squad Leader - M27 - [TMF]
 - Team Leader - M27 - [TMF]
 - Medic - M27 - [TMF]
 - AT - M27 + MAAWS - [TMF]
 - AT - M27 + MAAWS - [TMF]
 - AT Ammo - M27 - [TMF]
 - AT Ammo - M27 - [TMF]
 - Spotter - M27 - [TMF]

----

Platoon Command (MOT) : Emperor (North spawn)
 - Platoon Leader - M27
 - Marksman - T5000
 - Spotter - M27
 - Marksman - T5000

Emperor Recon : Ascendant - Armoured 4x4 : M134
 - Driver - M27
 - Gunner - M27

Emperor MG : Bulwark
 - Squad Leader - M27
 - Team Leader - M27
 - Medic - M27
 - MG - M60
 - LAT - M27
 - MG - M60
 - MG - M60
 - Spotter - M27

Emperor Grenadier : Crusader
 - Squad Leader - M27
 - Team Leader - M27
 - Medic - M27
 - Grenadier - M4A1-203
 - Assault Rifleman - M27 + CMags
 - LAT - M27
 - Grenadier - M4A1-203
 - Spotter - M27

Emperor AT : Devastator
 - Squad Leader - M27
 - Team Leader - M27
 - Medic - M27
 - AT - M27 + MAAWS
 - AT - M27 + MAAWS
 - AT Ammo - M27
 - AT Ammo - M27
 - Spotter - M27
Dowództwo kompanii "Matka" (East Spawn)
 - Side Leader - GROT C16 - [FJB49 Depso]
 - 2iC - GROT C16 - [FJB49]

----

Dowództwo plutonu (zmot.) : Fort (East Spawn)
 - Platoon Leader - GROT C16 - [RL]
 - Marksman - Alex .338 - [RL]
 - Marksman - Alex .338 - [RL]
 - Spotter - GROT C16 - [RL]

Fort Zwiad - Azyl - Tumak : PKM
 - Vehicle Leader - GROT C10 - [PPC]
 - Gunner - GROT C10 - [PPC]

Fort Drużyna karabinów maszynowych - Bastion
 - Squad Leader - GROT C16
 - Medic - GROT C16
 - Spotter - GROT C16
 - LAT - GROT C16
 - Team Leader - GROT C16
 - MG - UKM
 - MG - UKM
 - MG - UKM

Fort Drużyna granatników - Cytadela
 - Squad Leader - GROT C16 - [RL]
 - Medic - GROT C16 - [RL]
 - Spotter - GROT C16 - [RL]
 - LAT - GROT C16 - [RL]
 - Team Leader - GROT C16 - [RL]
 - Grenadier - GROT C16 - [RL]
 - Grenadier - GROT C16 - [RL]
 - Sapper - GROT C16 - [RL]

Fort Drużyna przeciwpancerna - Działo
 - Squad Leader - GROT C16 - [PPC]
 - Medic - GROT C16 - [PPC]
 - Spotter - GROT C16 - [PPC]
 - Rifleman - GROT C16 - [PPC]
 - Team Leader - GROT C16 - [PPC]
 - AT - GROT C16 + RPG7 - [PPC]
 - AT - GROT C16 + RPG7 - [PPC]
 - Rifleman - GROT C16 - [PPC]

----

Dowództwo plutonu (zmech.) : Erem  (South East Spawn)
 - Platoon Leader - GROT C16 - [TAASB]
 - Marksman - Alex .338 - [TAASB]
 - Marksman - Alex .338 - [TAASB]
 - Spotter - GROT C16 - [TAASB]

Erem Zwiad - Adler  - Tumak : PKM
 - Vehicle Leader - GROT C16
 - Gunner - GROT C16

Erem BWP-1: Bóbr 1 - BWP-1
 - Vehicle Leader - GROT C10 - [WT]
 - Gunner - GROT C10 - [WT]

Erem Drużyna karabinów maszynowych - Bóbr 2
 - Squad Leader - GROT C16 - [WT]
 - Medic - GROT C16 - [WT]
 - Spotter - GROT C16 - [WT]
 - LAT - GROT C16 - [WT]
 - Team Leader - GROT C16 - [WT]
 - MG - UKM - [WT]
 - MG - UKM - [WT]
 - MG - UKM - [WT]

Erem BWP-1: Czajka 1  - BWP-1
 - Vehicle Leader - GROT C10
 - Gunner - GROT C10

Erem Drużyna granatników - Czajka
 - Squad Leader - GROT C16
 - Medic - GROT C16
 - Spotter - GROT C16
 - LAT - GROT C16
 - Team Leader - GROT C16
 - Grenadier - GROT C16
 - Grenadier - GROT C16
 - Sapper - GROT C16

Erem BWP-1: Dzik 1  - BWP-1
 - Vehicle Leader - GROT C10 - [NR]
 - Gunner - GROT C10 - [NR]

Erem Drużyna przeciwpancerna - Dzik 2
 - Squad Leader - GROT C16 - [NR]
 - Medic - GROT C16 - [NR]
 - Spotter - GROT C16 - [NR]
 - Rifleman - GROT C16 - [NR]
 - Team Leader - GROT C16 - [NR]
 - AT - GROT C16 + RPG7 - [NR]
 - AT - GROT C16 + RPG7 - [NR]
 - Rifleman - GROT C16 - [NR]

----

Dowództwo plutonu (piech.) : Duch ((Center Spawn)
 - Platoon Leader - GROT C16 - [FJB49]
 - Marksman - Alex .338 - [FJB49]
 - Marksman - Alex .338 - [FJB49]
 - Spotter - GROT C16 - [FJB49]

Duch Drużyna przeciwpancerna - Cień
 - Squad Leader - GROT C16
 - Medic - GROT C16
 - Spotter - GROT C16
 - Rifleman - GROT C16
 - Team Leader - GROT C16
 - AT - GROT C16 + RPG7
 - AT - GROT C16 + RPG7
 - Rifleman - GROT C16

Duch Drużyna karabinów maszynowych - Aurora
 - Squad Leader - GROT C16 - [FJB49]
 - Medic - GROT C16 - [FJB49]
 - Spotter - GROT C16 - [FJB49]
 - LAT - GROT C16 - [FJB49]
 - Team Leader - GROT C16 - [FJB49]
 - MG - UKM - [FJB49]
 - MG - UKM - [FJB49]
 - MG - UKM - [FJB49]

Duch Drużyna granatników - Błysk
 - Squad Leader - GROT C16 - [BollyBobbers]
 - Medic - GROT C16 - [BollyBobbers]
 - Spotter - GROT C16 - [BollyBobbers]
 - LAT - GROT C16 - [BollyBobbers]
 - Team Leader - GROT C16 - [BollyBobbers]
 - Grenadier - GROT C16 - [BollyBobbers]
 - Grenadier - GROT C16 - [BollyBobbers]
 - Flare Mines - GROT C16 - [BollyBobbers]
#8
[Public TvT] T-Corp Corridor  Crisis - 20/03/2025 - 2100CET

T- Corp mobile forces vs Wojska Lądowe





Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
North West Poland, 2025

In the aftermath of economic turmoil, T-Corp, a powerful fascist private conglomerate, began expanding its influence across Eastern Europe under the guise of "economic restoration." Claiming historical ownership, T-Corp demanded Poland return access to the Wieliczka factory and Kopalnia soli key sites tied to electronic vehicles and controversial "Brainlink" project—a neural interface program rumored to manipulate cognitive functions.

To solidify its control, T-Corp seeks to establish a corridor of access through Polish territory, ensuring an unchallenged supply line to the factory and mine. This strategic move would not only secure vital resources but also cement T-Corp's presence in the region.

Poland's Wojska Lądowe mobilized to defend national sovereignty and block T-Corp's expansionist ambitions. They are determined to prevent the creation of this corridor and protect the Brainlink patients, viewed as exploited citizens by Poland but as corporate property by T-Corp.


Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • The Brainlink patients can not take damage
  • Only one Brainlink patient can be loaded into a vehicle at a time. So multiple vehicles or multiple trips will be required to move them.
  • Driving a Brainlink patient back to the airfield is allowed, but counts as an "Armed vehicle" and must have a crew of 2. If flying in a helicopter only a single pilot is needed.
  • The miniguns on the 4x4 have full zoom on their optics but have accuracy reduced. Mini guns on Littlebird are the same as normal.
  • The BWP-1 have HEAT and MG only
  • The Polish Sappers have demo charges and flaremines. Except for the foot infantry at the first objective. The sapper there only has flaremines and M14 Toe poppers
  • There is no EOD slot on bluefor but each platoon is proved with 4 mine detectors
  • The Spotter slots in platoon command squads have all the marksman equipment. (range finders, range charts, kestral, computer, ...). The marksman slot just has the rifle.
  • Mission starts in the dark. Everybody has NVG. NVG no longer needed by ~ 30 min




Screenshots



Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
T-Corp
Spoiler: montrer
Wojska Lądowe
Spoiler: montrer
Brainlink medical area
Spoiler: montrer
Kopalnia soli (mine)
Spoiler: montrer
Wieliczka factory
Spoiler: montrer
Brainlink patient
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Control Wieliczka factory at game end (4 pts)
  • Control Kopalnia soli (mine) at 70 min  (4 pts)
  • Side Lead alive at 70mins (2 pts)

Bluefor Objectives
  • Brainlink patients rescued back to airfield by 50mins (1 pt each, max 4 pts)

Redfor Objectives
  • Brainlink patients not in airfield at 50mins (1 pt each, max 4 pts)



Règles/ Rules

Règles générales de l'OFCRA / OFCRA generic rules:

Règles spécifiques à la mission / Specific mission rules:
  • Poland / Redfor are not allowed to move / interact with the Brainlink patients in any way.
  • Civilian vehicles (yellow triangles) can be taken for transport, but must be abused/moved/disabled just to prevent their use by the other side.



Configuration & technical setup


Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#9
   
Command (North Spawn)
 - Side Leader - Ak 5C - [23rd Neeves]
 - 2iC - Ak 5C - [23rd]

HKP16 (North Spawn)
 - Pilot - MP5 - [23rd]

Strb90 (North Spawn)
 - Captain - Ak 5C - [TAASB]
 - Gunner - Ak 5C - [TAASB]

Húskarl Command (North Spawn)
 - Squad Leader - Ak 5C
 - Medic - Ak 5C
 - Rifleman - Ak 5C
 - Rifleman - Ak 5C

Húskarl Sniper (North Spawn)
 - Squad Leader - Ak 5C - [RL]
 - Rifleman - Ak 5C - [RL]
 - Medic - Ak 5C - [RL]
 - Rifleman - Ak 5C - [RL]
 - Sniper - Ag 90B - [RL]

Húskarl MG1 (North Spawn)
 - Squad Leader - Ak 5C - [RL]
 - Medic - Ak 5C - [RL]
 - Rifleman - Ak 5C - [RL]
 - Machinegunner - KSP 58B - [RL]
 - Rifleman - Ak 5C - [RL]

Húskarl MG2 (North Spawn)
 - Squad Leader - Ak 5C - [23rd]
 - Medic - Ak 5C - [23rd]
 - Rifleman - Ak 5C - [23rd]
 - Machinegunner - KSP 58B - [23rd]
 - Rifleman - Ak 5C - [23rd]

Húskarl MG3 (North Spawn)
 - Squad Leader - Ak 5C - [23rd]
 - Medic - Ak 5C - [23rd]
 - Rifleman - Ak 5C - [23rd]
 - Machinegunner - KSP 58B - [23rd]
 - Rifleman - Ak 5C - [23rd]

--

Ledung A Command (East Spawn)
 - Squad Leader - Ak 5C
 - Medic - Ak 5C
 - Rifleman - Ak 5C
 - Rifleman - Ak 5C

Ledung A1 (East Spawn)
 - Squad Leader - Ak 5C - [WT]
 - Medic - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]

Ledung A2 (East Spawn)
 - Squad Leader - Ak 5C - [WT]
 - Medic - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]
 - Rifleman - Ak 5C - [WT]

Ledung A3 (East Spawn)
 - Squad Leader - Ak 5C - [TAASB]
 - Medic - Ak 5C - [TAASB]
 - Rifleman - Ak 5C - [TAASB]
 - Rifleman - Ak 5C - [TAASB]
 - Rifleman - Ak 5C - [TAASB]

Ledung A4 (East Spawn)
 - Squad Leader - Ak 5C - [TMF]
 - Medic - Ak 5C - [TMF]
 - Rifleman - Ak 5C - [TMF]
 - Rifleman - Ak 5C - [TMF]
 - Rifleman - Ak 5C - [TMF]

--

Ledung B Command (South Spawn)
 - Squad Leader - Ak 5C - [GH]
 - Medic - Ak 5C - [GH]
 - Rifleman - Ak 5C - [GH]
 - Rifleman - Ak 5C - [GH]

Ledung B1 (South Spawn)
 - Squad Leader - Ak 5C - [OFCRA]
 - Medic - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]

Ledung B2 (South Spawn)
 - Squad Leader - Ak 5C - [OFCRA]
 - Medic - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]
 - Rifleman - Ak 5C - [OFCRA]

Ledung B3 (South Spawn)
 - Squad Leader - Ak 5C - [GH]
 - Medic - Ak 5C - [GH]
 - Rifleman - Ak 5C - [GH]
 - Rifleman - Ak 5C - [GH]
 - Rifleman - Ak 5C - [GH]

Ledung B4 (South Spawn)
 - Squad Leader - Ak 5C
 - Medic - Ak 5C
 - Rifleman - Ak 5C
 - Rifleman - Ak 5C
 - Rifleman - Ak 5C

Command - 2* Spotter Drone (North Spawn)
 - Side Leader - L119A1 - [Squad Ops]
 - 2iC/ Spotter Drone - L119A1 - [Squad Ops]

Household troops Command (North Spawn)
 - Platoon Leader - L119A1 - [RBEP]
 - Medic - L119A1 - [RBEP]
 - Rifleman - L119A1 - [RBEP]
 - Rifleman - L119A1 - [RBEP]

Household troops Sniper (North Spawn)
 - Squad Leader - L119A1 - [NR]
 - Sniper - L135A1 - [NR]
 - Medic - L119A1 - [NR]
 - Rifleman - L119A1 - [NR]
 - Rifleman - L119A1 - [NR]

Household troops MG1 (North Spawn)
 - Squad Leader - L119A1 - [NR]
 - Medic - L119A1 - [NR]
 - Gunner - L7A2 - [NR]
 - Rifleman - L119A1 - [NR]
 - Rifleman - L119A1 - [NR]

Household troops MG2 (North Spawn)
 - Squad Leader - L119A1 - [RBEP]
 - Medic - L119A1 - [RBEP]
 - Gunner - L7A2 - [RBEP]
 - Rifleman - L119A1 - [RBEP]
 - Rifleman - L119A1 - [RBEP]

--

Fyrd A Command (South Spawn)
 - Platoon Leader - L119A1
 - Medic - L119A1
 - Rifleman - L119A1
 - Rifleman - L119A1

Fyrd A1  (South Spawn)
 - Squad Leader - L119A1 - [PLH]
 - Medic - L119A1 - [PLH]
 - Rifleman - L119A1 - [PLH]
 - Rifleman - L119A1 - [PLH]
 - Rifleman - L119A1 - [PLH]

Fyrd A2  (South Spawn)
 - Squad Leader - L119A1 - [AFDF]
 - Medic - L119A1 - [AFDF]
 - Rifleman - L119A1 - [AFDF]
 - Rifleman - L119A1 - [AFDF]
 - Rifleman - L119A1 - [AFDF]

Fyrd A3  (South Spawn)
 - Squad Leader - L119A1
 - Medic - L119A1
 - Rifleman - L119A1
 - Rifleman - L119A1
 - Rifleman - L119A1

--

Fyrd B Command (East Spawn)
 - Platoon Leader - L119A1 - [19th]
 - Medic - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]

Fyrd B1 (East Spawn)
 - Squad Leader - L119A1 - [19th]
 - Medic - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]

Fyrd B2 (East Spawn)
 - Squad Leader - L119A1 - [19th]
 - Medic - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]

Fyrd B3 (East Spawn)
 - Squad Leader - L119A1 - [19th]
 - Medic - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]
 - Rifleman - L119A1 - [19th]

--

Fyrd C Command  (North East Spawn)
 - Platoon Leader - L119A1 - [FJB49]
 - Medic - L119A1 - [FJB49]
 - Rifleman - L119A1 - [FJB49]
 - Rifleman - L119A1 - [FJB49]

Fyrd C1  (North East Spawn)
 - Squad Leader - L119A1 - [FJB49]
 - Medic - L119A1 - [FJB49]
 - Rifleman - L119A1 - [FJB49]
 - Rifleman - L119A1 - [FJB49]
 - Rifleman - L119A1 - [FJB49]

Fyrd C2  (North East Spawn)
 - Squad Leader - L119A1 - [PPC]
 - Medic - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]

Fyrd C3  (North East Spawn)
 - Squad Leader - L119A1 - [PPC]
 - Medic - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]
 - Rifleman - L119A1 - [PPC]
#10
Parties publiques / [Public TvT] Seeking River V
28 Janvier 2025 à 00:52:26
Seeking River V - 06/02/2025 - 2100CET


Rogue British Special Forces vs Sweden



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory
Swedish Coast, 2025



British Raiding Camp
The air's colder tonight, biting through the damp undergrowth where we've holed up. The wind carries the faint tang of salt and smoke—a reminder of last night's work. Two fishing outposts along the coast, neutralised. Their comms towers are down, their docks gutted. A distraction, a warning, and a message all at once. The locals will wake to silence, their connection to the world severed. By the time they realise what's happened, we'll be long gone—or buried in the dirt.

We didn't come this far to fail. The job's clear: take down the two servers hosting a few hundred million in Bitcoin, kill two targets, and—if time allows—cripple the local military base. Simple on paper, deadly in practice.

Hardy Longjohns, our de facto leader, crouches nearby, chewing over the plan one last time. His face is shadowed under his black cap, streaked with mud. "Server farms first," he mutters. "Priority targets are secondary. Base is optional."

He glances at Mack, the quiet one, who's methodically loading magazines beside me. Mack just nods, his hands steady as ever.

The activist and the streamer—two names we've only half-bothered to learn. Both high-profile, both trouble for someone rich enough to hire us. I don't ask questions about politics or vendettas. It's money in the account, same as the Bitcoin we're about to take.

We landed last night, slipping through the surf in Zodiacs under moonless skies. The coastline was desolate, just jagged rocks and dense pines, the perfect cover. Now, our cache is hidden, and we're moving like phantoms, one hit at a time.

A part of me wonders if the Swedes are expecting us. They're not amateurs—well-trained, well-armed, and no strangers to defending their homeland. I feel a twinge of respect for them. It's a rare thing, but it's there. Doesn't mean I'll hesitate when the time comes.

The servers are in two separate locations. They're not flashy and hopefully have minimal security. But we've mapped it out. Breach, plant the devices, pull the Bitcoin. A handful of seconds, and we're out.

Then there's the third site—the military base. It's a tempting target, especially for Hardy. If we take it out, we cripple their response for days. But it's a gamble, and we're not fools. If we hit it, it'll be fast and surgical. In and out, leaving fire and confusion in our wake.

I check my rifle, the weight of it familiar and steady in my hands. There's a strange comfort in this work, in knowing that every movement could be your last. We've all made peace with it. If I die here, on this cold Swedish shore, I'll die with a gun in my hands, facing forward. That's how it should be.

Hardy signals. Time to move.

The forest swallows us as we slip through the shadows, invisible and silent. The targets are close now, the servers, the lives we've been paid to snuff out, the base that may yet burn.

This is who we are—soldiers without a flag, raiders in the modern age. And tonight, the North Sea will carry our legend home.
Swedish Response Group
They struck last night—silent, calculated, merciless. The fishing villages were left burning, their docks in ruins, comms towers obliterated. By the time the smoke cleared, the only thing left was fear. Whoever these raiders are, they didn't come to make demands or leave survivors.

The briefing this morning confirmed our worst suspicions. Former British special forces—mercenaries—have landed on our shores. Their targets: two Bitcoin server farms hidden in the countryside, worth a fortune in digital wealth. They're not just here to steal, though. Two civilians—a political activist and a video streamer—are on their kill list, likely part of some bigger agenda we don't fully understand. And as if that wasn't enough, there's talk they may attempt to cripple our military base on the coast.

We don't have time to ask why. The enemy is here, and it's up to us to stop them.

I stand in the rain on the perimeter of the southern server compound, my rifle in hand, my eyes scanning the blackness of the forest. The night feels alive, every shadow a potential threat. Around me, my comrades—local defence units, most of us lightly armed and trained more for emergencies than full-scale combat. We're not the ones who should be holding this line, but we don't have a choice.

Reinforcements are coming. Somewhere to the north, an elite response unit is mobilising, their helicopters and boats slicing through the storm. They're bringing the kind of firepower and training we'll need to repel these invaders. But they're hours away, and until then, it's just us.

The forest is deathly quiet except for the rain. "How long do we have?" I ask Lindholm, the sergeant beside me.

He glances at his watch. "Maybe an hour. Maybe less. They'll hit before the response team gets here—count on it."

I tighten my grip on the rifle, the weight of it suddenly heavier. We know what we're up against—former professionals, trained for this kind of warfare. They've already killed, and they'll kill again if we let them.

The server compounds are not even fortified, it's not much, but it'll have to hold. The activists and the streamer are under guard at separate locations, though we all know the enemy will find a way to reach them if they aren't stopped here.

Then there's the base. If they strike there, it could cripple our ability to respond for days. The officers have warned us to watch for any signs they're diverting forces that way, but so far, it's quiet. Too quiet.

"Movement!" someone hisses over the comms.

Lindholm is already moving, shouting commands to regroup and hold the line. My heart pounds as I face into the dark, knowing full well that every second we delay them brings the reinforcements closer.

We're outgunned, outmatched, but we'll hold. We have to. Tonight, this land is ours to defend. And until those boats and helicopters arrive, we'll be the shield that keeps these raiders at bay.





Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Hon. / Swedish Helicopter is locked for 5min at start of mission
  • Hon. / Both sides have many spawns, check what platoon you are part of and you will spawn with them
  • Hon. / British boats have very limited ammo
  • Hon. / The assassination targets are civilian AI. And are not to be moved from their starting locations.




Screenshots


Overview map
Spoiler: montrer
Objectivemap
Spoiler: montrer
British Forces
Spoiler: montrer
Swedish Forces
Spoiler: montrer
Bitcoin Server
Spoiler: montrer
Swedish Celebrity
Spoiler: montrer



Objectifs/ Objectives

Common Objectives
  • Control Dalsvingen Military Base at game end (2 pts)
  • Side Leader alive at 70mins (2 pts)

Redfor Objectives
  • Kill Swedish video streamer at Bergsasen harbour by 40 min (1 pts)
  • Raid bitcoin near Dalsbyrd by 50 min (2 pts)
  • Raid bitcoin at Norde Bjune by 60 min (2 pts)
  • Kill Swedish activist at Hoggstoppsvingen by 70 min (1 pts)

Bluefor Objectives
  • Protect Swedish video streamer at Bergsasen harbour by 40 min (1 pts)
  • Protect bitcoin near Dalsbyrd by 50 min (2 pts)
  • Protect bitcoin at Norde Bjune by 60 min (2 pts)
  • Protect Swedish activist at Hoggstoppsvingen by 70 min (1 pts)



Règles/ Rules
  • Hon. / The assassination targets are civilian AI. And are not to be moved from their starting locations.

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

- https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours
#11
    More squads can be made available if all are taken.
Reserves are available on both sides to add extra soldiers to squads.

Each side has trucks, 2 armed light vehicles and 2 unarmed light vehicles. All assets assigned by side commander.



Commander
 - Command
 - 2iC

Border Defence 1
 - Squad Leader - M4A1
 - Team Leader - M4A1
 - Grenadier - M4A1
 - Marksman - Remmington
 - Autorifleman - M240
 - Rifleman - M4A1
 - Medic - M4A1
 - Rifleman - M4A1

Border Defence 2
 - Squad Leader - M4A1 - [WT]
 - Team Leader - M4A1 - [WT]
 - Grenadier - M4A1 - [WT]
 - Marksman - Remmington - [WT]
 - Autorifleman - M240 - [WT]
 - Rifleman - M4A1 - [WT]
 - Medic - M4A1 - [WT]
 - Rifleman - M4A1 - [WT]

Border Defence 3
 - Squad Leader - M4A1
 - Team Leader - M4A1
 - Grenadier - M4A1
 - Marksman - Remmington
 - Autorifleman - M240
 - Rifleman - M4A1
 - Medic - M4A1
 - Rifleman - M4A1

Irish Volunteers 1
 - Squad Leader - Steyr Aug A2 - [ISS]
 - Team Leader - Steyr Aug A2 - [ISS]
 - Grenadier - Steyr Aug A3GL - [ISS]
 - Marksman - Steyr Aug-SR - [ISS]
 - Autorifleman - FN MAG - [ISS]
 - Rifleman - Steyr Aug A2 - [ISS]
 - Medic - Steyr Aug A2 - [ISS]
 - Rifleman - Steyr Aug A2 - [ISS]

Irish Volunteers 2
 - Squad Leader - Steyr Aug A2 - [Squad Ops]
 - Team Leader - Steyr Aug A2 - [Squad Ops]
 - Grenadier - Steyr Aug A3GL - [Squad Ops]
 - Marksman - Steyr Aug-SR - [Squad Ops]
 - Autorifleman - FN MAG - [Squad Ops]
 - Rifleman - Steyr Aug A2 - [Squad Ops]
 - Medic - Steyr Aug A2 - [Squad Ops]
 - Rifleman - Steyr Aug A2 - [Squad Ops]

Irish Volunteers 3
 - Squad Leader - Steyr Aug A2 - [TMF]
 - Team Leader - Steyr Aug A2 - [TMF]
 - Grenadier - Steyr Aug A3GL - [TMF]
 - Marksman - Steyr Aug-SR - [TMF]
 - Autorifleman - FN MAG - [TMF]
 - Rifleman - Steyr Aug A2 - [TMF]
 - Medic - Steyr Aug A2 - [TMF]
 - Rifleman - Steyr Aug A2 - [TMF]

Expéditionnaire 1
 - Squad Leader - M416 - [PLH]
 - Team Leader - M416 - [PLH]
 - Grenadier - M416 - [PLH]
 - Marksman - M416 - [PLH]
 - Autorifleman - FN MAG - [PLH]
 - Rifleman - M416 - [PLH]
 - Medic - M416 - [PLH]
 - Rifleman - M416 - [PLH]

Expéditionnaire 2
 - Squad Leader - M416 - [TAASB]
 - Team Leader - M416 - [TAASB]
 - Grenadier - M416 - [TAASB]
 - Marksman - M416 - [TAASB]
 - Autorifleman - FN MAG - [TAASB]
 - Rifleman - M416 - [TAASB]
 - Medic - M416 - [TAASB]
 - Rifleman - M416 - [TAASB]

Expéditionnaire 3
 - Squad Leader - M416 - [OFCRA]
 - Team Leader - M416  - [OFCRA]
 - Grenadier - M416 - [OFCRA]
 - Marksman - M416  - [OFCRA]
 - Autorifleman - FN MAG  - [OFCRA]
 - Rifleman - M416  - [OFCRA]
 - Medic - M416  - [OFCRA]
 - Rifleman - M416 - [OFCRA]
Command
 - Command - [RL Sniajper]
 - 2iC - [RL]

Alpha
 - Squad Leader - L85A2 - [RL]
 - Team Leader - L85A2 - [RL]
 - Grenadier - L85A2 - [RL]
 - Rifleman - L85A2 - [RL]
 - Marksman - L86A2 - [RL]
 - Medic - L85A2 - [RL]
 - Autorifleman - L7A2 - [RL]
 - Rifleman - L85A2 - [RL]

Bravo
 - Squad Leader - L85A2 - [Norwood Reaper]
 - Team Leader - L85A2 - [Norwood Reaper]
 - Grenadier - L85A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]
 - Marksman - L86A2 - [Norwood Reaper]
 - Medic - L85A2 - [Norwood Reaper]
 - Autorifleman - L7A2 - [Norwood Reaper]
 - Rifleman - L85A2 - [Norwood Reaper]

Charlie
 - Squad Leader - L85A2 - [RBEP]
 - Team Leader - L85A2 - [RBEP]
 - Grenadier - L85A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]
 - Marksman - L86A2 - [RBEP]
 - Medic - L85A2 - [RBEP]
 - Autorifleman - L7A2 - [RBEP]
 - Rifleman - L85A2 - [RBEP]

Delta
 - Squad Leader - L85A2 - [PPC]
 - Team Leader - L85A2 - [PPC]
 - Grenadier - L85A2 - [PPC]
 - Rifleman - L85A2 - [PPC]
 - Marksman - L86A2 - [PPC]
 - Medic - L85A2 - [PPC]
 - Autorifleman - L7A2 - [PPC]
 - Rifleman - L85A2 - [PPC]

Echo
 - Squad Leader - L85A2 - [19th]
 - Team Leader - L85A2 - [19th]
 - Grenadier - L85A2 - [19th]
 - Rifleman - L85A2 - [19th]
 - Marksman - L86A2 - [19th]
 - Medic - L85A2 - [19th]
 - Autorifleman - L7A2 - [19th]
 - Rifleman - L85A2 - [19th]

Foxtrot
 - Squad Leader - L85A2 - [19th]
 - Team Leader - L85A2 - [19th]
 - Grenadier - L85A2 - [19th]
 - Rifleman - L85A2 - [19th]
 - Marksman - L86A2 - [19th]
 - Medic - L85A2 - [19th]
 - Autorifleman - L7A2 - [19th]
 - Rifleman - L85A2 - [19th]

Golf
 - Squad Leader - L85A2 - [FJB49]
 - Team Leader - L85A2 - [FJB49]
 - Grenadier - L85A2 - [FJB49]
 - Rifleman - L85A2 - [FJB49]
 - Marksman - L86A2 - [FJB49]
 - Medic - L85A2 - [FJB49]
 - Autorifleman - L7A2 - [FJB49]
 - Rifleman - L85A2 - [FJB49]

Hotel
 - Squad Leader - L85A2 - [GH]
 - Team Leader - L85A2 - [GH]
 - Grenadier - L85A2 - [GH]
 - Rifleman - L85A2 - [GH]
 - Marksman - L86A2 - [GH]
 - Medic - L85A2 - [GH]
 - Autorifleman - L7A2 - [GH]
 - Rifleman - L85A2 - [GH]

India
 - Squad Leader - L85A2 - [AFDF]
 - Team Leader - L85A2 - [AFDF]
 - Grenadier - L85A2 - [AFDF]
 - Rifleman - L85A2 - [AFDF]
 - Marksman - L86A2 - [AFDF]
 - Medic - L85A2 - [AFDF]
 - Autorifleman - L7A2 - [AFDF]
 - Rifleman - L85A2 - [AFDF]
#12
[Public TvT] Borderlands : 19.12.2024 2100CEST
Short 2nd mission to follow



Scotland,France and Ireland vs R-UK

Date & hour - Timezone CEST (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h20 -> Briefing on map or ingame
21h30 -> Mission start !


SITAC/Historical Context


Alternative Timeline: Fascist UK, Scottish Independence, and War with France (1971)

1900s-1940s: Rise of Fascist Britain 
- No World War I: European powers maintain an uneasy peace, but economic rivalries and internal tensions grow. 
- British Fascism: Economic turmoil in the 1930s leads to Oswald Mosley's British Union of Fascists (BUF) rising to power. By 1940, Mosley establishes a fascist regime, suppressing opposition and centralizing control. 

1950s: Scottish Independence 
- Scottish Secession: Oppressive BUF policies spark Scottish nationalist movements. Scotland declares independence in 1952, supported covertly by Ireland. 

1960s: Rising Tensions 
- UK-France Rivalry: The fascist UK grows isolated as France leads democratic Europe. Disputes over trade and colonies escalate. 
- Scottish Defenses: Scotland fortifies its border, with Irish backing, amid fears of English aggression. 

1971: War Breaks Out 
- English Invasion: Seeking to reclaim Scotland, England invades, igniting the "Southern Fence" or "Phragmites Australis" defense campaign. 
- French and Irish Intervention: France and Ireland join the conflict on Scotland's side, turning it into a full-scale war against the fascist UK. 



Mission Briefing: Operation Southern Fence

**Date:** May 12, 1971 
**Location:** Southern Scotland, near the English border 

Overview
Baron Edmund Menteith, a Scottish defector, has been aiding the English in preparing for the expected invasion of Scotland. However, he has fallen ill and is now hospitalized. His defection has leaked, and both sides are racing to capture valuable information and stockpiled weapons in the early stages of the English invasion. 

Objectives

Secure the Hunting Lodge:
  The lodge serves as a militia command post and holds essential communications equipment.

Capture the Train Station:
  English forces are using the station to hide a weapons stockpile coordinated by Menteith.

Retake the Medical Center:
  Baron Menteith is recovering here. Both sides want to capture this valuable asset to gain control of Menteith's intelligence and influence. 






Informations générales/ General informations
  • Hon. / All Assets to be assigned by side leader
Screenshots




 



Tacmap

Objectives Map


Bluefor Uniforms


Redfor Uniforms

Station
 

Lodge



Hospital




Common Objectives:

  • Hold Hospital [3 points]
  • Hold Station at 70 min [2 points]
  • Side Leader alive at 70 min [1 points]
  • Hold Lodge at 50 min[1 points]

Règles/ Rules
Règles générales de l'OFCRA / OFCRA generic rules:


Short 2nd mission to  follow the main mission




Configuration & technical setup
  • Comment synchroniser vos addons avec Arma3sync
  • How to sync your addons with Arma3sync


Server : bg.ofcra.org
Port:3302
Password: ofcra
Teamspeak 3 OFCRA
IP:ts.ofcra.org
Password: mineisbiggerthanyours

#13
Further notes on permissible road blocks:

Making a nice single line of vehicles to block the road is fine.

Allowed
Spoiler: montrer


Having a pile of vehicles, or a block more than one vehicle deep is not ok.

Not Allowed
Spoiler: montrer



Further notes on use of civilian vehicles.

  • Walking simulator is not fun don't force the other team to play it
  • There are lots of trucks near the bridges. There should be no way that either side needs to steal all of them.

#14
Reserve slots are available for all "Main" squads. Not for SOG / Dive team / GRU
Transport vehicles other than those listed below are up to the side leader to assign. There are plenty of light vehicles near all spawn points. Red spawns also have boats near by.

(If more slots are needed please let wombat know on OFCRA discord)

   
Police Command ( 4 * AR2 spotting drone )
 - Commander : HK53 - [FLG Depso]
 - 2iC : HK53
 - UAV Operator : HK53 - [Johnson]
 - UAV Operator : HK53

Alpha (Convoy section 1 lead spawn / East)
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Bravo
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Charlie
 - Squad Leader : HK53 - [NR]
 - Medic : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Operator : HK53 - [NR]
 - Breacher : Remmington 870 - [NR]

Delta
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Echo
 - Squad Leader : HK53 - [19th]
 - Medic : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Operator : HK53 - [19th]
 - Breacher : Remmington 870 - [19th]

Foxtrot Engineer (Convoy Section 2 Lead spawn / East) (Repair Vehicle)
 - Squad Leader : HK53
 - Medic : HK53
 - Engineer : MP5
 - Engineer : MP5
 - Breacher : Remmington 870

Juliett
 - Squad Leader : HK53 - [RBEP]
 - Medic : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Operator : HK53 - [RBEP]
 - Breacher : Remmington 870 - [RBEP]

Kilo
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Lima
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

Mike
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870

November
 - Squad Leader : HK53
 - Medic : HK53
 - Operator : HK53
 - Operator : HK53
 - Breacher : Remmington 870


Strb 90 (Naval Lead, naval spawn/west)
 - Boat Leader : MP5 - [ODB]
 - Gunner : MP5 - [ODB]

Dive Team (Mini Sub)
 - Diver : MP5SD6 - [ODB]
 - Squad Leader : MP5SD6 - [ODB]
 - Medic : MP5SD6 - [ODB]
 - Diver : HK33-SD Scoped - [ODB]

Boats 1
 - Squad Leader : HK53 - [INF]
 - Medic : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Operator : HK53 - [INF]
 - Breacher : Remmington 870 - [INF]

Boats 2
 - Squad Leader : HK53  - [WIP]
 - Medic : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Operator : HK53  - [WIP]
 - Breacher : Remmington 870  - [WIP]

Xray (SOG) (Airbase Spawn/South)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Zulu (SOG) (Airbase Spawn)
 - Rifleman : Ak5 - [PLH/Ops]
 - Squad Leader : Ak5 - [PLH/Ops]
 - Medic : Ak5 - [PLH/Ops]
 - Rifleman : Ak5 - [PLH/Ops]
 - Machinegun : KSP90 - [PLH/Ops]

Hkp 16 (Airbase Spawn)
 - Pilot : MP5 - [PLH/Ops]
 - Copilot: MP5 - [PLH/Ops]

Red Command (Bygda Spawn) ( 2 * AR2 spotting drone )
 - Commander : SA VZ 58 - [FJB49 Kevin]
 - 2iC : SA VZ 58
 - Drone Operator : SA VZ 58

Alpha (Group 1 Lead) (Bygda Spawn/West)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Bravo (Group 1)
 - Squad Leader : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Rifleman : SA VZ 58 - [PPC]
 - Spike Strip : SA VZ 58 - [PPC]
 - Medic : SA VZ 58 - [PPC]

Charlie (Group 1) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Delta (Group 2 Lead) (Jarlsby Spawn/North)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Echo (Group 2)
 - Squad Leader : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Rifleman : SA VZ 58 - [14e]
 - Medic : SA VZ 58 - [14e]

Fox (Group 2)
 - Squad Leader : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Rifleman : SA VZ 58 - [WT]
 - Spike Strip : SA VZ 58 - [WT]
 - Medic : SA VZ 58 - [WT]

Golf (Group 2) (Repair Truck)
 - Squad Leader : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Rifleman : SA VZ 58 - [FJB49]
 - Engineer : Remmington 870 - [FJB49]
 - Medic : SA VZ 58 - [FJB49]

Hotel (Group 3 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

India (Group 3)
 - Squad Leader : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Rifleman : SA VZ 58 - [1WR]
 - Spike Strip : SA VZ 58 - [1WR]
 - Medic : SA VZ 58 - [1WR]

Juliett (Group 3) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58


Kilo (Group 4 Lead) (Langbygd Spawn/East)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Lima (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Medic : SA VZ 58

Mike (Group 4)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Spike Strip : SA VZ 58
 - Medic : SA VZ 58

November (Group 4) (Repair Truck)
 - Squad Leader : SA VZ 58
 - Rifleman : SA VZ 58
 - Rifleman : SA VZ 58
 - Engineer : Remmington 870
 - Medic : SA VZ 58

Xray (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]
 - Machine Gunner : PKP - [TAASB]
 - Medic : AK74 - [TAASB]
 - Rifleman : AK74 - [TAASB]

Zulu (GRU) (Jarlsby Spawn)
 - Squad Leader : AK74 - [WT]
 - Rifleman : AK74 - [WT]
 - Machine Gunner : PKP - [WT]
 - Medic : AK74 - [WT]
 - Rifleman : AK74 - [WT]
#15
[Public TvT] Strålningssköld Säkerhet - 26.09.2024 - 2100CET



Swedish Police and SOG vs Criminal Gangs and GRU



Date & hour - Timezone CET (Euro)

21h00 -> Meet on our Teamspeak & start slotting
21h15 -> Briefing on map or ingame
21h30 -> Mission start !



Sitac / Backstory

Sweden is a leading global supplier of nuclear material, trusted for its safe transport and storage of radioactive elements critical to energy production and research. But this crucial industry has caught the attention of the Russian Intelligence Agency (GRU), who, in a daring plot, have allied with local criminal gangs. Their aim: to seize or destroy a nuclear truck en route to a secure facility.

In a bold sabotage effort, Russian agents have poisoned two key nuclear scientists, who now require urgent medical treatment. The Swedish Special Operations Group (SOG) and police forces must act swiftly to secure the truck, protect the scientists, and ensure the nuclear materials reach their final destination at the nuclear site before the GRU can strike again.



Informations générales/ General informations
  • Toutes les informations ne sont pas documentées ici, il appartient à chaque camp de procéder à une reconnaissance. / Not all information is documented here, it is up to each side to make a reconnaissance.
  • Nuclear Truck can not be air lifted or transported by boat.
  • Drone operators do not need to follow lone wolf rules when using drones.
  • Empty civilian vehicles/Boats can not be deliberately destroyed, damaged, moved. Other than actually using them as emergency transport.
  • Civilian vehicles can not be used as road blocks. Starting redfor vehicles can be used.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • The scientists have a 3% chance of death every minute they are not in a ambulance or hospital.
  • Civilian jetski is a DLC item, so you need to own it to drive (Sorry), but it can take 2 passengers. The motorboats should be usable by everybody
  • Swedish co-pilot for the helicopter is optional
  • Checkpoints turn blue as they are passed
  • There is an approximate location marker for the nuclear truck that updates every 5 min
  • Redfor is able to place a single spike strip for the entire side. This is placed as razor wire in ace fortify
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Spike strip can be removed by action by any player.



Screenshots


Overview map
Spoiler: montrer
Objectives map
Spoiler: montrer
Police - Blue
Spoiler: montrer
SOG - Blue
Spoiler: montrer
Dive team - Blue
Spoiler: montrer
Criminals - Red
Spoiler: montrer
GRU - Red
Spoiler: montrer
Ambulance
Spoiler: montrer
Nuclear Truck
Spoiler: montrer
Hospital (There are 3 similar)
Spoiler: montrer
Nuclear Site
Spoiler: montrer
Kilen
Spoiler: montrer



Objectifs/ Objectives


Common Objectives:
  • Capture Kilen at 90 min [1 point]
  • Side Leader in Kilen at 90 min [1 point]

Blue Objectives:
  • Move Truck through checkpoints [1 point each, max 4] (75 Min)
  • Get Truck to Nuclear site [2 points] (75 Min)
  • Get Scientists to any hospital [1 point each, max 2] (60 Min)

Red Objectives:
  • Capture nuclear truck and hold it at a criminal hide zone (Either West, North or South)[8 points] (75 Min)
  • Destroy nuclear truck [4 points] (75 Min)
  • Kill scientists [1 point each, max 2] (60 Min)





Règles/ Rules

  • Empty civilian vehicles and boats may only be used as emergency transport. They can not be moved, destroyed, damaged etc.
  • Civilian vehicles can not be used as road blocks.
  • Removing wheels of any vehicle other than to repair is forbidden. Wheels must not be used as road blocks.
  • If using redfor starting vehicles as road blocks they can be at most 1 vehicle "deep"
  • Spike strip must be placed with it's base on the ground. Once place it will be lowered automatically 1 meter.
  • Swedish co-pilot for the helicopter is optional

Règles générales de l'OFCRA / OFCRA generic rules:



Configuration & technical setup

Modset: See Discord - https://www.ofcrav2.org/fr/participer/repository
 

Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons
Server public: brokengrenade.cz
Port: 3302
Password: ofcra

Teamspeak 3 OFCRA
IP : ts.ofcra.org
Password: mineisbiggerthanyours