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Arma III

Démarré par Shooter, 12 Avril 2012 à 21:01:32

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0 Membres et 6 Invités sur ce sujet

Événements liés

latrufe

Pour le multi , il faut voir aussi le serveur sur lequel tu jouais  , car si le serveur a du mal , ca ramera de ton coté


vincent

Je ne pense que le serveur soit la cause.
Certains avaient de très bon FPS.


Papanowel

#242
Citation de: vincent le 31 Août 2013 à 15:45:56
Je ne pense que le serveur soit la cause.
Certains avaient de très bon FPS.

Je penche plutôt sur les problèmes que rencontrent les utilisateurs de système 32bits avec la map Altis.
Quel est ton modèle de processeur?

vincent

C est  core i5 a 3.20 GHz. Un peu ancien mais il devrait encore tenir le coup vu la CG que j ai.
J hésite a changer d OS vu le bordel que ça doit être.


Cirav

Gros mise à jour sur la version Dev.


Cirav








<-- Elle va à 325 Km  :lapin:


Iceberg

et dire que je pourrais pas y jouer!!! j'ai les boules la!


Daedalus

Paie toi un laptop sur place et go jeannot  :plusun:




Prax

Sortie du patch 1.02 environ 1Go


    Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it
    Many small Altis object positioning tweaks and other terrain fixes
    Fixed: Flipped moon texture
    The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
    The light reflected by the moon has been made more realistic
    Added: New runway parts for left and right airstrip on Altis
    Runway lights have new models and configuration
    Fixed: Darker runway at a distance and with overcast weather
    Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)
    Fixed: Blinking resolution LODs on signs
    Configured power line wires to be destroyed along with power line towers
    Animals should be avoiding roads more now
    Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
    Player tank driver can turn out, while commander is turned in
    Civilian (and FIA) trucks have been revamped
    Added: Ability to mount Marshall driver position from right side
    Fixed: Slammer recoil
    Added: T-100 recoil animation for main gun
    T-100 commander optics features in line with OPFOR tracked vehicles
    T-100 back armor made thinner
    Improved handling of terminal ballistics on armored vehicles
    More realistic water fording ability for tracked armor
    Added compass and additional radars for copilot seats
    Removed magic disappearance of rotor blades for some helicopters
    AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)
    Adjusted position of Blackfoot pilot crosshair in HMD
    Added stabilization for UAV optics
    Fixed: Incorrect duplicate of get-in points for Speedboats
    Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)
    Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
    Added missing backpacks for Mk6 weapon
    Capacity tweaking for mortars, GMGs and HMGs (inventory)
    Fixed: Animations of static weapons
    Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
    Fixed bombs of CAS UAVs
    Re-balanced mine damage and overall mine usability
    Tweaked: Pistol weights to match maximum soldier load count
    Fixed: Negative friction of 120mm shells
    Reticle materials for 3D scopes now glow in the dark
    Fixed: Problem with 3D scope alpha sorting
    Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.
    Tweaked: Action menu priorities
    Increased action priority for weapon assembly
    Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
    Fixed: Some groups spawned by Sites module had their skill set too high
    Fixed: CAS bombing issues in Supports Module
    Fixed: Rare occurrence of undefined variable for civilian randomization scripts
    Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)
    Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly
    Fixed: Modules were not executed in the right order on server
    Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
    Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.
    Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist
    Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)
    Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
    Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)
    Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer
    Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)
    Added: Delay before respawn menu is applied only when player is simulated
    Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
    Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
    Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)
    Fixed: Respawn display sometimes didn't close once player respawned
    Fixed: Advanced hints save / load issue
    Added: BIS_fnc_countdown - allows setting and managing countdown
    Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
    New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
    Fixed: Notifications are no longer displayed after player dies in singleplayer missions
    Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
    Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing
    BLUFOR soldiers are now able to switch textures via setObjectTexture
    CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
    Less pronounced character lip sync animations
    Fixed: Several inventory capacity issues
    Fixed: OPFOR pilots ammo load
    Fixed: Guerrilla Rifleman AT backpack load out
    Fixed: Guerrilla Engineer bag type
    Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
    Minor fix in BLUFOR repair specialist chest rig
    Added: New icon for BLUFOR chest rig
    Added: New icons for Guerrilla uniform types
    Added side-specific textures and pictures for mortar bags
    Introduced mass difference between normal and light helmets
    Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
    Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
    Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
    Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
    Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
    Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
    Rolling credits now end after finishing and a short timeout
    Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor
    Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
    Fixed: Respawn position selection list was blinking
    Fixed: Tile effects were interactive, stealing mouse focus
    Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles
    Removed: Showcase Night radio at the enemy camp
    Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
    Tweaked: Showcase Night boat driver now has a beanie hat
    Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
    Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
    Tweaked: Showcase Night enemies now play ambient animations
    Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
    Fixed: Showcase Night random patrols had skill of 1, now it's 0.4
    Fixed: Showcase Night soldier leaning on the lighthouse was going through it
    Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)
    New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
    Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
    Fixed: Defend Syrta character classes had wrong backpack
    Fixed: Defend Syrta CSAT AA class had wrong backpack
    Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
    Tweaked: Civilian vehicles are now unlocked in MP scenarios
    Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
    Tweaked: Tanks should now only spawn on last zone (MP)
    New: Added Spotter and Sniper load outs on the last objective (MP)
    Changed: Defend Syrta now has disabled AI by default
    Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally
    Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
    Music has been reorganized to new class names, old ones are kept for compatibility
    Main menu music track fix (different version of same track)
    British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
    Removed occasional animation glitch after Team Switch
    Digital Deluxe Edition: Tactical Guide updated with various tweaks
    Digital Deluxe Edition: Map updated with higher resolution


MOTEUR

    Many AI tweaks and fixes (http://forums.bistudio.com/showthread.p ... n-s-AI-Log)
    Enabled blood when Korean language is selected
    Improved: Tank collisions / flipping
    epeImpulseDamageCoef parameter can now be changed for any vehicle
    AI drivers are now better able to navigate out of obstacle and unstuck themselves
    New possibility to turn off adaptive crosshair in options
    Fixed: Favorite sessions in LAN view
    Increased the limit of shown servers in the server browser from 500 to 10000
    Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them
    Fixed: Country detection in MP
    Crouch (toggle) now works correctly for launchers
    Fixed: Aiming while holding 'sprint' key and not moving
    Removed zoom warp (by using sprint while in optics)
    Fixed: More strange zoom while sprinting with fatigue removed
    NRemoved strange zoom when aiming while trying to sprint with high fatigue
    Improved: Helicopter dropping like a stone when AA hits them
    Fixed: Crash when player engages in conversation and has no topic
    Added: Random angular velocity for dropped weapons in ragdoll
    Fixed: DnD with container on soldier's container tab caused wrong behavior
    Fixed: DnD with container on soldier's linked backpack caused wrong behavior
    Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
    Fixed: Bag disappearance and duplication
    Fixed: Gear shows no magazines except handguns
    removeWeapon can also unlink assigned items now
    Fixed: Command removeBackpack
    Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)
    Fixed: Action Drop Backpack was not working
    The Men category is now properly sorted in the unit dialog in editor
    Fixed: saveStatus and loadStatus commands did not work
    Fixed: CheckCursorActionTarget performance
    Skybox lighting is now done per-pixel
    New scripting commands for getting and setting identity parameters (http://forums.bistudio.com/showthread.p ... ost2509659)
    New scripting command for getting fog parameters (fogParams)
    Added parameter turretCanSee config parameter to distinguish usability of compass for copilots


Cirav

C'est bon ça... un petit Arma 3 ce soir ?
J'ai rajouté sur le serveur :
Blitzkrieg : http://www.armaholic.com/page.php?id=18747
Counter insurgency : http://www.armaholic.com/page.php?id=22392
Kavela Hardcore Insurgency : http://www.armaholic.com/page.php?id=22611
Dynamic Take And Secure : http://www.armaholic.com/page.php?id=20326


Prax

Je joue pas mal à King Of The Hill en ce moment.
C'est de la PvP OPFOR vs BLUFOR vs INDEPENDANT pour contrôle d'un secteur unique, avec système de level et d'achat d'armes, accessoires, véhicules, etc, en fonction de ce level et de l'argent qu'on gagne quand on se trouve dans la capzone, le tout avec un système de database qui sauvegarde level, argent etc... Vraiment sympa sur serveur publique.


diabeul

#253
Citation de: Cirav le 27 Septembre 2013 à 16:05:04
C'est bon ça... un petit Arma 3 ce soir ?
J'ai rajouté sur le serveur :
Blitzkrieg : http://www.armaholic.com/page.php?id=18747
Counter insurgency : http://www.armaholic.com/page.php?id=22392
Kavela Hardcore Insurgency : http://www.armaholic.com/page.php?id=22611
Dynamic Take And Secure : http://www.armaholic.com/page.php?id=20326

Ah ah ah .... je suis là (exceptionnel) ce soir, donc un ARMA 3 avec plaisir ?

Faut quoi comme ADDon, etc ... qui peut m'aider si çà plante ?

RDV vers quelle heure ?

D.


Cirav

Vu la tournure que prend l'apéro je pense pas être opérationnel ce soir. Le serveur est up pour ceux qui veulent.